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  1. Good methods for user accounts? [SQLite help needed also]
  2. Tips & Tricks
  3. anti cheat tips
  4. Detect Car Jack Killing
  5. A Thread to post SetObjectMaterial data, suggestions and requests!
  6. Is your complex gamemode keeping you up at night w/ maintenance?
  7. New Housing Idea.
  8. Path Finding
  9. core.inc properties
  10. Gamemode Script Layout
  11. Deathbug discussion?
  12. Filterscripts
  13. Self-modifying code that works under Linux
  14. Hungarian Notation
  15. TextDrawDestroy (a workaround/upgrade?)
  16. Trying to develop a realistic economic system for roleplay
  17. Procedural Objects/Plants
  18. Today I learned - Share your newly found knowledge!
  19. GetLOSBetweenPoints
  20. MySQL query: What is faster?
  21. Multithreaded PAWN using just standard NPCs
  22. Automatic House Replacement (One last issue to resolve - QUATERNIONS!)
  23. The "Real" vehicle speed thread
  24. Best effiecent scripting
  25. Custom CreateExplosion?
  26. All of your stupid embarrassing coding mistakes!
  27. What would it be like if SA-MP used ... not PAWN!
  28. Best way to arrange maps?
  29. Developing Plugin
  30. General misconception of the "Database" meaning.
  31. Oldskool
  32. Calculating with numbers biggers than PAWN cells
  33. Compiling on linux/unix
  34. ID's assignment
  35. Compiler Questions! - What does it do? Why does it take a while? Are there ways to speed it up?
  36. "hidden" object ids added?
  37. Vehicle pickups for racing purpose
  38. Coding Pawn Framework
  39. Build Number [Question]!
  40. Plugin debug
  41. Data structures in Pawn
  42. Objects that emit light
  43. About:DeAMX (Decompiler)
  44. custom.img file checking
  45. Discussion about tools.
  46. communicating between client-side plugin and server
  47. Server must-haves
  48. 'Light' objects
  49. Fix for 'You are banned from this server.' bug [!!!]
  50. Contest, win REAL (yes, no joke) money for creating the best FilterScript using the RouteConnector plugin!
  51. PHP accessing PAWN
  52. Planning
  53. Position prediction, anti lag and high ping delay
  54. sa-mp limits
  55. Concept for native function hooks
  56. Pre-compiler
  57. What IDE / Editor do you use?
  58. Scripting in own language
  59. [Working] RP Gamemode idea
  60. A question about tagged functions
  61. 'Smooth' Enter/Exit object movement
  62. Anti-Lag
  63. @emit
  64. Why do sa-mp scripters create such "simple" gamemodes
  65. How do you get productive?
  66. What do you think is the worst part of scripting?
  67. Anticheat - structuring
  68. Script Documentation
  69. Whitelist Server
  70. What's your GitHub user?
  71. Why not open-source?
  72. sa-mp debugger
  73. SA-MP database ORM?
  74. samp "revolution"
  75. Storing passwords
  76. strcmp on the wiki - time for a change?
  77. A good way to sort and present commands...
  78. Why are there so few "return" functions with SA:MP?
  79. Arrays vs Single variables
  80. Queue
  81. Why pawn?
  82. Ideas for gamemodes
  83. How do you test your script?
  84. Few questions about d3d9.dll
  85. Choosing a programming language
  86. SQLiteLang - Discussions / Ideas Thread
  87. Best PAWN Editor
  88. "PHP" sessions in PAWN
  89. Your preferred scripting methods
  90. Your bad coding habits
  91. Alternative implementation of "wait".
  92. File Function Testing (Requesting review)
  93. Maybe it's the most convenient syntax for pawn
  94. Development Team [DISCUSSION]
  95. Your scripting Pet Peeves
  96. Pawn GPS Route Finder
  97. Script user-friendliness advice [DISCUSSION]
  98. How did YOU start scripting?
  99. Faster pwn compiler
  100. Pseudocode
  101. Save your script from deletion or any harddrive corruption
  102. Use of color
  103. Worst code you've written
  104. Missions
  105. Fuel Consumption
  106. Using other language knowledge in SA-MP
  107. Inventory System (Using a lot of MySQL)
  108. Why Custom Models not in SA-MP
  109. Back after one year
  110. Huge .amx file
  111. Lua vs AMX (pawn) speed
  112. Whole new city
  113. Useless returns?
  114. Bitmapping Object Placement
  115. How Can I Improve
  116. Callback and functions library
  117. What now?
  118. Timer causing strange behavior of RNPC generation
  119. Global strings
  120. [API] Authenticating a server request
  121. How to generalize
  122. Developing a script
  123. Using Redis
  124. Testing in PAWN
  125. Complexity
  126. Another way of doing multi-threading - HTTP
  127. Full Keyboard Detection in SA-MP
  128. Server database structure
  129. Warning 200 - symbol "foobar" is truncated to 31 characters
  130. Hardest part in making a new GM?
  131. What are the benefits of open sourcing a server?
  132. SAMP ban system, why not?
  133. A content management system for SA:MP - Development discussion
  134. Show your never released scripts here
  135. Everyone is using player textdraws wrong ?
  136. CallLocalFunction useless
  137. Custom IMG detection (IMG Captcha)?
  138. What is the best textdraw editor ?
  139. SA-MP template ( any suggestion )
  140. YSI damage control
  141. Default Player Colors
  142. Your ideas
  143. Code optimisations
  144. any ideas about crash
  145. block r1
  146. Comando com nick e não nivel?