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  1. Good methods for user accounts? [SQLite help needed also]
  2. Tips & Tricks
  3. anti cheat tips
  4. Detect Car Jack Killing
  5. [Discussion] Client Side Plugin SDK
  6. A Thread to post SetObjectMaterial data, suggestions and requests!
  7. Is your complex gamemode keeping you up at night w/ maintenance?
  8. New Housing Idea.
  9. Path Finding
  10. core.inc properties
  11. Gamemode Script Layout
  12. Deathbug discussion?
  13. Filterscripts
  14. Self-modifying code that works under Linux
  15. Hungarian Notation
  16. TextDrawDestroy (a workaround/upgrade?)
  17. Trying to develop a realistic economic system for roleplay
  18. Procedural Objects/Plants
  19. Today I learned - Share your newly found knowledge!
  20. GetLOSBetweenPoints
  21. MySQL query: What is faster?
  22. Multithreaded PAWN using just standard NPCs
  23. Automatic House Replacement (One last issue to resolve - QUATERNIONS!)
  24. The "Real" vehicle speed thread
  25. Best effiecent scripting
  26. Custom CreateExplosion?
  27. All of your stupid embarrassing coding mistakes!
  28. What would it be like if SA-MP used ... not PAWN!
  29. Best way to arrange maps?
  30. Developing Plugin
  31. General misconception of the "Database" meaning.
  32. Oldskool
  33. Calculating with numbers biggers than PAWN cells
  34. Compiling on linux/unix
  35. ID's assignment
  36. Compiler Questions! - What does it do? Why does it take a while? Are there ways to speed it up?
  37. "hidden" object ids added?
  38. Vehicle pickups for racing purpose
  39. Coding Pawn Framework
  40. Build Number [Question]!
  41. Plugin debug
  42. Data structures in Pawn
  43. Objects that emit light
  44. About:DeAMX (Decompiler)
  45. custom.img file checking
  46. Discussion about tools.
  47. communicating between client-side plugin and server
  48. Server must-haves
  49. 'Light' objects
  50. Fix for 'You are banned from this server.' bug [!!!]
  51. Contest, win REAL (yes, no joke) money for creating the best FilterScript using the RouteConnector plugin!
  52. PHP accessing PAWN
  53. Planning
  54. Position prediction, anti lag and high ping delay
  55. sa-mp limits
  56. Concept for native function hooks
  57. Pre-compiler
  58. What IDE / Editor do you use?
  59. Scripting in own language
  60. [Working] RP Gamemode idea
  61. A question about tagged functions
  62. 'Smooth' Enter/Exit object movement
  63. Anti-Lag
  64. @emit
  65. Why do sa-mp scripters create such "simple" gamemodes
  66. How do you get productive?
  67. What do you think is the worst part of scripting?
  68. Anticheat - structuring
  69. Script Documentation
  70. Whitelist Server
  71. What's your GitHub user?
  72. Why not open-source?
  73. sa-mp debugger
  74. SA-MP database ORM?
  75. samp "revolution"
  76. Storing passwords
  77. strcmp on the wiki - time for a change?
  78. A good way to sort and present commands...
  79. Why are there so few "return" functions with SA:MP?
  80. Arrays vs Single variables
  81. Queue
  82. Why pawn?
  83. Ideas for gamemodes
  84. How do you test your script?
  85. Few questions about d3d9.dll
  86. Choosing a programming language
  87. SQLiteLang - Discussions / Ideas Thread
  88. Best PAWN Editor
  89. "PHP" sessions in PAWN
  90. Your preferred scripting methods
  91. Your bad coding habits
  92. Alternative implementation of "wait".
  93. File Function Testing (Requesting review)
  94. Maybe it's the most convenient syntax for pawn
  95. Development Team [DISCUSSION]
  96. Your scripting Pet Peeves
  97. Pawn GPS Route Finder
  98. Script user-friendliness advice [DISCUSSION]
  99. How did YOU start scripting?
  100. Faster pwn compiler
  101. Pseudocode
  102. Save your script from deletion or any harddrive corruption
  103. Use of color
  104. Worst code you've written
  105. Missions
  106. Fuel Consumption
  107. Using other language knowledge in SA-MP
  108. Inventory System (Using a lot of MySQL)
  109. Why Custom Models not in SA-MP
  110. Back after one year
  111. Huge .amx file
  112. Lua vs AMX (pawn) speed
  113. Whole new city
  114. Useless returns?
  115. Bitmapping Object Placement
  116. How Can I Improve
  117. Callback and functions library
  118. What now?
  119. Timer causing strange behavior of RNPC generation
  120. Global strings
  121. [API] Authenticating a server request
  122. How to generalize
  123. Developing a script
  124. Using Redis
  125. Testing in PAWN
  126. Complexity
  127. Another way of doing multi-threading - HTTP
  128. Full Keyboard Detection in SA-MP
  129. Server database structure
  130. Warning 200 - symbol "foobar" is truncated to 31 characters
  131. Hardest part in making a new GM?
  132. What are the benefits of open sourcing a server?
  133. SAMP ban system, why not?
  134. A content management system for SA:MP - Development discussion
  135. Show your never released scripts here
  136. Everyone is using player textdraws wrong ?
  137. CallLocalFunction useless
  138. Custom IMG detection (IMG Captcha)?
  139. SA-MP template ( any suggestion )
  140. YSI damage control
  141. Default Player Colors
  142. Code optimisations
  143. Efficient Vehicle Looping
  144. How do you all go around naming your versions?
  145. Confusion: PAWN doesn't differentiate between i and d specifiers?
  146. Discussion: Y_INI isn't suitable for a high-playerbase server?
  147. Good way to create top player system
  148. Server-side Aimbot Detection
  149. Project SAPhysics
  150. One global timer vs. multiple timers