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View Full Version : PAWNO Game (lol?)


Giacomand
10/06/2008, 11:05 PM
basically tell a story in PAWNO


new Name[187] = "Joe"

main()
{
Printf("This is a story of %s", Name);
}

if(Name == GetPlayerState(playerid,PLAYER_WALKING))
{
Spit(playerid)
}


lol...

Yaheli_Faro
11/06/2008, 08:06 AM
basically tell a story in PAWNO


new Name[187] = "Joe"

main()
{
Printf("This is a story of %s", Name);
}

if(Name == GetPlayerState(playerid,PLAYER_WALKING))
{
Spit(playerid)
}


lol...


lol? At least make a normal code... :roll:

Luk0r
11/06/2008, 12:40 PM
what

kc
11/06/2008, 12:41 PM
main()
{
SendRconCommand("exit");
}

Kapil
11/06/2008, 01:08 PM
new boy;
new girl;

public OnPlayerSpawn(playerid)
{
if(PlayerRole[playerid] == boy)
{
SetPlayerCity( playerid, LS );
}
if(PlayerRole[playerid] == girl)
{
SetPlayerCitY( playerid, SF );
}
}
new mydreamgirl,mydreamboy;

public OnGirlLSTour(playerid)
{
SetPlayerFacing(playerid, boy );
SetPlayerFacing( boy, playerid);
mydreamgirl = SetTimer("BoyFallsInLove",1,1);
mydramboy = SetTimer("GirlFallsInLoveToo",1,1);
}
public BoyFallsInLove( )
{
if(IsGirlAlive() == true)
{
Dream();
}
else
{
GiveDrugs();
SetPlayerAnimated( PLAYER_ANIMATION_CRYING );
}
}

new loops = 0;
public GirlFallsInLove( )
{
if( loops < 24 * 1000 )
{
if(IsBoyAlive() == true)
{
Dream();
loops++;
}
else
{
KillTimer(mydreamboy);
loops = 0;
SendClientMessage(playerid,"Girl: oh shit, whos next ?");
}
}
}


public TheFirstMeet(boy,girl)
{
SendClientMessage( girl , "Boy: Hello");
SendClientMessage( boy, "Girl: Hi");
SendClientMessage( girl, "Boy: My name is Boy");
SendClientMessage( boy, "Girl: Girl");
SendClientMessage( girl , "Boy: nice name");
SendClientMessage( boy, "Girl: thx urs too");
Depart( boy );
Depart( girl );
sleep( 2 * 365 * 24 * 60 * 60 * 1000 ); // exactly after 2 years
}



story unfinished.

Puffmac
11/06/2008, 02:31 PM
new boy;
new girl;

public OnPlayerSpawn(playerid)
{
if(PlayerRole[playerid] == boy)
{
SetPlayerCity( playerid, LS );
}
if(PlayerRole[playerid] == girl)
{
SetPlayerCitY( playerid, SF );
}
}
new mydreamgirl,mydreamboy;

public OnGirlLSTour(playerid)
{
SetPlayerFacing(playerid, boy );
SetPlayerFacing( boy, playerid);
mydreamgirl = SetTimer("BoyFallsInLove",1,1);
mydramboy = SetTimer("GirlFallsInLoveToo",1,1);
}
public BoyFallsInLove( )
{
if(IsGirlAlive() == true)
{
Dream();
}
else
{
GiveDrugs();
SetPlayerAnimated( PLAYER_ANIMATION_CRYING );
}
}

new loops = 0;
public GirlFallsInLove( )
{
if( loops < 24 * 1000 )
{
if(IsBoyAlive() == true)
{
Dream();
loops++;
}
else
{
KillTimer(mydreamboy);
loops = 0;
SendClientMessage(playerid,"Girl: oh shit, whos next ?");
}
}
}


public TheFirstMeet(boy,girl)
{
SendClientMessage( girl , "Boy: Hello");
SendClientMessage( boy, "Girl: Hi");
SendClientMessage( girl, "Boy: My name is Boy");
SendClientMessage( boy, "Girl: Girl");
SendClientMessage( girl , "Boy: nice name");
SendClientMessage( boy, "Girl: thx urs too");
Depart( boy );
Depart( girl );
sleep( 2 * 365 * 24 * 60 * 60 * 1000 ); // exactly after 2 years
}



story unfinished.

Lmao how long d'you spend on that shit?

kc
11/06/2008, 04:46 PM
my story is simpler :P

-Sneaky-
11/06/2008, 07:18 PM
public OnSneakyPost()
{
PostReply("asdasdfasf");
PostCount[Sneaky] ++;
return 1;
}

Kapil
11/06/2008, 11:25 PM
new boy;
new girl;

public OnPlayerSpawn(playerid)
{
if(PlayerRole[playerid] == boy)
{
SetPlayerCity( playerid, LS );
}
if(PlayerRole[playerid] == girl)
{
SetPlayerCitY( playerid, SF );
}
}
new mydreamgirl,mydreamboy;

public OnGirlLSTour(playerid)
{
SetPlayerFacing(playerid, boy );
SetPlayerFacing( boy, playerid);
mydreamgirl = SetTimer("BoyFallsInLove",1,1);
mydramboy = SetTimer("GirlFallsInLoveToo",1,1);
}
public BoyFallsInLove( )
{
if(IsGirlAlive() == true)
{
Dream();
}
else
{
GiveDrugs();
SetPlayerAnimated( PLAYER_ANIMATION_CRYING );
}
}

new loops = 0;
public GirlFallsInLove( )
{
if( loops < 24 * 1000 )
{
if(IsBoyAlive() == true)
{
Dream();
loops++;
}
else
{
KillTimer(mydreamboy);
loops = 0;
SendClientMessage(playerid,"Girl: oh shit, whos next ?");
}
}
}


public TheFirstMeet(boy,girl)
{
SendClientMessage( girl , "Boy: Hello");
SendClientMessage( boy, "Girl: Hi");
SendClientMessage( girl, "Boy: My name is Boy");
SendClientMessage( boy, "Girl: Girl");
SendClientMessage( girl , "Boy: nice name");
SendClientMessage( boy, "Girl: thx urs too");
Depart( boy );
Depart( girl );
sleep( 2 * 365 * 24 * 60 * 60 * 1000 ); // exactly after 2 years
}



story unfinished.

Lmao how long d'you spend on that shit?


got habituated. :D

gothem
11/06/2008, 11:40 PM
public OnPlayerStateChange(user,New_State,Old_State)
{
if(user == "Gothem" && New_State == BORING) SendClientMessageToAll(COLOR_RED,"Warning! Gothem is getting boring!");
return SendRconCommand("exit")
}

JaTochNietDan
12/06/2008, 01:15 AM
#define Sneaky_Cherry_Popper_Van 348
public OnPlayerEnterVehicle(playerid,vehicleid)
{
new model = GetVehicleModelID(vehicleid);
if(model == Sneaky_Cherry_Popper_Van)
{
SendClientMessage(playerid,0xFFAA00,"Banned for entering sneakys vanz");
ban(playerid);
}
return 1;
}


And that's the story of Sneaky's Cherry Popper Van.

-Sneaky-
12/06/2008, 04:13 AM
public OnUserPost(user)
{
new ForumUser[MAX_PLAYER_NAME];
GetPlayerName(user, ForumUser, sizeof(ForumUser));
new Float:xlol,Float:ylol,Float:zlol;

if(strcmp(user, "JaTochNietDan", false) == 0 && TalkCrapAboutMyVan())
{
SendClientMessage(user, 0xFFAAAA, "Hi, JaTochNietDan - bored aren't we huh?");
GetUserPosition(user, xlol, ylol, zlol);
if(IsNearWindow[user] == 1)
{
SetUserPositionInFrontOfWindow(user, xlol, ylol, zlol);
ThrowUserOutOfWindow(user);
}
else
{
if(UserHasChair[user] == 1)
{
RotateChair(user, 100);
}
else
{
SetUserName(user, "IGotOwnedBySneaky");
LolAtUser(sneaky);
}
}
}
return 1;
}

Antironix
12/06/2008, 08:48 AM
if(playerid == boored) OpenInternet(playerid, "http://icanhascheezburger.files.wordpress.com/2007/08/boredcat-isbored.jpg", 1);

Killerkid
12/06/2008, 09:01 AM
public OnUserPost(user)
{
PostCount[user] ++;
return 1;
}

boylett
12/06/2008, 01:16 PM
forward Spin();

public OnGameModeInit()
{
SetTimer("Spin",50,1);
}

public Spin()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new Float:rotation;
GetPlayerChairRotation(i,rotation);
SetPlayerChairRotation(i,rotation + 1);
}
}
}

should be fun..

Fluxx
12/06/2008, 06:02 PM
I can't script:( so..

OnPlayerSpinOnChair(playerid)
Sick

Great huh

ThePro
12/06/2008, 06:32 PM
I can't script:( so..

OnPlayerSpinOnChair(playerid)
Sick

Great huh



wrong!

OnPlayerSitOnChair(playerid)
SetPlayerState(playerid,Spin)
OnPlayerSpin(playerid,Puke)


xD

Killerkid
12/06/2008, 10:59 PM
ThePro ]

I can't script:( so..

OnPlayerSpinOnChair(playerid)
Sick

Great huh



wrong!

OnPlayerSitOnChair(playerid)
SetPlayerState(playerid,Spin)
OnPlayerSpin(playerid,Puke)


xD

Wrong!

OnPlayerSitOnChair(playerid)
{
SetPlayerState(playerid,"Spin")
}

OnPlayerStateChange(playerid, newstate[], oldstate[])
{
if(newstate == "Spin") SetPlayerState(playerid,"Puke");
}

Zezombia
12/06/2008, 11:28 PM
#include <Universe>

new playerid;
new ageing;

public OnLifeStart()
{
#define boy 0
playerid = AddStaticCharacter(boy, 0, 0, 0, 0);
AddVitalOrgans(playerid, 1);
GiveLife(playerid, 1);
ageing = SetTimer("OnPlayerAge", ONE_YEAR, 1);
return 1;
}

public OnPlayerAge()
{
Age(playerid) = Age(playerid) + ONE_YEAR;

if(GetPlayerAge(playerid) == AGE_BABY)
{
SuckOnBoob(playerid, 1);
return 1;
}
if(GetPlayerAge(playerid) == AGE_TODDLER)
{
BangPotsOhHead(playerid, 1);
return 1;
}
if(GetPlayerAge(playerid) == AGE_CHILD)
{
GetBullyedAtSchool(playerid, 0);
return 1;
}
if(GetPlayerAge(playerid) == AGE_TEEN)
{
YellAtParent(playerid, 1);
return 1;
}
if(GetPlayerAge(playerid) == AGE_ADULT)
{
GetLaid(playerid, 1 * 100);
return 1;
}
if(GetPlayerAge(playerid) == AGE_MIDDLE_AGED)
{
Hair(playerid) = Hair(playerid) - 50;
return 1;
}
if(GetPlayerAge(playerid) == AGE_OLD)
{
Death();
return 1;
}
return 0;
}

public Death()
{
MakePlayerWrinkle(playerid, 1);
GiveLife(playerid, 0);
KillTimer(ageing);

ExplodeWorld(world, 0);
}

Joe Staff
13/06/2008, 12:22 AM
new SmallTownGirl;
if(LivingIn(SmallTownGirl) == LONELY_WORLD)
{
Take(SmallTownGirl,MidnightTrain,random(100000),ra ndom(100000),random(100000))
}
new CityBoy;
if(Born(CityBoy,"South Detroit") && Raised(CityBoy,"South Detroit"))
{
Take(CityBoy,MidnightTrain,random(100000),random(1 00000),random(100000))
}


For those that don't get it it's the lyrics to "Don't Stop Believing" by Journey

GtakriZ
13/06/2008, 05:54 AM
new ass = GetForumMembers(all);

public OnUserEnterForum(userid)
{
if (userid == ass)
{
BanUser(userid, "Fuck off, ass!");
}
return 1;
}

Eraz0r
14/06/2008, 10:53 AM
OnPosterEnterURL(posterid,const newurl[MAX_URL_NAME];)
{
if(strcmp(newurl,"http://forum.sa-mp.com/index.php?topic=62054.0",true) == 0)
{
StopPostCountForPoster(posterid);
}
return 1;
}

Is it right? ^^

watkijkje
14/06/2008, 06:30 PM
forward noobdection();

public OnGameModeInit()
{
SetTimer("noobdection",50,1);
}

public noobdection()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerNoobLevel(i,1337))
{
Kick(i);
printf("REPORT: noob detected and kicked!");
}
}
}

Eraz0r
15/06/2008, 04:53 AM
if(IsPlayerNoobLevel(i,1337)) would check if 1337 is a playerlevel. It should be if(IsPlayerNoobLevel(i,playerlevel)) or something like this.

:P

Giacomand
15/06/2008, 03:48 PM
forward AIDS(playerid);

OnLifeModeInIt()
{
SetTimer("AIDS", 1000, 1);
}



public AIDS(playerid)
{
if(PlayerAccount[playerid][AIDS] == 1)
{
SetPlayerHealth(playerid, 0);
}
return 1;
}

Antironix
15/06/2008, 03:50 PM
forward AIDS(playerid);

OnLifeModeInIt()
{
SetTimer("AIDS", 1000, 1);
}



public AIDS(playerid)
{
if(PlayerAccount[playerid][AIDS] == 1)
{
SetPlayerHealth(playerid, 0);
}
return 1;
}



Hmm in your world nobody gets aids?

Giacomand
15/06/2008, 03:57 PM
forward AIDS();

OnLifeModeInIt()
{
SetTimer("AIDS", 1000, 1);
}



public AIDS()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerAccount[i][AIDS] == 1)
{
SetPlayerHealth(i, 0);
}
}
return 1;
}



Hmm in your world nobody gets aids?


Sorry, fixed*

Antironix
15/06/2008, 04:00 PM
There is no trigger to get aids..

Giacomand
15/06/2008, 05:55 PM
forward AIDS();

OnLifeModeInIt()
{
SetTimer("AIDS", 1000, 1);
}



public AIDS()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerAccount[i][AIDS] == 1)
{
SetPlayerHealth(i, 0);
return 1;
}
if(PlayerIsHavingSexWithDiseasedPerson(i))
{
AccountInfo[i][AIDS] = 1;
}
}
return 1;
}


Fixed then ¬_¬

take it easy, it's a game.

Antironix
16/06/2008, 02:09 PM
HA!, spin==true! Not =

while (!asleep(playerid)) sheep++;

Killerkid
16/06/2008, 05:56 PM
HA!, spin==true! Not =

while (!asleep(playerid)) sheep++;
Code stealer.
http://www.bash.org/?845468

cosmy
16/06/2008, 08:20 PM
#define STRING 256
#define COLOR_WHITE 0xFF0000FF

public OnHumanChat( humanid, chat[] )
{
new string[256];

for( new i=0; i < STRING; i++ )
{
if( strfind( chat[i], "you sucks!", true) == 0 )
{
Ban( humanid );
format( string, sizeof (string), "Human [ID:%d] was banned. [Reason: Bad Word], humandid );
SendAllPeopleText( COLOR_WHITE, string );
}
}
return 1;
}

Antironix
17/06/2008, 09:35 AM
HA!, spin==true! Not =

while (!asleep(playerid)) sheep++;
Code stealer.
http://www.bash.org/?845468


No, I saw that on a c++ community forum.

ZecKo
18/06/2008, 02:54 PM
public OnSneakyPost()
{
PostReply("asdasdfasf");
PostCount[Sneaky] ++;
return 1;
}


ROFL :lol:

Cakeman
18/06/2008, 03:32 PM
forward AIDS();

OnLifeModeInIt()
{
SetTimer("AIDS", 1000, 1);
}



public AIDS()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerAccount[i][AIDS] == 1)
{
SetPlayerHealth(i, 0);
return 1;
}
if(PlayerIsHavingSexWithDiseasedPerson(i))
{
AccountInfo[i][AIDS] = 1;
}
}
return 1;
}


Fixed then ¬_¬

take it easy, it's a game.


I lol'd so hard. xDD

shitbird
21/06/2008, 07:44 AM
public OnPlayeCheckClient(playerid);
{
if(Client == 0.2.2) return SendClientMessage(playerid,COLOR_RED,"U fucking noob. Go download V 0.2.2 R3.");
SetPlayerHealth(playerid,0.0);
else if (Client == 0.2.2 R3) return SendClientMessage(playerid,COLOR_GREEN,"Good job, you finally downloaded 0.2.2 R3.");
}
Lol.

Giacomand
26/09/2008, 08:48 PM
public AfterFewMonths(topic)
{
Bump(topic);
for(new i = 0; i < GetMaxPlayers(); i++)
{
if(SawBump(i) == true)
{
SetPlayerHealth(i, 0);
}
}
return 1;
}

Yeatric
26/09/2008, 08:55 PM
SetPlayerNoLife :D

Donuts
27/09/2008, 06:45 AM
My sig expanded:
#define NEW_CODER 255
#define EXPERIENCED_CODER 1337
if(UserAddedMeOnMSN(userid) &&
MSNUserAskingForHelp(userid))
{
if(GetPlayerState(userid) == NEW_CODER && UserSpammingMSN(userid))
{
SendMSNMessage(userid, COLOR_MEH, " Don't be so immature.");
InstantBlockAccount(userid);
DeleteAccount(userid);
return 1;
}
else if(GetPlayerState(userid) == NEW_CODER && UserAskingForHelpInANiceWay(userid))
{
return SendMSNMessage(userid, COLOR_GOOD, " Of course i'll help you but i will not make your whole code.");
}
if(GetPlayerState(userid) == EXPERIENCED_CODER && UserSpammingMSN(userid))
{
SendMSNMessage(userid, COLOR_NICE, " You might be experienced, but you are acting like a new guy on SA-MP, bye.");
InstantBlockAccount(userid);
DeleteAccount(userid);
return 1;
}
if(GetPlayerState(userid) == EXPERIENCED_CODER && UserAskingForHelpInANiceWay(userid))
{
return SendMSNMessage(userid, COLOR_NICE, " You are asking me for help ? Hohohoo, Nice i'll help.");
}
return 1;
}

Meh this happens so often, recently i had one guy called Ricardo something and because i blocked him he PM'ed me and said he would quit because of people like -Seif- and me :roll:

LethaL
04/10/2008, 03:17 AM
My sig expanded:
#define NEW_CODER 255
#define EXPERIENCED_CODER 1337
if(UserAddedMeOnMSN(userid) &&
MSNUserAskingForHelp(userid))
{
if(GetPlayerState(userid) == NEW_CODER && UserSpammingMSN(userid))
{
SendMSNMessage(userid, COLOR_MEH, " Don't be so immature.");
InstantBlockAccount(userid);
DeleteAccount(userid);
return 1;
}
else if(GetPlayerState(userid) == NEW_CODER && UserAskingForHelpInANiceWay(userid))
{
return SendMSNMessage(userid, COLOR_GOOD, " Of course i'll help you but i will not make your whole code.");
}
if(GetPlayerState(userid) == EXPERIENCED_CODER && UserSpammingMSN(userid))
{
SendMSNMessage(userid, COLOR_NICE, " You might be experienced, but you are acting like a new guy on SA-MP, bye.");
InstantBlockAccount(userid);
DeleteAccount(userid);
return 1;
}
if(GetPlayerState(userid) == EXPERIENCED_CODER && UserAskingForHelpInANiceWay(userid))
{
return SendMSNMessage(userid, COLOR_NICE, " You are asking me for help ? Hohohoo, Nice i'll help.");
}
return 1;
}

Meh this happens so often, recently i had one guy called Ricardo something and because i blocked him he PM'ed me and said he would quit because of people like -Seif- and me :roll:

I use to get this alot too, now people know i dont help :D

[ERP]Snow
06/10/2008, 11:14 AM
public OnPlayerConnect(Kyeman, RyanC)
{
if(RyanC PLAYER_CONNECT && PLAYER_DDOSER)
{
SendClientMessage(playerid, COLOR_555, "Banhammer");
Ban(playerid);
}
if(RyanC PLAYER_CONNECTED && Kyeman PLAYER_CONNECTED)
{
SendClientMessage(playerid, COLOR_555, "Kyeman-Bot ... Activated ...");
Ban(RyanC);
}
if(Kyeman-Bot == Fail)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
SendClientMessage(i, COLOR_555, "Kyeman-Bot ... Failed ...");
Ban(i);
}
}


:P

boylett
06/10/2008, 11:46 AM
main()
{
while(!Released("0.2.5")) MakeKyeCode();
}

Karlip
06/10/2008, 12:46 PM
public Owned(playerid)
{
SendClientMessage(playerid,red,"Sup?");
NukePlayer(playerid,1); // meh made it up. :D
SetPlayerHeight(3222222222222222222.0.2); // Copy from andre xD
GetTortured(playerid,1); // made it up
SetPlayerInJail(playerid,1);// made it up
PutBulletInPlayersHead(playerid,1);
SetPlayerTeam(playerid,TEAM_RETARDS);
SendClientMessage(playerid,red,"OMG WRONG PERSON SORRY."); // NOT!
}
return 1;
}

public Paycheck(playerid)
{
SendClientMessage(playerid,yellow,"Paycheck received!");
SendClientMessage(playerid,red,"NOT!");
GivePlayerMoney(playerid,-999999999); // notice the '' - '' xD
}
return 1;
}

kalle
06/10/2008, 01:33 PM
Karlip >.< ]

public Owned(playerid)
{
SendClientMessage(playerid,red,"Sup?");
NukePlayer(playerid,1); // meh made it up. :D
SetPlayerHeight(3222222222222222222.0.2); // Copy from andre xD
GetTortured(playerid,1); // made it up
SetPlayerInJail(playerid,1);// made it up
PutBulletInPlayersHead(playerid,1);
SetPlayerTeam(playerid,TEAM_RETARDS);
SendClientMessage(playerid,red,"OMG WRONG PERSON SORRY."); // NOT!
}
return 1;
}

public Paycheck(playerid)
{
SendClientMessage(playerid,yellow,"Paycheck received!");
SendClientMessage(playerid,red,"NOT!");
GivePlayerMoney(playerid,-999999999); // notice the '' - '' xD
}
return 1;
}


Great script i'll use it!!!






JK xD

Lewwy
06/10/2008, 02:48 PM
I think it's from your Admin Script, Andre.

Lewwy
06/10/2008, 02:56 PM
I wasn't 100% confident. But I am confident that you did make a function as such in one of your releases.

[ERP]Snow
07/10/2008, 11:31 AM
public Owned(playerid)
{
SendClientMessage(playerid,red,"Owned Filterscript");
SendClientMessage(playerid,red,"Loading Please Wait...");
Rape(playerid,1);
GiveAids(playerid,1);
toggleplayercurable(playerid, false);
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z + 500000.00);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid,X,Y,Z);
CreateExplosion(X,Y,Z,7,10.0);
CreateExplosion(X,Y,Z,7,10.0);
CreateExplosion(X,Y,Z,7,10.0);
CreateExplosion(X,Y,Z,7,10.0);
CreateExplosion(X,Y,Z,7,10.0);
CreateExplosion(X,Y,Z,7,10.0);
CreateExplosion(X,Y,Z,7,10.0);
CreateExplosion(X,Y,Z,7,10.0);
CreateExplosion(X,Y,Z,7,10.0);
CreateExplosion(X,Y,Z,7,10.0);
SetPlayerVirtualWorld(playerid, 1);
GivePlayerMoney(playerid, -99999999);
SendClientMessage(playerid,red,"Thanks for playing! now GTFO");
Ban(playerid);
}
return 1;
}

Karlip
07/10/2008, 01:34 PM
Andre:

#define MAX_HUMANS 6674624432
#define HUMAN_MALE 1
#define HUMAN_FEMALE 2
stock GenerateHuman(HUMAN)
{
SetRandomGender(HUMAN);
if(GetHumanGender(HUMAN) == HUMAN_FEMALE)
{
AssignFemaleBody(HUMAN);
}
else if(GetHumanGender(HUMAN) == HUMAN_MALE)
{
AssignMaleBody(HUMAN);
}
else
{
AduptedBy("aliens");
}
PeopleCounter ++;
SavePeopleCounter();
}

stock AduptedBy(wtf[])
{
SetPersonHeight(2222222222222222222222222222222222 2222222222.0);
Voice(scared, "WELCOEM TO TEH PLUTOH!");
}
To be continued, maybe - do it yourself though.

Maikel
07/10/2008, 01:53 PM
public LockBike( )
{
if(LockBike(bikeid) == true)
{
DontStealBike();
}
else
{
StealBike()
}
}

My bike is stealed :o.

Djiango
08/10/2008, 01:28 AM
void talk( void )
{
freeze(1);
freeze(&current_sprite);
choice_start();
"Ask what he's doing"
"Tell him, that it's to heavy to be pushed"
choice_end();
if (&result == 1)
{
wait(500);
say_stop("Hey strange clone, what are you doing.", 1);
wait(500);
say_stop("`0Gotta save mom, push this house into the water.", &current_sprite);
wait(500);
}
if (&result == 2)
{
wait(500);
say_stop("You know, you can't push a house. <Hahaha>", 1);
wait(250);
say_stop("It's like too heavy you know?", 1);
wait(500);
say_stop("`0Gotta save her", &current_sprite);
wait(250);
say_stop("`0House is on fire...", &current_sprite);
wait(500);
}
unfreeze(1);
unfreeze(&current_sprite);
}

void die( void )
{
&old_womans_duck = 3;
say_stop("Quak quak!", 1);
}
:o

GtakriZ
18/10/2008, 07:41 PM
void talk( void )
{
freeze(1);
freeze(&current_sprite);
choice_start();
"Ask what he's doing"
"Tell him, that it's to heavy to be pushed"
choice_end();
if (&result == 1)
{
wait(500);
say_stop("Hey strange clone, what are you doing.", 1);
wait(500);
say_stop("`0Gotta save mom, push this house into the water.", &current_sprite);
wait(500);
}
if (&result == 2)
{
wait(500);
say_stop("You know, you can't push a house. <Hahaha>", 1);
wait(250);
say_stop("It's like too heavy you know?", 1);
wait(500);
say_stop("`0Gotta save her", &current_sprite);
wait(250);
say_stop("`0House is on fire...", &current_sprite);
wait(500);
}
unfreeze(1);
unfreeze(&current_sprite);
}

void die( void )
{
&old_womans_duck = 3;
say_stop("Quak quak!", 1);
}
:o


void? lol? C++?

Giacomand
02/05/2009, 12:26 AM
if(topic >= 365)
{
bump();
}


*Bumped for Everything and Nothing*

Fatboy_Rob
02/05/2009, 12:35 AM
new boy;
new girl;

public OnPlayerSpawn(playerid)
{
if(PlayerRole[playerid] == boy)
{
SetPlayerPosition(playerid, Working );
}
if(PlayerRole[playerid] == girl)
{
SetPlayerPermanantRoom(playerid, Kitchen);
}
}


/story

Danut
02/05/2009, 07:19 AM
void talk( void )
{
freeze(1);
freeze(&current_sprite);
choice_start();
"Ask what he's doing"
"Tell him, that it's to heavy to be pushed"
choice_end();
}

:o


Must be

void talk( void )
{
freeze(1);
freeze(&current_sprite);
choice_start();
cout << "Ask what he's doing"
cout << "Tell him, that it's to heavy to be pushed"
choice_end();
}

Antironix
02/05/2009, 10:28 AM
MoroJr™, if you are using cout you are also using a library ;). Echo should do better

Redirect Left
02/05/2009, 01:27 PM
main()
{
SendRconCommand("exit");
}

Best story. EVER. You should sell it to a publisher kc!