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Author Topic: [FS]Anim-Master  (Read 572 times)
Pwnzor
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« on: November 07, 2009, 12:06:59 am »

Heres a animation menu with easy navigation its still in beta (im busy atm so i cant finish it yet) but it works very well  cheesy
Works the game as /dance 1 but with this you type /animmenu and it brings up a menu with all the animations .....even though it has the option to stop the animation it seems when dancing it wont work to stop press the enter/exit vehicle button to stop dancing...ill fix it later

Updated
Added credits,fixed the menu,added the option to stop the animation



                                                                                   Download




Pastebin: Click Here

Mirrors are welcome  Wink
« Last Edit: November 07, 2009, 08:06:25 pm by Pwnzor » Logged

Mkb122
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« Reply #1 on: November 07, 2009, 04:07:49 am »

1 error

Code:
C:\Documents and Settings\Mkb122\Bureaublad\Anim-Master.pwn(187) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Warning.
 
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[LSB]Erkan
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« Reply #2 on: November 07, 2009, 04:16:42 am »

It's just a  Warning you still can use it.
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Little Clucker
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« Reply #3 on: November 07, 2009, 11:21:20 am »

doesnt work its a bug: IT CANT STOP NEVER TO DANCE !! and the menu ittems arent corectly

 angry

if you click on smoke the action that i see is dance LOL?  cheesy
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GaGlets(R)
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« Reply #4 on: November 07, 2009, 01:41:14 pm »

He took idea from my script - animations.. and tried to make a dialog box but failed Cheesy

Anyway good idea and good job for the clucker Wink
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Pwnzor
Little Clucker
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« Reply #5 on: November 07, 2009, 06:02:31 pm »

Lol..your script does not have a menu but simple text....And as for the animations you can get those off of the samp wiki  undecided
And this is a beta...right now do  not have the time to fix it i will later.....and as for the little clucker comment ive been here along time but decided to make a new account cause the old one had a pretty stupid name.and im not a spamzor Smiley
« Last Edit: November 07, 2009, 06:15:05 pm by Pwnzor » Logged

Kylla
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« Reply #6 on: November 07, 2009, 07:05:32 pm »

PAWN Code:
public OnVehicleSpawn( vehicleid )
{
#if !defined IGNORE_VEHICLE_DELETION
    if ( gDialogCreated[ vehicleid ] )
    {
        DestroyVehicle( vehicleid );
        gDialogCreated[ vehicleid ] = false;
    }
#endif
return 1;
}
wtf?.. lol, what does vehicle related shizzle have to do with animations?

Where's Donny's credits? You edited his Vehicle Spawner script to make this, and you forgot to remove some stuff
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Pwnzor
Little Clucker
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« Reply #7 on: November 07, 2009, 08:07:22 pm »

Updated: Added credits,fixed the menu,added the option to stop the animation
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GaGlets(R)
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« Reply #8 on: November 08, 2009, 01:37:57 am »

PAWN Code:
public OnVehicleSpawn( vehicleid )
{
#if !defined IGNORE_VEHICLE_DELETION
    if ( gDialogCreated[ vehicleid ] )
    {
        DestroyVehicle( vehicleid );
        gDialogCreated[ vehicleid ] = false;
    }
#endif
return 1;
}
wtf?.. lol, what does vehicle related shizzle have to do with animations?

Where's Donny's credits? You edited his Vehicle Spawner script to make this, and you forgot to remove some stuff

Cheesy What can i say about him  smiley FAILED Cheesy
Author put credits ! in script
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elvago
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« Reply #9 on: November 08, 2009, 07:41:36 am »

Good Work!
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