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I did test it. It didn't take any damage, I might have been using it incorrectively though. Thanks for replying anyhow.
How do I activate the function to be able to kill AFK players in your weapon-config include? You haven't explained shit about that.
I desperately require your assistance, any updates?
Waow, Sweden ftw, am I right?
Yes you need to define each method, I think there is an another way
Mhm this is most complicated I think.
Because I would like to do that :
Player.getPos<0>(playerid) -> pInfo[playerid][pPos]
Player.setPos<0>(playerid, 5) -> pInfo[playerid][pPos] = 5
But this case could be good :
Player.getLevel(playerid) -> pInfo[playerid][pLevel]
Player.setLevel(playerid, 10) -> pInfo[playerid][pLevel] = 10
So, detect the "<" and ">" is almost hard for me
I know this is possible, because y_iterate with the iterators with 1 or 2 dimensions
Hey,Could I Get A Slice Of Cake?
I know it's possible to make it, so I request you : how to do.
I would like some macros like that :
"Player.Kills(playerid)" could be : "pInfo[playerid][pKills]"
This is not complicated.
But I would also be able to do like this :
"Player.Pos(playerid, 0)" could be : "pInfo[playerid][pPos]"
Do you have any idea ?
Edit : Or if this is possible :
"Player.getPos(playerid, 0)" could be : "pInfo[playerid][pPos]"
"Player.setPos(playerid, 0, 5)" could be : "pInfo[playerid][pPos] = 5"
I was trying to test several things. Nothing specific
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