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Kalcor
05/03/2012, 10:07 AM
http://forum.sa-mp.com/images/samp/logo_forum.gif

SA-MP 0.3e RC

Note: SA-MP 0.3e is now released. This thread will be archived.

SA-MP 0.3e is mainly a security update. Some new features and models are planned. More will be added during the RC period.

- There are some minor security problems in the previous version which is resulting in servers being attacked with specially made tools. Resolving this issue requires both a client and server update.

Client/server update SA-MP 0.3e RC8

- Fixes TextDraw clicking in windowed mode. Similar issues existed for attachment editing in windowed mode.
- More information added to the crash handler in the Windows server.
- The player's controllable state is reset on the server after respawn.

Optional client update SA-MP 0.3e RC7-3

- Fixes problem with text-based materials not displaying text on certain background colours.

Optional client update SA-MP 0.3e RC7-2

- There were some issues with object material changing (including text materials) where the material changes might effect all objects using the same model ID.

Client/server update SA-MP 0.3e RC7

- Adds SetObjectMaterialText/SetPlayerObjectMaterialText for replacing an object's texture with text.
- Fixes problem with players being randomly cuffed if they spawned for you while alt-tabbed.
- Vehicle seat ID checks are less strict for planes and boats.
- SetPlayerAttachedObject now has 2 additional default parameters for material colour. This will require you to recompile your scripts for 0.3e.
- Material colours are now in ARGB format.
- New models from cessil: Blank squares for creating signs, some replacement buildings and houses.


Client/server update SA-MP 0.3e RC6

- Fixes game crash if your vehicle is deleted while you're using the look behind camera.
- Removes Pay'n'Spray map icons.
- Adds GetVehicleModelInfo() pawn native for getting various information about vehicle models such as size etc.
- Local head movements are automatically disabled when using the attached object editor tool.
- Adds SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game.
- New objects from cessil: for sale sign, gasmask, grass, poker table.
- Fixes a bug where an uncontrollable player might still appear to have animations (like jumping etc) to other players.

Client/server update SA-MP 0.3e RC5

- There was a new bug introduced in 0.3e RC4 where sunk vehicles might get deleted by the client.
- Fixed: TextDraw still using hover colour after selection was disabled.
- Extra security is added to script callbacks including OnDialogResponse.
- Fixed: Two-sided texture problem with the bucket model.
- Adds per-player TextDraw system with up to 256 TextDraws per player. There are now global-scope TextDraws and player-scope. All TextDraw functions have player variants:


native PlayerText:CreatePlayerTextDraw(playerid, Float:x, Float:y, text[]);
native PlayerTextDrawShow(playerid, PlayerText:text);
native PlayerTextDrawHide(playerid, PlayerText:text);
native PlayerTextDrawSetString(playerid, PlayerText:text, string[]);
// ..[] etc


Client/server update SA-MP 0.3e RC4

- Should fix vehicle ID messup if a dead vehicle was deleted by the game.
- Player slots for the RC are now uncapped (up to 500 players).
- Fixed texture filtering issue on the new models.
- Added noclip flymode camera example filterscript.
- New models from cessil: 40 more walls, vehicle barrier, bucket, scarf.
- The server can now enable the player's mouse cursor to click on a TextDraw:


native TextDrawSetSelectable(Text:text, set); // the default is 0 (non-selectable)
native SelectTextDraw(playerid, hovercolor); // enables the mouse so the player can select a textdraw
native CancelSelectTextDraw(playerid); // cancel textdraw selection with the mouse
forward OnPlayerClickTextDraw(playerid, Text:clickedid);


Notes on SelectTextDraw():
- All clickable TextDraws must use TextDrawTextSize to define the clickable area. It is possible to create TextDraws without using this function.
- You should enable the TextDraw box when doing the layout so you can see the region which is clickable. You can disable the box after.

Client/server update SA-MP 0.3e RC3

- Fixed problem where player attached objects might appear floating, not attached to the player - if the game decided to stream the player out.
- Attached objects will be removed when the player respawns or enters class selection, not when the player dies (during the death animation).
- Added new objects from cessil: ~40 new walls including doorways and windows, handcuffs, police lights, speed bump, different coloured headphones.

Screenshots of new handcuffs object:

http://www.sa-mp.com/screens/cuffed_action1as.png (http://www.sa-mp.com/screens/cuffed_action1a.png)http://www.sa-mp.com/screens/cuffed_action1bs.png (http://www.sa-mp.com/screens/cuffed_action1b.png)

Client/server update SA-MP 0.3e RC2

- Fixed bug where the player might get teleported to 0,0,0 if they're surfing a vehicle that gets respawned/deleted.
- New pawns:

native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);
native InterpolateCameraPos(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native InterpolateCameraLookAt(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native AttachCameraToObject(playerid, objectid);
native AttachCameraToPlayerObject(playerid, playerobjectid);



Client/server update SA-MP 0.3e RC1

- Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied.
- An issue setting the player colour of player IDs greater than 500 has been resolved.
- An issue where a player might get kicked if the server used SpawnPlayer() has been fixed.
- Fixed an issue with the server browser where it might crash if invalid data was returned by the server.

Although SA-MP 0.3e is mainly a security update, there are a few new features:

- Added some new models models made by cessil including tophat, cane, several different wall sections.
- Scripted dialogs now have a caption bar.

- The server can get the exact revision of the client using GetPlayerVersion().
native GetPlayerVersion(playerid, const version[], len); // Returns the SA-MP client revision as reported by the player

- A parameter has been added to SetPlayerCameraLookAt() so that the camera will move to the new position, rather than teleport.

#define CAMERA_CUT 2
#define CAMERA_MOVE 1
native SetPlayerCameraLookAt(playerid, Float:x, Float:y, Float:z, cut = CAMERA_CUT);

- A new tool has been added to make it easier to find positions for player attached objects. This new tool can also be used on ordinary objects.

iTorran
05/03/2012, 10:15 AM
Wow 0.3e already :D

mihan-888
05/03/2012, 10:18 AM
wow, thanks

[Diablo]
05/03/2012, 10:19 AM
wow samp is getting even better. keep it up!

Sanek_M
05/03/2012, 10:20 AM
good news

Wanted1900
05/03/2012, 10:20 AM
Nice work!

Dad96
05/03/2012, 10:24 AM
Explended.Waiting :)

rokki
05/03/2012, 10:29 AM
Yes 0.3e)

T0pAz
05/03/2012, 10:31 AM
Yeppie!

Burridge
05/03/2012, 10:35 AM
Great to see another version being released.

MrObviousPotato
05/03/2012, 10:35 AM
This is good news, cheers kyeman!

Pooh7
05/03/2012, 10:42 AM
Wow! Nice work.

davve95
05/03/2012, 10:49 AM
WOW awsome!!! :D And its my birhday today good present :D. Thanks alot good work...


Edit: Hope it's much bug fixes! and some epic new things :)...

Danny
05/03/2012, 10:57 AM
Nice update, i'm curious what 0.3e will bring more :)

RanSEE
05/03/2012, 11:00 AM
looking forward to this

Mark™
05/03/2012, 11:02 AM
This was real quick ! Good Job Kalcor !

Dripac
05/03/2012, 11:25 AM
Nice!

ƒσяηαкѕ`
05/03/2012, 11:29 AM
Very good.

Programie
05/03/2012, 11:56 AM
Woooooow: CAMERA_MOVE.

Is that what I think? Move the camera from one position to another (Like MoveObject)?

Will update once the Linux server is available.

SchurmanCQC
05/03/2012, 12:24 PM
WOW, THIS IS AMAZING! Why so early? I just noticed this and I'm going CRAZY

danielhertz
05/03/2012, 12:45 PM
Nice..

[MG]Dimi
05/03/2012, 01:01 PM
Very surprised. Good work.

CyNiC
05/03/2012, 01:13 PM
Is good to see this development area again, good job.

Zunno
05/03/2012, 01:14 PM
nice update, i love it :D

Ricop522
05/03/2012, 01:15 PM
IS THIS TRUE?

Mikkel_Pedersen
05/03/2012, 01:24 PM
Wauw, what a surprise!

BlueX
05/03/2012, 01:26 PM
IS THIS TRUE?

Yes, is true ;D
OMG' Kalcor you are amazing '-'
Thanks (:

NeTuddMeg
05/03/2012, 01:27 PM
security update..
the 0.3d is soo laggy.. we need client side scripts too. :D

but AWESOME! w8 for release!

davve95
05/03/2012, 01:34 PM
WOW, THIS IS AMAZING! Why so early? I just noticed this and I'm going CRAZY

I agree :).. He maybe start to work now because he have waste/spare time or something? :D..

T0pAz
05/03/2012, 01:38 PM
I've got few questions:

1) Where is the caption bar?
2) How to get the new tool?

Babul
05/03/2012, 01:42 PM
ah, i will check out the new objects for sure :P

CyNiC
05/03/2012, 01:49 PM
I've got few questions:

1) Where is the caption bar?
2) How to get the new tool?

The gray bar behind dialog tittle: http://img860.imageshack.us/img860/6295/samp028s.jpg

Is included a filterscript called attachments, just type /attachments and see.

http://img694.imageshack.us/img694/1006/samp029h.jpg

T0pAz
05/03/2012, 01:51 PM
The gray bar behind dialog tittle: http://img860.imageshack.us/img860/6295/samp028s.jpg

Is included a filterscript called attachments, just type /attachments and see.

http://img694.imageshack.us/img694/1006/samp029h.jpg

The caption bar is similar to title.

VIPAwesome
05/03/2012, 02:10 PM
Awesome Man So When 0.3e Released Can't Wait Anymore

Spooky
05/03/2012, 02:14 PM
Well, I am looking for its Stable version, When it will get released? Because people will not turn their servers and clients to 0.3e atm, it will reduce PB thats why.

Michael@Belgium
05/03/2012, 02:21 PM
Woot :D Awesome work !

PASHKEN
05/03/2012, 02:50 PM
Nice. Sa-mp 4 life!

Nikid
05/03/2012, 03:00 PM
Due to speed up the game, there was a bug. When players jump or try to jump somewhere, they are sometimes broken down into the ground. The height of at least a meter, it is sometimes broken.

Niko_boy
05/03/2012, 03:01 PM
OMG FUCK so fast

KEEP IT UP
goggo samp !!

BiGThAsE
05/03/2012, 03:19 PM
Awaiting the official release! :p

EvgeN 1137
05/03/2012, 03:30 PM
Not bad, but I'll wait for more useful and interesting natives/callbacks...

[UB]PhenoX
05/03/2012, 03:49 PM
Great :)

vyper
05/03/2012, 03:51 PM
Great ! Good job :D

Den_Bellik
05/03/2012, 03:57 PM
GooD

Jochemd
05/03/2012, 03:58 PM
- Scripted dialogs now have a caption bar.

Could someone take a screenshot? I'm in a lack of time, thanks!

kurta999
05/03/2012, 03:59 PM
- Scripted dialogs now have a caption bar.

Could someone take a screenshot? I'm in a lack of time, thanks!

http://www.nm-ss.tarhely.biz/SAMP/ServerUpdate/0.3e/Attachment_Editor.jpg

http://i.solidfiles.net/4ec29986a1_915x400.png

Twixter
05/03/2012, 04:01 PM
What!? New version?

Spooky
05/03/2012, 04:02 PM
What!? New version?

Yeah! New version!

Walsh
05/03/2012, 04:04 PM
Hahahah! I can't believe this. Sick

Jochemd
05/03/2012, 04:04 PM
http://www.nm-ss.tarhely.biz/SAMP/ServerUpdate/0.3e/Attachment_Editor.jpg

Thanks, the dialogs look nice, Kalcor!

Twixter
05/03/2012, 04:05 PM
Yeah! New version!
It's very cool :)

Twisted_Insane
05/03/2012, 04:08 PM
I don't understand anything 'til now:

WHAT is coming up right now? Is 0.3d already released? Or is it a server-package? What do I have to update so far? lol, a little confused!

No Fear
05/03/2012, 04:13 PM
"- Scripted dialogs now have a caption bar." What is this?

[HLF]Southclaw
05/03/2012, 04:17 PM
I'm also wondering what the caption bar is.

Great to hear though! Loving the smooth camera movement! :p

TheArcher
05/03/2012, 04:18 PM
Woooooooooooooow! Thanks

ViniBorn
05/03/2012, 04:27 PM
Fast...

Programie
05/03/2012, 04:28 PM
"- Scripted dialogs now have a caption bar." What is this?

Already explained here: http://forum.sa-mp.com/showpost.php?p=1712919&postcount=32

It is the bar behind the title. I think you can change the color.

Gamer_Z
05/03/2012, 04:42 PM
Is the "Take-Over-Other-Players-Car-Control" security vuln fixed?

Ld Est Ld
05/03/2012, 04:50 PM
That was quick :P Good Job (Y)

Dripac
05/03/2012, 04:52 PM
Please fix the bug on new dialogs, it shows 1 empty line at the end, it's kinda ugly

rbN.
05/03/2012, 04:58 PM
Awesome !

ThaSourceGaming
05/03/2012, 05:01 PM
Awesome news! Keep the good work up.

Shadow_
05/03/2012, 05:15 PM
That attachment filterscript is truely amazing, great work!!!

Reloadet!
05/03/2012, 05:18 PM
forward OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);


LOL? What's that?

Drebin
05/03/2012, 05:18 PM
Vehicle limit? Please? :)

Karlip
05/03/2012, 05:27 PM
forward OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);


LOL? What's that?

Check attachments.pwn under Filterscripts

Calgon
05/03/2012, 05:29 PM
Thanks for the update.

Ash.
05/03/2012, 05:33 PM
Thanks for this! Pretty nice so far! :')

kurta999
05/03/2012, 05:33 PM
forward OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);


LOL? What's that?


CMD:editobject(playerid, params[])
{
new
iObjectID,
bool:bIsPlayer;
if(sscanf(params, "dD(1)", iObjectID, bool:bIsPlayer)) return SendClientMessage(playerid, COLOR_RED, "HASZNÁLAT: /editobject <iObjectID> <bIsPlayer = 1>");

if(bIsPlayer)
{
EditPlayerObject(playerid, iObjectID);
}
else
{
EditObject(playerid, iObjectID);
}
return 1;
}

CMD:selectobject(playerid, params[])
{
SelectObject(playerid);
return 1;
}

CMD:cancelobject(playerid, params[])
{
CancelEdit(playerid);
return 1;
}

public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
{
if(type == SELECT_OBJECT_PLAYER_OBJECT)
{
EditPlayerObject(playerid, objectid);
}
else
{
EditObject(playerid, objectid);
}

// SendClientMessageToAllf(COLOR_WHITE, "OnPlayerSelectObject(playerid = %d, type = %d, objectid = %d)", playerid, type, objectid);
}


Thanks for the update, this is very good work!
Anyway vehicle limit increase really would be very good.

GeonMake
05/03/2012, 05:35 PM
Wow,verry nice :) Thanks SA:MP Team.

Edvin
05/03/2012, 05:38 PM
AWESOMEEE!! Good JOB! This bug-fixes are needed very much!!!


- There are some minor security problems in the previous version which is resulting in servers being attacked with specially made tools. Resolving this issue requires both a client and server update.
- Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied.
- An issue setting the player colour of player IDs greater than 500 has been resolved.
- An issue where a player might get kicked if the server used SpawnPlayer() has been fixed.
- Fixed an issue with the server browser where it might crash if invalid data was returned by the server.

Karlip
05/03/2012, 05:53 PM
http://www.youtube.com/watch?v=n_T_Pdw8z8c

Have fun! It's quite nice, thanks Kalcor!

Gamer_Z
05/03/2012, 05:53 PM
AWESOMEEE!! Good JOB! This bug-fixes are needed very much!!!

Still confused, Did the bug where you can control others players vehicles dissapear or not even a research has been done?

OKStyle
05/03/2012, 05:54 PM
Surprised!

PawnFox
05/03/2012, 06:06 PM
Very good news :)

I'm waiting the final versions :d

Kutter
05/03/2012, 06:08 PM
Hmmmm ... Not bad version, I wait the official version :)

TheRoss
05/03/2012, 06:12 PM
Kalcor, what are the updates on the way?

thimo
05/03/2012, 06:36 PM
Yay!! No other words XD YAY YAY YAY YEPPIE YOY

thebwgg
05/03/2012, 06:50 PM
Nice news, but this version is appeared too fast ...

Good Job.

decondelite
05/03/2012, 06:52 PM
There's something that AMAZES me: absolutely NO ONE wondered what these security issues were.
For my part, I think that this version is motivated by the MULTIPLICATION of fake players attacks on servers. These fake players do use slots on the servers, and having a ton of fake players eats the bandwidth. And since 2-3 months, there are like 10 times more fake players attacks on the servers than what we used to have.

It's NEEDED to fight against these attacks, and against the servers who use fake players to boost their player count and be higher in the server list (ordered by players).

Am I right about the main reason of this update?

DiDok
05/03/2012, 06:54 PM
Nice news, but this version is appeared too fast
Are you bloody kidding me? People are moaning that SA:MP is developed too slow, and since one guy I know was so kind to send a bug report instead of spreading the exploit all over net and Kye has fixed it now - how the hell are you saying it's too fast?

Am I right about the main reason of this update?
No, it was a REALLY serious security threat involving exploit in master list and client, can't give more info about it, all i can say is that that Kye got the report and reacted accoordingly to it

Drebin
05/03/2012, 07:02 PM
Using the holding object tool on created objects:

http://www.youtube.com/watch?v=0Kvev_MX_AQ

http://de.xfire.com/video/551c8c/

Typhome
05/03/2012, 07:06 PM
Using the holding object tool on created objects:

http://www.youtube.com/watch?v=0Kvev_MX_AQ

http://de.xfire.com/video/551c8c/

Can you share this a script? :)

Shelby
05/03/2012, 07:09 PM
Amazing! Edit Object Tool really comes in handy!
And also liked so much the new param of SetPlayerCameraLookAt.

Bubelbub
05/03/2012, 07:23 PM
Cool ^^

But i hope in this Version Kalcor releasing...
SetPlayerAir(playerid, Float:air); // set air under water
Float:GetPlayerAir(playerid); // get air under water
IsPlayerInWater(playerid); // is Player under Water?
IsPlayerOnWater(playerid); // is player in water? example for cars in water...

And the best...
GetPlayerCursor(playerid, &Float:x, &Float:y); // Where is the player Cursor?


Then i think everyone can made really good Gamemodes:cool:

DiDok
05/03/2012, 07:38 PM
Jizzed my pants after seeing EditObject, scripting of map editor seems like matter of skill now...
Also how bloody easy will it be to edit offsets of vehicle objects :D

[EtS]DarkLord
05/03/2012, 07:38 PM
Cool, so now lacks CreatImage and Ban by Serial :)

Guitar
05/03/2012, 07:40 PM
Good news, good news ...

Camacorn
05/03/2012, 07:43 PM
Just hope this isn't a tiny update. Otherwise it should have just been 0.3d R3.

Andrejs
05/03/2012, 07:45 PM
Nice one, thx

Guitar
05/03/2012, 07:47 PM
Can you fix this bug "If we close the (samp-server) it closes the server"? It's not a bug but, can you put in the server.cfg some option that can be toggled via 1 or 0 that keeps the server open but giving "Replying etc " not Server is closed .. It could be handy, because every time I want to restart my server, gmx doesn't do the full job :/

Detective-
05/03/2012, 07:59 PM
That was fast. :O

Bubelbub
05/03/2012, 08:11 PM
Can you share this a script? :)
Look at filterscripts/test_cmds.pwn

[O.z]Caroline
05/03/2012, 08:40 PM
- Scripted dialogs now have a caption bar.

What's this ?

Drebin
05/03/2012, 09:15 PM
Caroline;1714012']What's this ?

This:

The gray bar behind dialog tittle: http://img860.imageshack.us/img860/6295/samp028s.jpg

The small grey box containing "Attachment Objects - Model Selection"

[Saint]
05/03/2012, 09:18 PM
thanks

mrskull42
05/03/2012, 09:33 PM
Very quick, nice! :D

-Viper-
05/03/2012, 10:06 PM
Using the holding object tool on created objects:

http://www.youtube.com/watch?v=0Kvev_MX_AQ

http://de.xfire.com/video/551c8c/

hi please release it :)

seanny
05/03/2012, 10:21 PM
omg wtf?! KALCOR IS SOOO AWESOME! Earlier than I expected. Keep up the good work Kalcor!

Anthony_Vernon
05/03/2012, 11:03 PM
Damn this came out quick.

grand.Theft.Otto
06/03/2012, 12:16 AM
Thanks for the release !

Saurik
06/03/2012, 12:21 AM
Looks good !

IceCube!
06/03/2012, 12:29 AM
Am I just mad or is thei smoother to anyone else? I was going to wait to actually try this as I saw this as soon as the thread was made. However I couldnt resist so I tryed it now and to me its way smoother, Maybe its just me can anyone confirm this :D?

TheLazySloth
06/03/2012, 12:33 AM
In this version I hope Kalcor re-does the NPC system to where we don't have to RECORD the movements and we could define the movements in-game.

NPCID = ConnectNPC(Skin, Team, PosX, PosY, PosZ, PosA, Wep1, Ammo1, Wep2, Ammo2, Wep3, Ammo3);

WPID = AddNPCWaypoint(DestinationPosX, DestinationPosY, DestinationZ, DestinationA, MOVEMENT_TYPE); // MOVEMENT_TYPE = 0 - Walk, 1 - Run, 2 - Sprint, -1 - In Car.

ExecuteWaypoint(NPCID, WPID);

RemoveWaypoint(WPID);

NPCs take Player Slots as they do now.
NPCs take damage like players.
NPCs use the same functions like SetPlayerSkin(NPCID, SkinID);

AirKite
06/03/2012, 01:53 AM
Good job!!!

dark boy
06/03/2012, 02:13 AM
Thx, good job.

parames3010
06/03/2012, 02:28 AM
Working

Roger_Niko
06/03/2012, 02:31 AM
Awesome!

Alex Valdez
06/03/2012, 03:03 AM
May I ask this, why not just continue with 0.3d, I mean it barely came out a few months ago.

Manuel7284
06/03/2012, 03:29 AM
I hope that this version is dedicated to prevent attacks on servers.

StinkMoney
06/03/2012, 03:30 AM
Woot! 0.3e! SWEET

Harrinston
06/03/2012, 03:55 AM
I hope this version bring new cool features like 0.3b, 0.3c and 0.3d and don't disappoint me. I hope this version will be the best SA-MP update.

Aero
06/03/2012, 04:40 AM
Awesome.

Faisal_khan
06/03/2012, 07:41 AM
COOL!!!!!!!!!!
Question:

If a client uses 0.3d and the server is hosted on 0.3e. Will the 0.3d Client connect to 0.3e server?

Gforcez1337
06/03/2012, 07:41 AM
Nice :)

Dima_Tkach
06/03/2012, 07:42 AM
Thanks SAMP team.

Shabi RoxX
06/03/2012, 09:43 AM
woho....

leong124
06/03/2012, 10:01 AM
How about the internal IME for Windows Vista/7? I and some more non-English users are waiting for it for a long time. :)


COOL!!!!!!!!!!
Question:

If a client uses 0.3d and the server is hosted on 0.3e. Will the 0.3d Client connect to 0.3e server?

No. Every new version is incompatible with the older one, except those updates of the same version like 0.3d R1, 0.3d R2, etc..

Gamer_Z
06/03/2012, 10:06 AM
Well my question was buried between things like "cool update etc" but my question is actually (at least for me) very important:
Has the bug been fixed that you can gain total control over other players vehicles?

-Viper-
06/03/2012, 10:34 AM
Very nice Update :)

here a Video from all new Objects
SA-MP 0.3e RC1 New Objects

rbN.
06/03/2012, 12:25 PM
By the way, I really like the fact that a new version came pretty fast. It didn't take a year (0.3c - 0.3d) to update.

Keep it going! I feel like this mod is really going to be very popular if these updates keep going on.

Gamer_Z
06/03/2012, 12:29 PM
By the way, I really like the fact that a new version came pretty fast. It didn't take a year (0.3c - 0.3d) to update.

Keep it going! I feel like this mod is really going to be very popular if these updates keep going on.

It's already popular, we are just feature hungry.

One important thing we would need is client Side SDK for client side plugins.

steki.
06/03/2012, 01:02 PM
Gamer_Z. If there was that, It would be good enough!

paulor
06/03/2012, 01:06 PM
My Suggestions!!

• Solve the Bug F4.
• create a function to disable the button spawn (Take that band).
• solve the bug In-lag (when someone kills someone has not run since the function q OnPlayerDeath).
• Detect all keys.
• Movie in game.
• New affordable accessories.
• Function for creation of water.
• Have new objects available.
• Create a function to remove the original GTA stores(TransFender, Pay'n Spray, etc...).

I hope it is implemented .. (Translated by Google Translator. Pt-Br for En-Us).

Ahrim
06/03/2012, 01:26 PM
GREATT!

vassilis
06/03/2012, 01:30 PM
Kalcor great one but you should expanded further...before giving download however thanks,good job.

Programie
06/03/2012, 01:33 PM
Great! But when will 0.3e for linux comes? :(

Kalcor already said it:
Note: The linux server will be available in later RC versions.

Devilxz97
06/03/2012, 02:39 PM
wew ! COOOOOL

adri1
06/03/2012, 02:40 PM
OMG 0.3e!

Devilxz97
06/03/2012, 02:41 PM
wew ! COOL

Harrinston
06/03/2012, 02:45 PM
That of security update remove my illusions, I hope this version not only a security update.

Sufyan
06/03/2012, 02:46 PM
Woot great work :)

murdoxix
06/03/2012, 02:47 PM
Really really a good job :)

Edvin
06/03/2012, 02:49 PM
Can gave me, anyone some exemples to how can i use GetPlayerVersion function ?

Mikkel_Pedersen
06/03/2012, 03:07 PM
Can gave me, anyone some exemples to how can i use GetPlayerVersion function ?

http://wiki.sa-mp.com/wiki/GetPlayerVersion

Also does anyone know how SelectObject(playerid); is supposed to be used? I see it puts you in the editor mode, but I can't see what the point is.

leong124
06/03/2012, 03:43 PM
http://wiki.sa-mp.com/wiki/GetPlayerVersion

Also does anyone know how SelectObject(playerid); is supposed to be used? I see it puts you in the editor mode, but I can't see what the point is.

It only works on objects added in scripts. Have a look a test_cmds.pwn in the filterscript folder to find out its usage.
Apart from the IME, Will there be any fix for the vehicle model mixing bug? It frequently happens in my server, and some more servers: http://forum.sa-mp.com/showthread.php?t=267668

davve95
06/03/2012, 03:57 PM
My Suggestions!!

• Solve the Bug F4.
• create a function to disable the button spawn (Take that band).
• solve the bug In-lag (when someone kills someone has not run since the function q OnPlayerDeath).
• Detect all keys.
• Movie in game.
• New affordable accessories.
• Function for creation of water.
• Have new objects available.
• Create a function to remove the original GTA stores(TransFender, Pay'n Spray, etc...).

I hope it is implemented .. (Translated by Google Translator. Pt-Br for En-Us).

I agree to full..

1 more thing: • Mac version :).. For those who have Macs...

paulor
06/03/2012, 04:04 PM
I agree to full..

1 more thing: • Mac version :).. For those who have Macs...

thanks, this suggestion is very good too. Mac!

Johann95
06/03/2012, 04:11 PM
Yeah

Good Job Kalcor

Thanks

Kerlan
06/03/2012, 05:11 PM
Wow that was fast.

Edvin
06/03/2012, 06:03 PM
Yes, but for what is usefull GetPlayerVersion, what can i do with it?

Georgi166
06/03/2012, 06:07 PM
Yay starting my server on 0.3e :D

Dripac
06/03/2012, 06:34 PM
Yay starting my server on 0.3e :D

better don't do it yet

Jajetin
06/03/2012, 06:34 PM
fix the flood to query? or which is exactly "security problems "?

Bect
06/03/2012, 06:36 PM
very nice
i like dialog style

junkbuster
06/03/2012, 06:48 PM
exactly that types from problems?

In this version will be fixed the query attacks?

ShOoBy
06/03/2012, 06:57 PM
Wow , 0.3e .. i wasnt expecting this to happen so fast .. lol
Anyway surprise us with lots of scripting updates :)

=WoR=G4M3Ov3r
06/03/2012, 07:32 PM
Didn't really expect it to be released so soon.

Good job Kye.

Vladeksh
06/03/2012, 08:32 PM
some update for NPC?

Shadow_
06/03/2012, 09:55 PM
I would love the NPC system to be better, like just functions instead of that recording crap.

WackoX
06/03/2012, 10:05 PM
This is rather 0.3d R3 then 0.3e...

Drebin
06/03/2012, 10:20 PM
This is rather 0.3d R3 then 0.3e...

So what? Is it that bad? :D

WackoX
06/03/2012, 10:25 PM
So what? Is it that bad? :D

Nope, i'm just used to that when a new version of SA:MP get's released it includes lots of new functions, since this one has like 2 i'd rather call it an R3.

FireCat
06/03/2012, 10:26 PM
I would love the NPC system to be better, like just functions instead of that recording crap.

Exactly!

BloodyEric
06/03/2012, 11:09 PM
Nope, i'm just used to that when a new version of SA:MP get's released it includes lots of new functions, since this one has like 2 i'd rather call it an R3.

0.3d had only 2 new main functions too on RC1, so lets wait what happens. ;)

Luis-
06/03/2012, 11:13 PM
Like Kalcor said, this is mainly a security update.

AndreT
06/03/2012, 11:23 PM
Nope, i'm just used to that when a new version of SA:MP get's released it includes lots of new functions, since this one has like 2 i'd rather call it an R3.
This update obviously doesn't maintain backwards compatibility, so it has to be labeled a new version instead of a new release (or revision)

SchurmanCQC
07/03/2012, 12:24 AM
I can tell Kalcor is getting better and better.

Lunnatiicz
07/03/2012, 01:20 AM
Fix bugs in arms! Example: 9mm, C-Bug, that is sync not?

Vladeksh
07/03/2012, 01:45 AM
Exactly!

bump! :D

-AKEONE-
07/03/2012, 07:49 AM
wow !

Soumi
07/03/2012, 11:40 AM
Cool :)

DarkSlyder
07/03/2012, 12:14 PM
Just some things:
1. Are the editor offsets/coords saved somewhere or we've to script something for it? (GetObjectPos, fwrite, etc.)
2. Someone should update the wiki's Changelog page (http://wiki.sa-mp.com/wiki/Changelog), it shows 0.3c as current version.
3. Please remember all the reported bugs, some are in SAMP from ages! (http://forum.sa-mp.com/showthread.php?t=151670)

IstuntmanI
07/03/2012, 12:16 PM
Already 0.3e ? Wow ... awesome.

What is caption bar in dialogs ? Can somebody show me an image ?

And if this is a BugFixes version, look at bug reports section, there are very old SA:MP bugs.

- Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied.
Finally !

DarkSlyder
07/03/2012, 12:51 PM
What is caption bar in dialogs ?

http://forum.sa-mp.com/showthread.php?p=1712919#post1712919

IstuntmanI
07/03/2012, 01:04 PM
http://forum.sa-mp.com/showthread.php?p=1712919#post1712919

Thanks.

The caption bar is a little bit ugly, ShowPlayerDialog should have a new optional parameter: usecaptionbar.

Kingmac
07/03/2012, 01:36 PM
wow good

SteeLFelna
07/03/2012, 01:45 PM
Good job Kalcor!

2KY
07/03/2012, 01:49 PM
Thanks.

The caption bar is a little bit ugly, ShowPlayerDialog should have a new optional parameter: usecaptionbar.

Pretty sure you can change the colour.

MP2
07/03/2012, 03:25 PM
I like the new CAMERA_MOVE feature, would be nice to set a speed though.

Great work, Kalcor.

alpha500delta
07/03/2012, 05:03 PM
Nice, but what about fixing all the bugs that have been around for ages?

Meta
07/03/2012, 05:32 PM
Meanwhile me and Smithy created all the wikipages for the new functions.
http://wiki.sa-mp.com/wiki/Special:Recentchanges

[HK]Ryder[AN]
07/03/2012, 05:40 PM
Yippie!!!

lordturhan
07/03/2012, 05:53 PM
Good to see that bugs got fixed.

Oloroî
07/03/2012, 05:56 PM
Woow Look forward to version 0.3F :D :D

royal_king
07/03/2012, 05:56 PM
Great to see another version :)

DarkSlyder
07/03/2012, 06:56 PM
Meanwhile me and Smithy created all the wikipages for the new functions.
http://wiki.sa-mp.com/wiki/Special:Recentchanges

Update this http://wiki.sa-mp.com/wiki/Changelog.

IstuntmanI
07/03/2012, 07:03 PM
Update this http://wiki.sa-mp.com/wiki/Changelog.

He can't:

This page has been locked to prevent editing; there are a number of reasons why this may be so, please see Project:Protected page.

davve95
07/03/2012, 07:21 PM
Nice. Sa-mp 4 life!

Yes!! Of course! :D

Professional_Programmer
07/03/2012, 08:14 PM
YAYAYAYAYAY! Nice ^^

Barrack
07/03/2012, 08:27 PM
Nice one ;)

BloodyEric
07/03/2012, 11:15 PM
RC2: Awesome! Especially the time parameter is extremly useful.

Thx Kye!

Scott
07/03/2012, 11:16 PM
http://i.imgur.com/cLgsr.png

Kar
07/03/2012, 11:17 PM
YAY, rc2, finally those functions are added!

Vince
07/03/2012, 11:21 PM
native AttachCameraToObject(playerid, objectid);
Me gusta. Don't quite know what the interpolate stuff is ..

Kar
07/03/2012, 11:26 PM
native AttachCameraToObject(playerid, objectid);
Me gusta. Don't quite know what the interpolate stuff is ..

http://en.wikipedia.org/wiki/Interpolation

Harrinston
07/03/2012, 11:29 PM
Congratulations Kalcor! Good update, but I hope more awesome features for this version.

Calgon
07/03/2012, 11:31 PM
Thanks for RC2, but...

TogglePlayerHUD(playerid, bool:toggle);

PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

X3nZ
07/03/2012, 11:33 PM
Wow, already. Lol, nice!

steki.
07/03/2012, 11:34 PM
Thanks for RC2, but...

TogglePlayerHUD(playerid, bool:toggle);

PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

http://www.themusicninja.com/wp-content/uploads/2011/05/pretty_please_cat.jpg

[HLF]Southclaw
07/03/2012, 11:35 PM
With that many Z's and a cute kitty picture Kye can't really refuse can he? :p

Calgon
07/03/2012, 11:38 PM
Hopefully not :). Thanks for that Stewie`, that should be quite persuasive.

Steven82
07/03/2012, 11:53 PM
Southclaw;1718421']With that many Z's and a cute kitty picture Kye can't really refuse can he? :p

I know i wouldn't be able too haha ;)

Harrinston
07/03/2012, 11:55 PM
Yeah Kalcor.

TogglePlayerHUD(playerid, bool:toggle);

That function will be great, that function open a lot of posibilities of new ideas for scripting and customized HUD's.

That function is important for me and for a lot of users of SA-MP, please :)

Thanks

Kurama
08/03/2012, 12:18 AM
Nice functions, I'd really like that function TogglePlayerHud, with it we will be able to do our customized HUDs and not overlay the default hud with textdraws. I really expect new functions that they will allow us to do a lot of things more with this awesome mod SA-MP. You should check the suggestion thread, you will find good ideas in there.
By the way, Calgon's comment disappointed me, I expected more of him and not that lazy thought.

Harrinston
08/03/2012, 12:22 AM
Calgon's comment show his appreciation by SA-MP and write comments like this, everybody like and dream with functions like TogglePlayerHUD, that is why all ask for that's functions.

Mauzen
08/03/2012, 12:47 AM
Thanks for the new camera natives, me and a lot of other will make really good use of this. Especially the attach to object functions look interesting

CyNiC
08/03/2012, 12:50 AM
http://i.imgur.com/cLgsr.png

I can see several ideas like this emerging in the next days and months.

lolumadd_
08/03/2012, 01:34 AM
Thanks for looking into and fixing my bug report Kye :)

Niko_boy
08/03/2012, 03:46 AM
weeeeeeee moving to 0.3c r2 cooL
Waiting for more updates gogogo!
and yeah! floating bug fixed finaly <3

CuervO
08/03/2012, 05:54 AM
EditPlayerObject is not compatible with incognito's streamer, right? D:

Meta
08/03/2012, 06:26 AM
FINALLY CAMERA ATTACHMENTS! WOOOOO YEA!

rbN.
08/03/2012, 06:36 AM
Now make it smooth for SetCameraBehindPlayer too :D

[CS]Killer778
08/03/2012, 07:09 AM
Great

clavador
08/03/2012, 07:28 AM
foreach is not working for me now with this new update.

Ups! I failed to copy the new foreach to the new server folder.

Hehe...

kizla
08/03/2012, 08:01 AM
nice, but i'm little sad, becouse i was working on 'AttachCameraToObject' and i'm near the finish but now native exist so i must end the project and delet it :(

Anyway good job :)

Pooh7
08/03/2012, 08:17 AM
Nice update!

Callbacks OnCameraPosInterpolated & OnCameraLookAtInterpolated would be nice, please add them.

Blantas
08/03/2012, 09:12 AM
Love the new camera functions!
COMMAND:indoor_vehicle_view(playerid, params[])
{
if(IsPlayerInAnyVehicle(playerid)) return 1;
new cameraobject = CreateObject(19320,0.0,0.0,0.0,0.0,0.0,0.0,200.0);
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new cameravehicle = CreateVehicle(410, x, y, z, 0, -1, -1, -1);
PutPlayerInVehicle(playerid, cameravehicle, 0);
AttachObjectToVehicle(cameraobject, cameravehicle, -0.35, -0.35, 0.55, 0, 0, 0);
AttachCameraToObject(playerid, cameraobject);
return 1;
}

http://desmond.imageshack.us/Himg196/scaled.php?server=196&filename=gtasa2012030810550775.png&res=medium

T0pAz
08/03/2012, 09:24 AM
Great update. That was really unexpected and quick. Now Toggle Hud and TextDraw for image will make the best SA-MP version ever.

Psymetrix
08/03/2012, 10:31 AM
The new pawns, PAWN. This update just keeps getting better and better. <3

KyleSmith
08/03/2012, 10:49 AM
The new pawns, PAWN. This update just keeps getting better and better. <3

Stop trying to use grammar correctly. You used it wrong.

"The new pawns, PAWN."

lolwat?

Calgon
08/03/2012, 11:01 AM
Stop trying to use grammar correctly. You used it wrong.

"The new pawns, PAWN."

lolwat?

You clearly don't understand what he's saying, he's implying the new functions (which Kalcor has referred to as 'pawns') pawn, as in the internet slang term for 'own'. A little bit of word play there...

[HLF]Southclaw
08/03/2012, 12:23 PM
http://farm4.staticflickr.com/3057/2367515373_515ff7a325.jpg

Sorry for offtopicness! Couldn't resist

And RC2? Ooh! I'll have to check it out! :p



Edit
Ooh! I like the new pawns!
I smell a working FPS script on it's way...

Predator missiles?

Streamer plugin will be able to have AttachDynamicObjectToVehicle!

Attach a camera to an object that is attached to a vehicle for a nice smooth movement, could be done with player objects too, but you'd need to do something about mouse movement controlling the direction of the player...


I'm going to be playing with this all day as it's my college day off! Expect some updates to my open source script and maybe releases! :p

iZN
08/03/2012, 12:41 PM
Yea! 0.3e

Omer.
08/03/2012, 12:44 PM
I think more camera functions are redundant :(
more ammo function would be useful than these

like..
OnPlayerFire(playerid, newammo);
OnPlayerReloadWeapon(playerid);

T0pAz
08/03/2012, 12:47 PM
I think more camera functions are redundant :(
more ammo function would be useful than these

like..
OnPlayerFire(playerid, oldammo, newammo);

It's scriptable.

Drebin
08/03/2012, 01:43 PM
New camera movements:

http://www.youtube.com/watch?v=6UzIGYYwNAU

^.^

WiredGuyX
08/03/2012, 01:52 PM
Does that camera move by script or by keys/mouse?

Pooh7
08/03/2012, 02:02 PM
Script.

FarSe.
08/03/2012, 02:27 PM
Does that camera move by script or by keys/mouse?

native InterpolateCameraPos(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native InterpolateCameraLookAt(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
___


AWESOME! :X I can't wait the next RCs

Strawhats
08/03/2012, 03:09 PM
native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);
native InterpolateCameraPos(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native InterpolateCameraLookAt(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native AttachCameraToObject(playerid, objectid);
native AttachCameraToPlayerObject(playerid, playerobjectid);



YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, waited soooooooooooo long for these function, especially AttachPlayerObjectToVehicle. Thanks Kalcor, you are amazing!

BeckzyBoi
08/03/2012, 04:03 PM
Great work! :)

AirKite
08/03/2012, 04:06 PM
RC2 - nice ;)

DreveN
08/03/2012, 04:25 PM
AttachCameraToObject how to use?

MrObviousPotato
08/03/2012, 04:26 PM
Been waiting for attachable camera to objects since 0.3d. Great work!

Rac3r
08/03/2012, 04:29 PM
New word learned - Interpolation.

Unexpected update, wasn't aware of an upcoming release but even though it is mainly a security update, the new functions are good and useful.

Awesome work Kalcor & Team.

AttachCameraToObject how to use?
AttachCameraToObject(playerid, objectid);

gmaned
08/03/2012, 04:32 PM
:o good work

Michael@Belgium
08/03/2012, 04:37 PM
Great RC2 ! :D

Manuel_Franco
08/03/2012, 05:08 PM
Please Kalcor fix it.

All Server are being attack for one server with query flood.

Thanks a Lot.

TheArcher
08/03/2012, 05:22 PM
Nice update!

justsomeguy
08/03/2012, 05:34 PM
Please put in the unused model of the 'Cesar Vilapando' mission in the models file, it would be awesome(I love that skin)

Mike_Peterson
08/03/2012, 06:13 PM
As there is atleast 2 (security) camera objects, i think a good idea might be a moving security camera, and attaching the player's camera to that security camera so u can actually have security cameras functional :)

Edvin
08/03/2012, 07:10 PM
OMG :x ... nice camera new functions :x, veryy goood.

NeaGigel2013
08/03/2012, 09:32 PM
Dummy Question: 0.3d filterscripts and scriptfiles are recognized by 0.3e?

Drebin
08/03/2012, 09:33 PM
Dummy Question: 0.3d filterscripts and scriptfiles are recognized by 0.3e?

Should be.

[HLF]Southclaw
08/03/2012, 09:58 PM
Just a short little test video displaying what can be done with the new camera functions!

I crash a lot, I know!
It's hard to get used to the camera angles but I eventually figured the camera position moves around the vehicle in a sphere shape and is controlled with the mouse.
When the car is moving away from the Source Point (at the centre of the airfield) the camera position wants to be at the front of the car, and vice versa for when it's moving away and everything in between!


It gets good around half way through, there's some nice shots of the car, I'm not a pro but I can imagine this technique being used on a drift or racing video in the future!

http://www.youtube.com/watch?v=0aIG2QnWEcQ

Also I apologize for the music! I forgot it was one and I didn't know it would be recorded :P
It'll probably get muted for copyright anyways.
If you're interested the band is "Hurt" and the song is "Velvet Rolls Royce"

Youtube Description:

These new features make it possible to interpolate camera positions (client sided) to make camera movements nice and smooth!

For those who are unsure on what 'Interpolate' means it basically means to estimate a value between two points based on previous data, so if the camera moved in an arc shape the next position to move would be along the line of that arc rather than some straight line.


These are great for creating cutsscenes, recording racing and drifting and just general gameplay features that make features nice and polished!

I can't wait to see what people are doing with this new feature! Enjoy :)

Blaze_
09/03/2012, 02:59 AM
This:



The small grey box containing "Attachment Objects - Model Selection" This I did only just a script. Because each is highlighted in the title may not like .

Pooh7
09/03/2012, 08:41 AM
I don't like the caption bar... It's kinda ugly...

Meta
09/03/2012, 11:54 AM
I hope he uploads the linux version, soon :D

IstuntmanI
09/03/2012, 11:54 AM
I love 0.3e RC2, Kalcor, you're awesome !

PawnFox
09/03/2012, 01:08 PM
Awesome :) good job Kye :D

DreveN
09/03/2012, 05:46 PM
Very good

Blaze_
09/03/2012, 08:21 PM
I don't like the caption bar... It's kinda ugly... - I , too like the headline highlighted in the dialogue I would only scriptable
- And I removed the documents from the SA -MP CFG file.

HeLiOn_PrImE
09/03/2012, 11:47 PM
please make the cranes usable and make the trains derail...

Britas
10/03/2012, 08:57 AM
wow, gl

no1925
10/03/2012, 10:38 AM
Nice to see a new sa-mp version.

nilanjay
10/03/2012, 10:40 AM
I hope so this will make great changes in samp :)

Karlip
10/03/2012, 11:02 AM
In case anyone needs, i'm putting the changes of RC's into this document:

https://docs.google.com/document/pub?id=1YuCeGBS5knIMfqANr1ksek8fP9dJZy4ow8t2wvbbPO U

[DT]Sniper
10/03/2012, 12:14 PM
Looking forward for an linux server otherwise i can't test it.

Igorek
10/03/2012, 02:52 PM
good job!