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View Full Version : [Map] [MAP]sewer stunts


DarkClone
10/05/2009, 09:42 PM
this is a stunt map located near grove street in the sewers i know it needs more objects but it is my first map

work time: 20 minutes

EDIT: I've edited the map again and i made it even bigger, so here's the new objects :mrgreen:

CreateObject(1632, 2591.743896, -1460.982300, 20.267969, 21.485917342, 0, -359.999982811); // object
CreateObject(1632, 2591.725586, -1455.324707, 27.110308, 34.3774677471, 0, 0); // object (1)
CreateObject(1632, 2606.625732, -1459.649170, 24.902718, 44.6906507755, 0, 0); // object (3)
CreateObject(13636, 2600.195557, -1531.189331, 14.039625, -0, 9.45380363046, -461.250047806); // object (5)
CreateObject(13641, 2608.781738, -1563.325806, 10.212442, 1.71887338736, 10.3132403241, -459.531117123); // object (7)
CreateObject(2745, 2591.757324, -1528.062134, 17.211414, 0, 0, -371.250009132); // object (9)
CreateObject(3462, 2606.526123, -1578.815552, 26.042053, 0, 0, 78.7500123544); // object (11)
CreateObject(3471, 2600.840332, -1575.538574, 18.823166, 6.01605685575, 80.78699191, -636.952368729); // object (12)
CreateObject(3471, 2613.294189, -1577.526245, 18.658701, -170.168465348, -100.55409316, -461.24999051); // object (13)
CreateObject(1632, 2606.668701, -1457.578369, 30.441755, 51.5662016207, 0, -719.999679144); // object (16)
CreateObject(1632, 2618.352539, -1478.700806, 16.950788, 0, -0, -810.85903992); // object (17)
CreateObject(1634, 2575.401367, -1563.163696, 7.998100, 0, 0, -191.249989078); // object (18)
CreateObject(1634, 2573.833496, -1570.978882, 12.275553, 6.87549354943, 0, -191.249989078); // object (19)
CreateObject(1634, 2572.379883, -1578.079712, 17.527834, 15.4698604862, 0, -191.249931782); // object (20)
CreateObject(974, 2571.627441, -1583.115234, 20.999493, 85.0841753784, 0, -11.2500263202); // object (21)
CreateObject(1452, 2591.777588, -1528.422974, 17.680727, 5.15662016207, 0, -11.2500263202); // object (22)
CreateObject(1632, 2606.678467, -1465.588135, 18.569727, 0, 0, 0); // object (25)
CreateObject(1655, 2606.486328, -1471.579224, 16.451448, 2.57831008103, 0, 0); // object (26)
CreateObject(1634, 2591.278564, -1497.480469, 16.633629, 0, 0, -270.000001432); // object (27)
CreateObject(1634, 2583.121094, -1497.506958, 20.295137, 0, 0, -270.077408031); // object (28)
CreateObject(1634, 2576.121582, -1490.638428, 24.184906, 0, 0, -449.99996419); // object (29)
CreateObject(1225, 2591.068848, -1531.468506, 15.829882, 0, 0, 0); // object (33)
CreateObject(1225, 2594.438965, -1532.223389, 15.816079, 0, 0, -11.2500263202); // object (34)
CreateObject(1225, 2599.083008, -1529.206421, 14.424194, 0, 0, -44.9999906894); // object (35)
CreateObject(1225, 2598.406982, -1532.771973, 13.819921, 0, 0, -44.9999906894); // object (36)
CreateObject(1225, 2630.049561, -1481.391357, 15.775969, 0, 0, 0); // object (37)
CreateObject(1225, 2630.670898, -1481.831421, 15.777409, 0, 0, 0); // object (38)
CreateObject(1225, 2631.287598, -1482.202271, 15.778260, 0, 0, 0); // object (39)
CreateObject(1225, 2632.117188, -1482.296631, 15.765252, 0, 0, 0); // object (40)
CreateObject(1225, 2632.859863, -1482.616211, 15.736197, 0, 0, 0); // object (41)
CreateObject(1225, 2633.596924, -1482.766724, 15.709933, 0, 0, 0); // object (42)
CreateObject(1225, 2633.485596, -1482.899170, 16.874132, 0, 0, 0); // object (43)
CreateObject(1225, 2632.773438, -1482.805664, 16.882002, 0, 0, 0); // object (44)
CreateObject(1225, 2630.050293, -1481.508179, 16.962254, 0, 0, 0); // object (45)
CreateObject(1225, 2630.653076, -1481.929321, 16.968327, 0, 0, 0); // object (46)
CreateObject(1676, 2633.154785, -1484.971558, 16.811977, 0, 0, -112.499919428); // object (47)
CreateObject(1676, 2629.159424, -1483.345825, 16.971741, 0, 0, -112.499976724); // object (48)
CreateObject(1676, 2604.855469, -1458.818237, 33.727531, 0, 79.9275552163, -101.250007699); // object (49)
CreateObject(1676, 2608.361816, -1458.927612, 33.739784, 0, 77.3492451353, -89.9999813789); // object (50)
CreateObject(1632, 2626.065186, -1478.699341, 21.356583, 14.6104237925, 0, -89.9999813789); // object (51)
CreateObject(1632, 2630.685547, -1478.681641, 26.165234, 33.5180310535, 0, -89.9999813789); // object (52)
CreateObject(1632, 2616.433350, -1523.880127, 14.596678, -3.43774677471, 0.859436693678, -547.493717876); // object (53)
CreateObject(1632, 2615.349609, -1531.964966, 18.136805, 6.01605685575, 0.859436693678, -187.812185007); // object (54)
CreateObject(969, 2553.972412, -1624.856812, 2.201460, 0, 0, 0); // object (56)
CreateObject(969, 2562.788086, -1624.862427, 2.227277, 0, 0, 0); // object (57)
CreateObject(969, 2571.567383, -1624.794556, 2.225421, 0, 0, 0); // object (58)
CreateObject(969, 2580.394287, -1624.687500, 2.194762, 0, 0, 0); // object (59)
CreateObject(969, 2589.250732, -1624.702637, 2.224824, 0, 0, 0); // object (60)
CreateObject(969, 2598.122070, -1624.690674, 2.197603, 0, 0, 0); // object (61)
CreateObject(969, 2571.350586, -1624.778687, 2.165729, 0, 0, -4229.99929669); // object (62)
CreateObject(969, 2577.959717, -1624.677368, 2.193544, 0, 0, -270.000001432); // object (63)
CreateObject(1660, 2574.463135, -1616.010132, 2.433659, 0, 0, -180.859399451); // object (64)
CreateObject(1660, 2594.626465, -1632.677612, 1.817678, 0, 0, 0); // object (65)
CreateObject(969, 2598.842529, -1624.765747, 2.238595, 0, 0, -89.9999813789); // object (66)
CreateObject(969, 2590.993896, -1624.800293, 2.223725, 0, 0, -89.9999813789); // object (67)
CreateObject(969, 2577.876953, -1624.835083, 2.181331, 0, 0, -89.9999813789); // object (68)
CreateObject(969, 2571.304932, -1624.995605, 2.166986, 0, 0, -89.9999813789); // object (69)
CreateObject(969, 2591.065430, -1625.043335, 2.213692, 0, 0, -270.000001432); // object (70)
CreateObject(969, 2598.861084, -1624.445068, 2.246797, 0, 0, -269.999944137); // object (71)
CreateObject(1697, 2571.378662, -1678.768188, 2.271420, 0, 0, -180.000020054); // object (72)
CreateObject(1697, 2571.313477, -1674.222412, 2.275793, 0, 0, -719.999564552); // object (73)
CreateObject(1681, 2585.038086, -1670.920776, 3.047698, 0, 0, -539.999888273); // object (74)
CreateObject(2469, 2584.964111, -1675.901245, 3.584332, 0, 0, 11.2500263202); // object (76)
CreateObject(2510, 2577.626953, -1669.950317, 3.186909, 0, 0, -359.999982811); // object (77)
CreateObject(2510, 2592.954590, -1669.497925, 3.186909, 0, 0, 0); // object (78)
CreateObject(2773, 2583.781982, -1662.495728, 5.380316, 0, 0, -463.045926721); // object (79)
CreateObject(2773, 2586.146729, -1662.589844, 5.386162, 0, 0, -78.7500123544); // object (80)
CreateObject(8172, 2583.902588, -1742.679443, 1.009988, 0, 0, 0); // object (81)
CreateObject(8172, 2583.998535, -1891.416382, 17.803751, 12.0321137115, 0, -180.000020054); // object (82)
CreateObject(8172, 2583.883301, -2051.158203, 34.628811, 0, 0, 0); // object (83)
CreateObject(8251, 2583.108398, -2114.918457, 38.490997, 0, 0, 91.3409890999); // object (85)
CreateObject(8343, 2519.510986, -2081.094482, 34.614712, 0, 0, -360.000040107); // object (86)


Video: GTA Sanandreas Sewer Stunts MAP (http://www.youtube.com/watch?v=qGysQSBIDe0#lq-lq2-hq-vhq)
and of course screenes of the updates: http://i42.tinypic.com/15qqfwg.jpg
http://i41.tinypic.com/2w4zknk.jpg
there's more but there not on the screenes

Weirdosport
10/05/2009, 09:49 PM
I haven't looked into the map much, but as far as the script goes, there are alot of bits that you don't need. It would have been better to just post the CreateObject lines, as often people convert them to their own object streamers before using them anyway!

HydraX
10/05/2009, 09:57 PM
I haven't looked into the map much, but as far as the script goes, there are alot of bits that you don't need. It would have been better to just post the CreateObject lines, as often people convert them to their own object streamers before using them anyway!


he has a point

but from the images i see, it looks nice ;)

4.5/5 tbh

g@k
10/05/2009, 10:45 PM
screen please ;)

DarkClone
10/05/2009, 10:46 PM
Thanks guys

Weirdosport
10/05/2009, 10:47 PM
Be sure your pastebin and CreateObjects match mind you :P

Klutty
27/05/2009, 08:37 PM
I also made one of those, nice one.

Correlli
27/05/2009, 08:51 PM
It looks nice. :)

refshal
04/07/2009, 10:35 PM
Nice work, Davis. ;)

Vadonis
04/07/2009, 10:43 PM
good work men :D

PilotXtreme
26/10/2010, 06:47 AM
Fix the pictures - random