morovicborna
22/05/2010, 12:01 PM
e ovako imam problem i neznam kako da ga rijesim ...imam ja jos vrata ali ova neznam prije mi je prijatelj pomogo al opet mi nece ...
e ovo stavim na pocetak
new opengate2;
new Float:x2_close;
new Float:y2_close;
new Float:z2_close;
new Float:x2_open;
new Float:y2_open;
new Float:z2_open;
new GateStatus3 = 0;
i onda odem tamo di umecem stvari i napravim ovo
opengate2 = CreateObject(976, 952.34136962891, -1277.595703125, 14.385063171387, 0, 0, 85.3544921875);
//closegate2 = CreateObject(976, 952.34204101563, -1286.7080078125, 13.71928024292, 0, 0, 85.352783203125);
x2_close = 952.34204101563;
y2_close = -1286.7080078125;
zy_close = 13.71928024292;
x2_open = 952.34136962891;
y2_open = -1277.595703125;
z2_open = 14.385063171387;
i odem jos malo dolje i
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(heal,4,cmdtext);
dcmd(gate,4,cmdtext);
dcmd(gate2,5,cmdtext);
dcmd(gate3,6,cmdtext);<--taj tu sam umetnuo ovi prijašnji su od prošlih vrata nerazumijem ovaj broj 6 ?? -.-
dcmd(weapons,7,cmdtext);
return 1;
}
ok i odem malo odlje jos da napisem kada se otvara i zatvara
dcmd_gate3(playerid,params[])
{
#pragma unused params
SendClientMessage(playerid,yellow,"Pricekajte da se vrata otvore/zatvore.");
if (GateStatus3 == 0)
{
MoveObject(opengate,x2_open,y2_open,z2_open,1.5000 );
GateStatus3 == 1;
}
else
{
MoveObject(opengate,x2_close,y2_close,z2_close,1.5 000);
GateStatus3 = 0;
}
return true;
}
e ovo stavim na pocetak
new opengate2;
new Float:x2_close;
new Float:y2_close;
new Float:z2_close;
new Float:x2_open;
new Float:y2_open;
new Float:z2_open;
new GateStatus3 = 0;
i onda odem tamo di umecem stvari i napravim ovo
opengate2 = CreateObject(976, 952.34136962891, -1277.595703125, 14.385063171387, 0, 0, 85.3544921875);
//closegate2 = CreateObject(976, 952.34204101563, -1286.7080078125, 13.71928024292, 0, 0, 85.352783203125);
x2_close = 952.34204101563;
y2_close = -1286.7080078125;
zy_close = 13.71928024292;
x2_open = 952.34136962891;
y2_open = -1277.595703125;
z2_open = 14.385063171387;
i odem jos malo dolje i
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(heal,4,cmdtext);
dcmd(gate,4,cmdtext);
dcmd(gate2,5,cmdtext);
dcmd(gate3,6,cmdtext);<--taj tu sam umetnuo ovi prijašnji su od prošlih vrata nerazumijem ovaj broj 6 ?? -.-
dcmd(weapons,7,cmdtext);
return 1;
}
ok i odem malo odlje jos da napisem kada se otvara i zatvara
dcmd_gate3(playerid,params[])
{
#pragma unused params
SendClientMessage(playerid,yellow,"Pricekajte da se vrata otvore/zatvore.");
if (GateStatus3 == 0)
{
MoveObject(opengate,x2_open,y2_open,z2_open,1.5000 );
GateStatus3 == 1;
}
else
{
MoveObject(opengate,x2_close,y2_close,z2_close,1.5 000);
GateStatus3 = 0;
}
return true;
}