Whiteagle
04/09/2009, 04:45 AM
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So this is my first public release of anything Pawno related.
This is a communication Bridge between any GameMode and NPC.
Installation
ON YOUR GAMEMODE:
After your includes:
#define SECRETCODE "!:S3cr3tC0d3:!" // Insert your secret code here, this allow communication to the NPC's, make it safe since it can be used in chat or anyone can control any bot!!!!, Consider it as a rcon password!
#define TOTALCHARS 14 // Total chars of the Secret word, sorry cant use sizeof :(
#include <npc_bridge> // Our include.
ON YOUR NPC:
After your includes:
#define SECRETCODE "!:S3cr3tC0d3:!" // Insert your secret code here, this allow communication to the NPC's, make it safe since it can be used in chat or anyone can control any bot!!!!, Consider it as a rcon password!
#define TOTALCHARS 14 // Total chars of the Secret word, sorry cant use sizeof :(
#include <npc_bridge> // Our include.
In the end of your script:
public OnClientMessage(color, text[])
{
ClientMessageBridge(text); // Call the function needed.
}
Usage:
Run a command trough your gamemod:
NPCMessage(<NPC ID>, "<SYNTAX>", "<COMMAND HERE>");
Examples & Current available commands:
NPCMessage(NPCIdHere, "This is a sample SendChat", "SendChat"); // SendChat("This is a sample SendChat")
NPCMessage(NPCIdHere, "/mycommand", "SendCommand"); // SendCommand("/mycommand")
NPCMessage(NPCIdHere, "2 square", "StartRecordingPlayback"); // StartRecordingPlayback(2,"square");
NPCMessage(NPCIdHere, "StopRecordingPlayback", "StopRecordingPlayback"); // StopRecordingPlayback();
NPCMessage(NPCIdHere, "PauseRecordingPlayback", "PauseRecordingPlayback"); // PauseRecordingPlayback();
NPCMessage(NPCIdHere, "ResumeRecordingPlayback", "ResumeRecordingPlayback"); // ResumeRecordingPlayback();
Commands & Syntax:
[COMMAND] - [SYNTAX]
SendChat - Message
SendCommand - /Command
StartRecordingPlayback - <Recording Type ID>[space]<Recording Name>
StopRecordingPlayback - None
PauseRecordingPlayback - None
ResumeRecordingPlayback - None
Thanks to:
> Kye & The SA:MP Dev team (Not only for the new great version but also for the nice examples that i was able to modify)
> Backwardsman97 for this (http://forum.sa-mp.com/index.php?topic=98861.msg629274#msg629274)
> Zezombia, because he release "made"/"inspired" me to release this :)
Download it Here (http://www.digital-games.org/NPC_Bridge011.zip)
PS: Please report any bugs!
Changelog:
0.1: Released
0.1.1: Removed some forgotten debug functions
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NNNNNNNN NNNNNNNPPPPPPPPPP CCCCCCCCCCCCC
88888888ba 88888888ba 88 88888888ba, ,ad8888ba, 88888888888
88 "8b 88 "8b 88 88 `"8b d8"' `"8b 88
88 ,8P 88 ,8P 88 88 `8b d8' 88
88aaaaaa8P' 88aaaaaa8P' 88 88 88 88 88aaaaa
88""""""8b, 88""""88' 88 88 88 88 88888 88"""""
88 `8b 88 `8b 88 88 8P Y8, 88 88
88 a8P 88 `8b 88 88 .a8P Y8a. .a88 88
88888888P" 88 `8b 88 88888888Y"' `"Y88888P" 88888888888
So this is my first public release of anything Pawno related.
This is a communication Bridge between any GameMode and NPC.
Installation
ON YOUR GAMEMODE:
After your includes:
#define SECRETCODE "!:S3cr3tC0d3:!" // Insert your secret code here, this allow communication to the NPC's, make it safe since it can be used in chat or anyone can control any bot!!!!, Consider it as a rcon password!
#define TOTALCHARS 14 // Total chars of the Secret word, sorry cant use sizeof :(
#include <npc_bridge> // Our include.
ON YOUR NPC:
After your includes:
#define SECRETCODE "!:S3cr3tC0d3:!" // Insert your secret code here, this allow communication to the NPC's, make it safe since it can be used in chat or anyone can control any bot!!!!, Consider it as a rcon password!
#define TOTALCHARS 14 // Total chars of the Secret word, sorry cant use sizeof :(
#include <npc_bridge> // Our include.
In the end of your script:
public OnClientMessage(color, text[])
{
ClientMessageBridge(text); // Call the function needed.
}
Usage:
Run a command trough your gamemod:
NPCMessage(<NPC ID>, "<SYNTAX>", "<COMMAND HERE>");
Examples & Current available commands:
NPCMessage(NPCIdHere, "This is a sample SendChat", "SendChat"); // SendChat("This is a sample SendChat")
NPCMessage(NPCIdHere, "/mycommand", "SendCommand"); // SendCommand("/mycommand")
NPCMessage(NPCIdHere, "2 square", "StartRecordingPlayback"); // StartRecordingPlayback(2,"square");
NPCMessage(NPCIdHere, "StopRecordingPlayback", "StopRecordingPlayback"); // StopRecordingPlayback();
NPCMessage(NPCIdHere, "PauseRecordingPlayback", "PauseRecordingPlayback"); // PauseRecordingPlayback();
NPCMessage(NPCIdHere, "ResumeRecordingPlayback", "ResumeRecordingPlayback"); // ResumeRecordingPlayback();
Commands & Syntax:
[COMMAND] - [SYNTAX]
SendChat - Message
SendCommand - /Command
StartRecordingPlayback - <Recording Type ID>[space]<Recording Name>
StopRecordingPlayback - None
PauseRecordingPlayback - None
ResumeRecordingPlayback - None
Thanks to:
> Kye & The SA:MP Dev team (Not only for the new great version but also for the nice examples that i was able to modify)
> Backwardsman97 for this (http://forum.sa-mp.com/index.php?topic=98861.msg629274#msg629274)
> Zezombia, because he release "made"/"inspired" me to release this :)
Download it Here (http://www.digital-games.org/NPC_Bridge011.zip)
PS: Please report any bugs!
Changelog:
0.1: Released
0.1.1: Removed some forgotten debug functions