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  1. Good methods for user accounts? [SQLite help needed also]
  2. Tips & Tricks
  3. anti cheat tips
  4. Detect Car Jack Killing
  5. A Thread to post SetObjectMaterial data, suggestions and requests!
  6. Is your complex gamemode keeping you up at night w/ maintenance?
  7. New Housing Idea.
  8. Path Finding
  9. core.inc properties
  10. Gamemode Script Layout
  11. Deathbug discussion?
  12. Filterscripts
  13. Self-modifying code that works under Linux
  14. Hungarian Notation
  15. TextDrawDestroy (a workaround/upgrade?)
  16. Trying to develop a realistic economic system for roleplay
  17. Procedural Objects/Plants
  18. Today I learned - Share your newly found knowledge!
  19. GetLOSBetweenPoints
  20. MySQL query: What is faster?
  21. Multithreaded PAWN using just standard NPCs
  22. Automatic House Replacement (One last issue to resolve - QUATERNIONS!)
  23. The "Real" vehicle speed thread
  24. Best effiecent scripting
  25. Custom CreateExplosion?
  26. All of your stupid embarrassing coding mistakes!
  27. What would it be like if SA-MP used ... not PAWN!
  28. Best way to arrange maps?
  29. Developing Plugin
  30. General misconception of the "Database" meaning.
  31. Oldskool
  32. Calculating with numbers biggers than PAWN cells
  33. Compiling on linux/unix
  34. ID's assignment
  35. Compiler Questions! - What does it do? Why does it take a while? Are there ways to speed it up?
  36. "hidden" object ids added?
  37. Vehicle pickups for racing purpose
  38. Coding Pawn Framework
  39. Build Number [Question]!
  40. Plugin debug
  41. Data structures in Pawn
  42. Objects that emit light
  43. custom.img file checking
  44. Discussion about tools.
  45. communicating between client-side plugin and server
  46. Server must-haves
  47. 'Light' objects
  48. Fix for 'You are banned from this server.' bug [!!!]
  49. PHP accessing PAWN
  50. Planning
  51. Position prediction, anti lag and high ping delay
  52. sa-mp limits
  53. Concept for native function hooks
  54. Pre-compiler
  55. What IDE / Editor do you use?
  56. Scripting in own language
  57. [Working] RP Gamemode idea
  58. A question about tagged functions
  59. 'Smooth' Enter/Exit object movement
  60. Anti-Lag
  61. @emit
  62. Why do sa-mp scripters create such "simple" gamemodes
  63. How do you get productive?
  64. What do you think is the worst part of scripting?
  65. Anticheat - structuring
  66. Script Documentation
  67. Whitelist Server
  68. What's your GitHub user?
  69. Why not open-source?
  70. sa-mp debugger
  71. SA-MP database ORM?
  72. samp "revolution"
  73. Storing passwords
  74. strcmp on the wiki - time for a change?
  75. A good way to sort and present commands...
  76. Why are there so few "return" functions with SA:MP?
  77. Arrays vs Single variables
  78. Queue
  79. Why pawn?
  80. Ideas for gamemodes
  81. How do you test your script?
  82. Few questions about d3d9.dll
  83. Choosing a programming language
  84. SQLiteLang - Discussions / Ideas Thread
  85. Best PAWN Editor
  86. "PHP" sessions in PAWN
  87. Your preferred scripting methods
  88. Your bad coding habits
  89. Alternative implementation of "wait".
  90. File Function Testing (Requesting review)
  91. Maybe it's the most convenient syntax for pawn
  92. Development Team [DISCUSSION]
  93. Your scripting Pet Peeves
  94. Pawn GPS Route Finder
  95. Script user-friendliness advice [DISCUSSION]
  96. How did YOU start scripting?
  97. Faster pwn compiler
  98. Pseudocode
  99. Save your script from deletion or any harddrive corruption
  100. Use of color
  101. Worst code you've written
  102. Missions
  103. Fuel Consumption
  104. Using other language knowledge in SA-MP
  105. Inventory System (Using a lot of MySQL)
  106. Why Custom Models not in SA-MP
  107. Back after one year
  108. Huge .amx file
  109. Lua vs AMX (pawn) speed
  110. Whole new city
  111. Useless returns?
  112. Bitmapping Object Placement
  113. How Can I Improve
  114. Callback and functions library
  115. What now?
  116. Timer causing strange behavior of RNPC generation
  117. Global strings
  118. [API] Authenticating a server request
  119. How to generalize
  120. Developing a script
  121. Using Redis
  122. Testing in PAWN
  123. Complexity
  124. Another way of doing multi-threading - HTTP
  125. Full Keyboard Detection in SA-MP
  126. Server database structure
  127. Warning 200 - symbol "foobar" is truncated to 31 characters
  128. Hardest part in making a new GM?
  129. SAMP ban system, why not?
  130. A content management system for SA:MP - Development discussion
  131. Show your never released scripts here
  132. Everyone is using player textdraws wrong ?
  133. CallLocalFunction useless
  134. Custom IMG detection (IMG Captcha)?
  135. SA-MP template ( any suggestion )
  136. YSI damage control
  137. Default Player Colors
  138. Code optimisations
  139. Efficient Vehicle Looping
  140. How do you all go around naming your versions?
  141. Confusion: PAWN doesn't differentiate between i and d specifiers?
  142. Discussion: Y_INI isn't suitable for a high-playerbase server?
  143. Good way to create top player system
  144. Server-side Aimbot Detection
  145. Project SAPhysics
  146. One global timer vs. multiple timers
  147. Higher capacity of 100mb GameMode
  148. Difference between >= and >
  149. Official Ideas Thread
  150. Memory vs CPU:Is it worth trying to optimize scripts for memory at the cost of efficiency?
  151. Usage of many inlcudes?
  152. Hi any idea why do we do this?
  153. Best script innovations
  154. Multithreaded compilation
  155. #emit Discussion
  156. Is there an alternative to GetPlayerWeaponData?
  157. MySQL Shop & Server
  158. To FCNPC users
  159. Code Optimization
  160. Vehicle System With MySQL
  161. Is there is a working fix for Death bug?
  162. Making the GTA SA Map, black
  163. RAM profiler
  164. Binary form of strings
  165. Does 'gmx' clear accumulated memory?
  166. About PVar limits
  167. Trailers
  168. Detecting if a player touches an object?
  169. I am wondering
  170. infinite loop? Causing high CPU usage
  171. Sync between database and game state?
  172. playertextdraws limits q
  173. Link a carkey to a car
  174. Cleo sprunks
  175. How to Make Capture Zones
  176. GetServerTickRate()
  177. Maximum objects problem
  178. [Making Logs]MySQL vs Text Files for Performance
  179. Bus Job
  180. OnPlayerRequestClass
  181. Looping
  182. about hooking speed..
  183. Smoke grenade (tear gas)
  184. [Snippet] MyBB Password Generation
  185. Retrieving player`s pagesize
  186. Menu Systems
  187. GameMode Question
  188. Anti Advertising without regex
  189. Reflection object
  190. wtf -1 does in AddPlayerClass function??
  191. Question about MySQL and DINI.
  192. What the ... weapon?!
  193. Tiny But Super Optimizations
  194. C'n'R features discussion
  195. GetVehicleModelMass
  196. Detecting some keys
  197. MySQL Question
  198. The best way to return structures
  199. functions problem
  200. Vehicle System
  201. Just a small performance question
  202. Tuning anticheat
  203. Some projects I'm working on
  204. Racing system - features
  205. Help in MySQL Login/Register System
  206. Possible to increase players run speed?
  207. custom.img and custom.ide
  208. Pawn Linting/Static Analysis
  209. Using SA-MP server's internal arrays
  210. Tracking Gambling Data
  211. Anti-map stealer
  212. Mini games & Ideas for race mini game.
  213. SetTimer and SetTimerEx
  214. Profiler Plugin results
  215. Clear object from filterscript only
  216. SA:MP on "Bash on Ubuntu on Windows"
  217. What about this commands?
  218. What is the function, stock?
  219. Exactly, what are "_:" (De-tagging) used for?
  220. IsPlayerInRangeOfPoint possible to convert in Java?
  221. Why SA-MP isn't using latest PAWN?
  222. Server's Memory Usage
  223. Fastest String Loop
  224. Mind helping a learner out?
  225. Your inspiration in scripting?
  226. DayZ servers items
  227. Command flags
  228. Non-Disclosure Agreement
  229. Anti weapon hack idea
  230. UNIX time limit.
  231. NPC Problems
  232. Check if the player is standing on grass
  233. RemoveBuilding avoiding crashes
  234. Mysql, loading or something else?
  235. Best Anti-Money Hack Method (Server Sided Money) Discussion
  236. Stream/Draw distance or too many objects?
  237. MySQL vs for()
  238. Minigames Server
  239. [Question]: What is the deffirence between virtual world and Interior
  240. Which IDE / Text Editor do you use?
  241. Would this work?
  242. Is this close to modular programation?
  243. Why is this working?
  244. While Loop Problem
  245. Some objects are darker, and some lighter.
  246. Highest Damage Point that can be given out by weapon (that supports skills)
  247. I can't see my NPC
  248. Learn Scripting!
  249. Difference between tquery and query
  250. [DISCUSSION]: Why PAWN?