SA-MP Forums

Go Back   SA-MP Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.02 seconds.
Search: Posts Made By: Crayder
Forum: General 18/06/2018, 01:39 PM
Replies: 52
Views: 4,467
Posted By Crayder
Re: Should admins be able to see /PM's between players?

Personal messages should NOT be accessible by just any admins. They can be logged for administrative purposes, but if you are going to do so players need to be warned for privacy purposes (i.e....
Forum: Tools and Files 26/05/2018, 10:36 PM
Replies: 130
Views: 27,752
Posted By Crayder
Re: ExtremeStudio - The Best SAMP IDE

WHOOOOOO! Can't wait to see it come together bro!
Forum: Includes 30/04/2018, 06:38 PM
Replies: 816
Views: 122,032
Posted By Crayder
Re: weapon-config.inc - Damage system with many features

A year ago? https://github.com/oscar-broman/samp-weapon-config/commit/ec11899c4795347cafcedb92f6005fbde1a1de35

That was March 7th, 2018. So not a year, not half a year, not even a quarter of a...
Forum: Everything and Nothing 30/04/2018, 06:15 PM
Replies: 20
Views: 1,539
Posted By Crayder
Re: SAMP is still Alive?

Why the fuck are people still saying 0.3.8 was canceled... -.-
For the hundredth time, IT WASN'T CANCELED, IT WAS BRANCHED OFF TO 0.3.7DL.

Thanks.
Forum: Includes 29/04/2018, 09:48 PM
Replies: 816
Views: 122,032
Posted By Crayder
Re: weapon-config.inc - Damage system with many features

Does this f0Re3t guy even have permission to act like he's the new owner of this? Creating a fork and keeping that updated is perfectly fine, but he's literally here telling everyone to go to his...
Forum: Maps 29/04/2018, 09:42 PM
Replies: 25
Views: 16,050
Posted By Crayder
Re: Blocking Garages Realistically (well, something like that)/

Well sir ya see, the post before was LESS THAN A YEAR AGO!!?!?! So no, he didn't "BUMP A 3 YEAR OLD THREAD!?"

@Dice_ - Yes, it IS possible, I'd just need to make the objects player objects and add...
Forum: Filterscripts 19/04/2018, 04:42 AM
Replies: 594
Views: 140,551
Posted By Crayder
Re: Texture Studio - Texture your maps

I'm on my phone so I'm just going to type this here for now, since so many people are still messaging me (sorry to the people), THIS IS TO ALL OF THOSE HAVING PROBLEMS WITH THE LATEST RELEASE. The...
Forum: Plugin Development 11/04/2018, 04:17 PM
Replies: 499
Views: 91,710
Posted By Crayder
Re: ColAndreas - Collision Detection

There's no problem with these lines, are you sure it's not something else causing this? Like... Is that even the only warning?
Forum: SA-MP 0.3.DL 11/04/2018, 04:11 PM
Replies: 7
Views: 847
Posted By Crayder
Re: .COL

For the record, that's not what happens... The object's collision and textures are all from YOUR object. Certain flags and stuff are applied from the base object.
Forum: Includes 31/03/2018, 01:08 PM
Replies: 164
[Include] 3DTryg Functions
Views: 37,103
Posted By Crayder
Re: 3DTryg Functions

No, you don't.
Forum: Tutorials 07/03/2018, 11:02 AM
Replies: 17
Views: 2,672
Posted By Crayder
Re: Using PawnCMD Command Processor

Your reply was just as invalid, definition is no better than a constant in this case. The only difference is the compiler replaces definitions, and since this is just a useless integer that doesn't...
Forum: Tutorials 06/03/2018, 01:20 AM
Replies: 17
Views: 2,672
Posted By Crayder
Re: Using PawnCMD Command Processor

No, it shouldn't be that either. It should be shown as bits because that's the whole point of the feature...
If you define them as integers like that ("1") then you won't be able set multiple...
Forum: Tutorials 04/03/2018, 10:26 PM
Replies: 17
Views: 2,672
Posted By Crayder
Re: Using PawnCMD Command Processor

You didn't explain flags very well at all... Do the enumeration like Logic_ said or search the Pawn.CMD thread for my replies to see how to use them in depth.

The whole point of flags is detecting...
Forum: Includes 25/02/2018, 02:09 PM
Replies: 21
[Include] Maze Generator
Views: 3,094
Posted By Crayder
Re: Maze Generator

Well, if you recall correctly, that's how I did it when we were making this originally years ago.
Forum: Includes 25/02/2018, 05:20 AM
Replies: 21
[Include] Maze Generator
Views: 3,094
Posted By Crayder
Re: Maze Generator

Yeah, and we also need to prevent infinite loops when putting models in before radius and stuff xD
Forum: Scripting Help 24/02/2018, 07:36 AM
Replies: 9
Views: 1,310
Posted By Crayder
Re: (280) : error 018: initialization data exceeds declared size

Can you plz with my code? (line 20)

#include <a_samp>
#include <core>
#include <float>

new glob0[500];

new Text:glob7D0[500];
Forum: Includes 24/02/2018, 07:23 AM
Replies: 21
[Include] Maze Generator
Views: 3,094
Posted By Crayder
Re: Maze Generator

Question, do you use the latest versions of TS?
Forum: Filterscripts 22/02/2018, 12:40 PM
Replies: 594
Views: 140,551
Posted By Crayder
Re: Texture Studio - Texture your maps

That's already done, it's /note
You can also view the notes on the 3D text using /edittext3d!

And thanks for the suggestions, I'll check /tcar.
Forum: Screenshots and Videos 21/02/2018, 04:24 AM
Replies: 35
Views: 2,252
Posted By Crayder
Re: Building System

This is awesome! I am in the process of making a building system like this for Texture Studio, but it's more like Fortnite's building system. I'd love to see how this is going!
Forum: Filterscripts 20/02/2018, 02:11 AM
Replies: 594
Views: 140,551
Posted By Crayder
Re: Texture Studio - Texture your maps

Texture Studio 1.9d

- Basic texture importing support. Works flawlessly for TS maps, may not for other maps. It applies textures to the last object created specifically and only if the variable...
Forum: Filterscripts 19/02/2018, 10:46 PM
Replies: 594
Views: 140,551
Posted By Crayder
Re: Texture Studio - Texture your maps

We could just add it to TS though, we could simply make it work with TS export code to begin with, then move on to supporting other material code.

EDIT: (Mission Started)
Forum: Filterscripts 17/02/2018, 08:54 PM
Replies: 594
Views: 140,551
Posted By Crayder
Re: Texture Studio - Texture your maps

Currently TS does not support importing textures, just the objects.
Forum: SA-MP 0.3.DL 16/02/2018, 07:44 PM
Replies: 4
Views: 925
Posted By Crayder
Re: Texture Studio - Basic Mapping Models

Yes! So this also includes textures. All of TS's custom textures would be stored in one TXD, which would be used by these objects so you could use any of them to access the textures.
Forum: Scripting Help 16/02/2018, 07:14 PM
Replies: 3
Views: 124
Posted By Crayder
Re: How to do this command (+REP)?

First off, you're over complicating everything... lol

#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))

new BreakCD[MAX_PLAYERS], bool:CanSuperBreak[MAX_PLAYERS];
...
Forum: Scripting Help 16/02/2018, 07:00 PM
Replies: 2
Views: 115
Posted By Crayder
Re: A question about OnPlayerUpdate

You should update the textdraws in OnPlayerDamage, OnPlayerDeath, and a ~150ms timer to account for any other occurrences. OnPlayerUpdate would be fine for a small thing like this, but things add up...
Showing results 1 to 25 of 500

 

All times are GMT. The time now is 08:30 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.