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  1. Revazix
    07/03/2018 03:32 AM
    Revazix
    yeah, serious project, actually you can join the discord
    https://discord.gg/xxt86wg
  2. Revazix
    06/03/2018 06:56 AM
    Revazix
    would you be interested to participate in samp project development? somewhat heavy roleplay based somewhere in a county
  3. Lucky13
    21/02/2018 06:00 PM
    Lucky13
    Nothing much. You?
  4. HeLiOn_PrImE
    20/02/2018 02:26 PM
    HeLiOn_PrImE
    How the hell did someone managed to change your account credentials?
    If you don't know how that happened, maybe check your rig for keyloggers.
  5. R4nd4ll
    04/02/2018 12:26 AM
    R4nd4ll
    ken u show me de wey ?
  6. R4nd4ll
    28/01/2018 09:50 PM
    R4nd4ll
    Are you officially back to sa-mp ?
  7. dkluin
    16/01/2018 11:49 AM
    dkluin
    We don't have any plans for multiplayer-specific weapons, but we do have about 300+ weapons, once again a handful of custom weapons, each uses its own stats (and soon, sound effects) and is mostly done from scratch. The rest are conversions from other 3d era games, once again the weapon stats and sounds have been ported over too.
  8. dkluin
    16/01/2018 11:47 AM
    dkluin
    On top of that, UG adds 1300+ additional peds, including all of the VC, III, VCS (which use a ped color feature similar to the vehicle color feature SA uses by default), LCS, Bully, Manhunt I/II, and a bunch of custom peds for custom map areas + a handful of peds specifically designed to be used by server developers, like racing peds, zombie peds, additional emergency service peds, and so on.

    As for vehicles, these are re-styled to fit in with the game's original style, meaning they will look like they were actually made by R*. A bunch of them haven't been re-styled yet, but most of them are. This also includes a handful of custom vehicles (including multiplayer-specific vehicles like F1 cars, a handful of emergency service vehicles) and those from their respective games.
  9. dkluin
    16/01/2018 11:36 AM
    dkluin
    Yes. UG-MP (the name of the SA-MP adaption) is compatible with SA-MP gamemodes, with the only real change in SA-MP's behavior is preventing undefined behavior by using weather IDs above 22 (which are no doubt used by some). UG adds weather types for VC, LC, BW (Bullworth, a Bully: SE map port) which use the IDs from 21 and above.
  10. dkluin
    16/01/2018 11:16 AM
    dkluin
    The latest public release does not support SA-MP yet. The upcoming 3.3 update will offer SA-MP compability with server files allowing Linux/Windows hosting.

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  • Last Activity: 18/03/2018 08:48 AM
  • Join Date: 18/11/2011

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