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Kaperstone Reputation above 500 pointsKaperstone Reputation above 500 pointsKaperstone Reputation above 500 pointsKaperstone Reputation above 500 pointsKaperstone Reputation above 500 pointsKaperstone Reputation above 500 pointsKaperstone Reputation above 500 points

Kaperstone Kaperstone is offline

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Showing Visitor Messages 1 to 10 of 1080
  1. Kaperstone
    12/08/2018 04:48 AM
    Kaperstone
    sef also
  2. punklord
    12/08/2018 02:52 AM
    punklord
    remove samp reviews from ur sig its dead
  3. ad@m
  4. git
    29/04/2018 07:37 PM
    git
    unfortunately the answer is... negative.

    im still knowledgeable of the concept
  5. Eoussama
    18/04/2018 01:30 PM
    Eoussama
    Still in the One Piece fandom?
  6. Mellnik
    31/03/2018 06:14 PM
    Mellnik
    Going to tell you once the time has come.
  7. oSAINTo
    31/03/2018 05:49 PM
    oSAINTo
    I do. Saint#5942
  8. Mellnik
    31/03/2018 01:17 PM
    Mellnik
    Wow almost 5 years.
  9. Mellnik
    31/03/2018 09:35 AM
    Mellnik
    I read a C++ book once but when did I say this to you?
  10. oSAINTo
    27/03/2018 12:43 AM
    oSAINTo
    Hey @Kaperstone, it's probably late as hell on your prop hunt idea, but I've learned a lot since then and I have an idea of how you could make it appear as if the player is controlling the object. Again, we'd still use the same method of using OnPlayerKeyPress and make it detect if the player is pressing or holding one of the movement keys. It'll then add or subtract a value to the object's position depending on what the player presses. As for the rotation of the camera, you could use a while loop or a for loop that will set the player's camera to look at a position slightly in front of the angle they're facing but in correlation to the object. It'd take some math and some more in-depth thinking to figure how to put it into code, but I'm fairly certain it'd work.

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  • Last Activity: 18/08/2018 01:08 AM
  • Join Date: 01/05/2011

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