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  1. Code optimisations - updated 09/09/10
  2. Timer discussion
  3. Rollercoaster THEORY
  4. Good methods for user accounts? [SQLite help needed also]
  5. How To Write The Best Streamer - Or, Streamer Discussion
  6. Tips & Tricks
  7. anti cheat tips
  8. Style research
  9. wait/Sleep considered harmful
  10. Detect Car Jack Killing
  11. A Thread to post SetObjectMaterial data, suggestions and requests!
  12. Is your complex gamemode keeping you up at night w/ maintenance?
  13. Scripting Help FAQ
  14. New Housing Idea.
  15. Path Finding
  16. core.inc properties
  17. Gamemode Script Layout
  18. Deathbug discussion?
  19. Filterscripts
  20. Self-modifying code that works under Linux
  21. Hungarian Notation
  22. TextDrawDestroy (a workaround/upgrade?)
  23. Trying to develop a realistic economic system for roleplay
  24. Things to Optimise Besides Speed and Memory
  25. Procedural Objects/Plants
  26. Today I learned - Share your newly found knowledge!
  27. Classes (OO)
  28. GetLOSBetweenPoints
  29. MySQL query: What is faster?
  30. Multithreaded PAWN using just standard NPCs
  31. Automatic House Replacement (One last issue to resolve - QUATERNIONS!)
  32. The "Real" vehicle speed thread
  33. Best effiecent scripting
  34. Custom CreateExplosion?
  35. All of your stupid embarrassing coding mistakes!
  36. What would it be like if SA-MP used ... not PAWN!
  37. Best way to arrange maps?
  38. Developing Plugin
  39. General misconception of the "Database" meaning.
  40. Database Performance Tuning
  41. Oldskool
  42. Licenses
  43. Calculating with numbers biggers than PAWN cells
  44. Compiling on linux/unix
  45. ID's assignment
  46. Compiler Questions! - What does it do? Why does it take a while? Are there ways to speed it up?
  47. "hidden" object ids added?
  48. Vehicle pickups for racing purpose
  49. Coding Pawn Framework
  50. Build Number [Question]!
  51. Plugin debug
  52. Data structures in Pawn
  53. Objects that emit light
  54. YSI Bug Bounty
  55. About:DeAMX (Decompiler)
  56. custom.img file checking
  57. Discussion about tools.
  58. communicating between client-side plugin and server
  59. One Project
  60. Server must-haves
  61. 'Light' objects
  62. Fix for 'You are banned from this server.' bug [!!!]
  63. Contest, win REAL (yes, no joke) money for creating the best FilterScript using the RouteConnector plugin!
  64. PHP accessing PAWN
  65. Planning
  66. Position prediction, anti lag and high ping delay
  67. sa-mp limits
  68. Concept for native function hooks
  69. Pre-compiler
  70. What IDE / Editor do you use?
  71. Scripting in own language
  72. [Working] RP Gamemode idea
  73. A question about tagged functions
  74. Official Ideas Thread
  75. 'Smooth' Enter/Exit object movement
  76. Anti-Lag
  77. New Quiz
  78. @emit
  79. Why do sa-mp scripters create such "simple" gamemodes
  80. How do you get productive?
  81. YSI 4.0 (YSI.tl) development log
  82. What do you think is the worst part of scripting?
  83. Anticheat - structuring
  84. Script Documentation
  85. Whitelist Server
  86. What's your GitHub user?
  87. Why not open-source?
  88. sa-mp debugger
  89. SA-MP database ORM?
  90. samp "revolution"
  91. Storing passwords
  92. strcmp on the wiki - time for a change?
  93. A good way to sort and present commands...
  94. Why are there so few "return" functions with SA:MP?
  95. Arrays vs Single variables
  96. Queue
  97. Why pawn?
  98. Ideas for gamemodes
  99. sscanf 3.0 development log
  100. How do you test your script?
  101. Few questions about d3d9.dll
  102. Choosing a programming language
  103. SQLiteLang - Discussions / Ideas Thread
  104. Best PAWN Editor
  105. "PHP" sessions in PAWN
  106. fHooks.inc - Function hooks!
  107. Your preferred scripting methods
  108. Your bad coding habits
  109. Alternative implementation of "wait".
  110. File Function Testing (Requesting review)
  111. Maybe it's the most convenient syntax for pawn
  112. Development Team [DISCUSSION]
  113. Your scripting Pet Peeves
  114. Pawn GPS Route Finder
  115. Script user-friendliness advice [DISCUSSION]
  116. How did YOU start scripting?
  117. Faster pwn compiler
  118. Pseudocode
  119. Save your script from deletion or any harddrive corruption
  120. Use of color
  121. Worst code you've written
  122. Missions
  123. Fuel Consumption
  124. Using other language knowledge in SA-MP
  125. Inventory System (Using a lot of MySQL)
  126. Why Custom Models not in SA-MP
  127. Back after one year
  128. Atom editor
  129. Huge .amx file
  130. Lua vs AMX (pawn) speed
  131. Whole new city
  132. Useless returns?
  133. Bitmapping Object Placement
  134. How Can I Improve
  135. Callback and functions library
  136. What now?
  137. Timer causing strange behavior of RNPC generation
  138. Global strings
  139. [API] Authenticating a server request
  140. How to generalize
  141. Coding Practice [Opinions]
  142. Developing a script
  143. Manage versions of his scripts
  144. Using Redis
  145. LagComp Thread
  146. Testing in PAWN
  147. Developing programming skills
  148. Complexity
  149. Another way of doing multi-threading - HTTP
  150. Full Keyboard Detection in SA-MP
  151. Server database structure
  152. Popular gamemodes.
  153. Updating MySQL database: all data or in parts?
  154. Warning 200 - symbol "foobar" is truncated to 31 characters