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Showing Visitor Messages 1 to 10 of 51
  1. wups
    27/06/2014 09:51 AM
    Use textdraws. And math. And pawno. Mostly pawno.
  2. ScripteRNaBEEL
    07/06/2014 12:57 PM
    how to make like this speedomemter
  3. Alexica721
    22/07/2013 02:41 PM

    about your gps system...
    where can i download it,
    If i cant download it can i buy it?
  4. wups
    10/02/2013 02:25 PM
    scripting is all about logic
  5. Mean
    10/02/2013 02:20 PM
    i love ur logic
  6. wups
    18/01/2013 03:20 PM
    No, it can only give you a line of the shot. You can check the distance from line to the point you want to check with the function.
  7. Ballu Miaa
    18/01/2013 03:12 PM
    Ballu Miaa
    Will this code will be give me x,y,z where the player shot at?
    I can collect them in a floating var?

    Thanks for the help!
  8. wups
    16/01/2013 03:57 PM
    Absolutely possible. You can get these functions from my script:
    GetPlayerCameraWeaponVector(playerid, RL_CameraVectors[0], RL_CameraVectors[1], RL_CameraVectors[2]);
    GetPlayerCameraPos(i, RL_CameraPos[0], RL_CameraPos[1], RL_CameraPos[2]);
    GetDistanceFromPointToLine(RL_Distance, RL_CameraVectors[0], RL_CameraVectors[1], RL_CameraVectors[2], RL_CameraPos[0], RL_CameraPos[1], RL_CameraPos[2], X,    Y,    Z); // this is the point where you insert your coords
    if(RL_Distance < 1.5)// YOUR RADIUS HERE
     // code if shot
  9. Ballu Miaa
    16/01/2013 07:32 AM
    Ballu Miaa
    Ayo wups wassup bro i have a question. Just like you created OPSP. Is it possible to create OnPlayerShootPos(playerid , x , y, z)? This will return by reference these three values (x,y,z) , These x , y, z is the position where the player is currently shooting. Possible do you think so?

    Will wait for your reply. Happy New Year bro!
  10. wups
    26/11/2012 11:28 AM
    Thanks for noticing. The moderator replied to me, that cheat names were constantly being posted in that thread. Why can't they just disallow cheat names, and warn the people...


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  • Last Activity: 07/06/2016 02:58 PM
  • Join Date: 23/04/2010


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