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Mikep.
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« Reply #330 on: November 03, 2009, 09:27:15 am » |
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Texture mods are fine, but do you know how annoying it is when someone has a vehicle mod that makes you see them 4 meters under the road? It's annoying.
I have played SA:MP for over 3 years without any mods at all, and i'm not planning on changing that any time soon.
Just play the game.
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$ЯĢ
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« Reply #331 on: November 03, 2009, 09:29:11 am » |
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I don't know why you bother yourself with making such suggestions as serverside mods. It's obvious that Kye wants to keep SA:MP as simple as possible and being able to be run on majority of computers without problems.
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 $ЯĢ recommends:ZCMD (by ZeeX) - the fastest & the simplest command processor Sscanf (by Y_Less) - the easiest way of splitting foreach (by Y_Less) - the fastest & the most efficient loops Streamer Plugin (by Incognito) - the most perfect & the fastest all-in-one streamer MySQL Plugin R2 (by G-sTyLeZzZ) - the only fully working way to replace slow files
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(|Mad_hero|)
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« Reply #332 on: November 03, 2009, 01:13:05 pm » |
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I was just thinking as i have seen nothing on this but i think a good idea is somthing like ChangeObject(); E.g. OnFilterScriptInIt(); { Object1 = CreateObject(976, 209.968201, 1875.333862, 12.308869...);
return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/object1", cmdtext, true, 1) == 0) { ChnageObject(object1, 980); return 1; }
That will make it change object, im thinking somthing like that can help Role play & Cops n robbers servers with bank/shop robbing, I know its pointless but i think it will be good (i dont know if it will be able to be done or nothing but it got somthing for RP and c n' r)
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Daniel_Johnson
Little Clucker

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« Reply #333 on: November 03, 2009, 01:35:24 pm » |
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Is shooting from car with a AK47/M4/shotgun/deagle possible?If not it would be cool to make
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Mikep.
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« Reply #334 on: November 03, 2009, 02:13:25 pm » |
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I was just thinking as i have seen nothing on this but i think a good idea is somthing like ChangeObject(); E.g. OnFilterScriptInIt(); { Object1 = CreateObject(976, 209.968201, 1875.333862, 12.308869...);
return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/object1", cmdtext, true, 1) == 0) { ChnageObject(object1, 980); return 1; }
That will make it change object, im thinking somthing like that can help Role play & Cops n robbers servers with bank/shop robbing, I know its pointless but i think it will be good (i dont know if it will be able to be done or nothing but it got somthing for RP and c n' r) GetObjectPos GetObjectRot DestroyObject CreateObject
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BeckzyBoi
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« Reply #335 on: November 03, 2009, 02:20:20 pm » |
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SetObjectIndestructibility(objectid, bool) SetPlayerObjectIndestructibility(playerid, playerobject, bool)
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Mikep.
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« Reply #336 on: November 03, 2009, 02:24:07 pm » |
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^Only if some callbacks are added that are called when an object is destroyed :<
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Remi-X
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« Reply #337 on: November 04, 2009, 12:00:04 am » |
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-TextDrawSetStringForPlayer(playerid, Text:text, const string[]); //I've suggested this one earlier in the old topic. It would do exaclty the same as TextDrawSetString, but this one alows you to edit a string just for one player. Would be good to use less textdraws that are meaned for a player. new Text:TextDraw[MAX_PLAYERS]; public OnPlayerConnect(playerid){ TextDraw[playerid] = TextDrawCreate(...); return 1; } public MyTimedCallback(){ for(new i=0; i<MAX_PLAYERS; i++){ TextDrawSetString(TextDraw[i], "Hi"); } }
Would make for al FULL server 500 TextDraws O.o So you can use 4 textdraws like this. new Text:TextDraw; public OnGameModeInit(){ TextDraw = TextDrawCreate(...); } public MyTimedCallback(){ for(new i=0; i<MAX_PLAYERS; i++){ TextDrawSetStringForPlayer(i, TextDraw, "Hi"); } }
Would create just ONE textdraw for all players! So you can use 2048 of them, each player based! Wouldn't that be great?
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« Last Edit: November 04, 2009, 12:01:52 am by Remi-X »
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| A stealth server based on the variant of MTA. Questions or suggestions? PM Me  -Current progress of script: 75% -Current count of maps: 13 -Map modes progress: 1% -Beta Testing soon. | [FS]Remi-X Time Tools V2.0
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Mikep.
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« Reply #338 on: November 04, 2009, 01:00:41 am » |
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Or even better, TextDrawCreateForPlayer etc.
That would be useful indeed.
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Shady91
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« Reply #339 on: November 04, 2009, 03:20:03 am » |
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-TextDrawSetStringForPlayer(playerid, Text:text, const string[]); //I've suggested this one earlier in the old topic. It would do exaclty the same as TextDrawSetString, but this one alows you to edit a string just for one player. Would be good to use less textdraws that are meaned for a player. new Text:TextDraw[MAX_PLAYERS]; public OnPlayerConnect(playerid){ TextDraw[playerid] = TextDrawCreate(...); return 1; } public MyTimedCallback(){ for(new i=0; i<MAX_PLAYERS; i++){ TextDrawSetString(TextDraw[i], "Hi"); } }
Would make for al FULL server 500 TextDraws O.o So you can use 4 textdraws like this. new Text:TextDraw; public OnGameModeInit(){ TextDraw = TextDrawCreate(...); } public MyTimedCallback(){ for(new i=0; i<MAX_PLAYERS; i++){ TextDrawSetStringForPlayer(i, TextDraw, "Hi"); } }
Would create just ONE textdraw for all players! So you can use 2048 of them, each player based! Wouldn't that be great? you can do this your self as i have my somthing like this on my server for a news textdraw.
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Don Correlli
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« Reply #340 on: November 04, 2009, 04:26:08 am » |
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CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay, bool:SOM)
AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, bool:SOM)
AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay, bool:SOM)
SOM = Show on map : true / false. It should be true by default.
If you set SOM to false then you won't see the vehicle marker on the map/radar.
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(Completed: 85.0%)(One of the best roleplaying scripts with unique features. This script is not The Godfather edit, it's written from scratch.) (The SA:MP Balcan community)You can write PMs to me in slovenian, croatian/serbian, english or italian language.Don't pm me for scripting help, you have scripting-board for that.Don't add me on msn if you want me to join your Scripting Team (i'm not interested).
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Diablosrouge
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« Reply #341 on: November 04, 2009, 05:05:59 am » |
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CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay, bool:SOM)
AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, bool:SOM)
AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay, bool:SOM)
SOM = Show on map : true / false. It should be true by default.
If you set SOM to false then you won't see the vehicle marker on the map/radar.
Very useful indeed.
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  Ok then, do u guys know where i can get help with building a roleplay server
There is always a freind named "Search", He helped me with building me server.  Im New To Forum So I Dont Have Any Friends My monitor smells like garbage and cat poops now
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Remi-X
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« Reply #342 on: November 04, 2009, 05:11:12 am » |
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Addition @ Vehicles bool: that parameter must be not required. Can be left. Otherwise you need to add that on all of your vehicles. you can do this your self as i have my somthing like this on my server for a news textdraw.
W00t, if you really did, how do you did it? Isn't it impossible to increase the amount of textdraws with just a script? I think that is impossible, or you must edit the SA:MP server itself. So what you say can't be possible, I think.
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| A stealth server based on the variant of MTA. Questions or suggestions? PM Me  -Current progress of script: 75% -Current count of maps: 13 -Map modes progress: 1% -Beta Testing soon. | [FS]Remi-X Time Tools V2.0
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Mikep.
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« Reply #343 on: November 04, 2009, 08:55:33 am » |
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I wouldn't make it SOM, imagine all the "WATH BE SOM I NED HLP PLZ" topics.. 'blip' or something would be better.
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[03]Garsino
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« Reply #344 on: November 04, 2009, 10:44:49 am » |
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HideVehicleBlipsForPlayer(playerid,0/1); // 0= False 1=True
EDIT: -.-
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« Last Edit: November 04, 2009, 10:48:56 am by [03]Garsino »
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