No, that's NOT wrong! It is 256 TDs PER PLAYER, not 256 total. So if you create a PTD for player 0, and another one for player 3, they are DIFFERENT text draws, even if they say exactly the same thing.
Sure, thanks, but i think everybody declares the textdraws global cause you need to get the var to use afterwards to do something... But its nice, i see a lot of people declarating global PlayerTextDraws with MAX_PLAYERS index, thats totally wrong, thats why i came here to ask you, some users still doing this mistake.
Even on wiki page people did it O.o
Limit of player textdraws: 256
new PlayerTextDraw:Text <--- 500 PlayerTextDraws? lol
Emm, sorry for asking a lot, i don't want to waste your time, i just do PlayerTextDraws by this way: http://pastebin.com/2CSvh1pp, i can probably get wrong textid by this way? If yes, what else i should do?
Hey Alex, according to this post, it means that PlayerTextDraws have to be indexed? But if i create 10 PlayerTextDraws indexed with playerid parameter, and i have 200 players online, it means that i'll be creating 2000 PlayerTextDraws if i index it?
new PlayerText:PText[MAX_PLAYERS]; // = 500 playertextdraws?