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[HLF]Southclaw Reputation above 1000 points[HLF]Southclaw Reputation above 1000 points[HLF]Southclaw Reputation above 1000 points[HLF]Southclaw Reputation above 1000 points[HLF]Southclaw Reputation above 1000 points[HLF]Southclaw Reputation above 1000 points[HLF]Southclaw Reputation above 1000 points[HLF]Southclaw Reputation above 1000 points

[HLF]Southclaw [HLF]Southclaw is offline

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Showing Visitor Messages 1 to 10 of 276
  1. Rudy_
    29/09/2014 10:00 AM
    Rudy_
    Ops...
  2. Rudy_
    28/09/2014 02:52 PM
    Rudy_
    So anyway to do the same process on CreateObject without streamer?
  3. Rudy_
    28/09/2014 11:05 AM
    Rudy_
    but what if the object is CreateObject and not dynamic?
  4. Rudy_
    28/09/2014 11:03 AM
    Rudy_
    Thanks
  5. Wilbert
    28/09/2014 01:31 AM
    Wilbert
    hey - i like U'r include - how much memory does it take ?
  6. Rudy_
    27/09/2014 09:44 AM
    Rudy_
    Hi Southclaw. How are you.
    I have a question, What does this error mean?
    xxx Streamer_SetFloatData: Invalid ID Specified..
    -It comes on the console

    This script will rotate the object with camera pos (Left and right)

    pawn Code:
    public OnPlayerUpdate(playerid)
    {
        if((GetPlayerTeam(playerid) == team_prop)) //&& (Prop[playerid] != INVALID_OBJECT_ID))
        {
            foreach(new i: Player)
            {
                new Float:CameraVector[3];
                GetPlayerCameraFrontVector(playerid, CameraVector[0], CameraVector[1], CameraVector[2]);
                Streamer_SetFloatData(STREAMER_TYPE_OBJECT, Prop[i], E_STREAMER_X, CameraVector[0]);
                Streamer_SetFloatData(STREAMER_TYPE_OBJECT, Prop[i], E_STREAMER_Y, CameraVector[1]);
                Streamer_SetFloatData(STREAMER_TYPE_OBJECT, Prop[i], E_STREAMER_Z, CameraVector[2]);
            }
        }
  7. LivingLikeYouDo
    25/09/2014 04:07 PM
    LivingLikeYouDo
    I figured out the saving part, but why does the item (ex. gQuestItem) removes when it is given to the player by AddItemToInventory(playerid, itemid, call)? Any another native to give the player that item BUT not to remove that object from the world?
  8. LivingLikeYouDo
    25/09/2014 11:15 AM
    LivingLikeYouDo
    Hey, just wanted to ask one question about SIF.

    Is there a saving system in the inventory library? If not, can you PM me an example on how to save it (over MySQL).

    Also, want me the convert and compile all the inventory/item related stuff into one?
  9. LivingLikeYouDo
    24/09/2014 12:20 PM
    LivingLikeYouDo
    Was a loooooong road to 1000 reputations, I think
    Probably 5 years
  10. Rudy_
    21/09/2014 10:43 AM
    Rudy_
    Thanks <3 I converted it all to Sscanf2

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  • Last Activity: 30/09/2014 06:29 AM
  • Join Date: 22/04/2009

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