Unfortunately, values above 2000 shake the player's screen and even higher values make it shake more which is annoying for combat. It would be cool if there was some way to remove the shaking effect though!
- Quoted from Y_Less _H - This is the macro to generate a compile time constant hash. This version is used for case sensitive comparisons. A compile time constant is something which is known when you compile the script. The old version of this had words in round brackets with every letter separated by commas. The new version uses angle brackets and no commas. The new version however is slightly less flexible - it doesn't allow quite as long strings and doesn't support spaces. If you have a space in your word only the first word will be hashed. Note that you can mix and match which version you use if you need longer words or spaces.