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Search: Posts Made By: Infamous
Forum: Maps 27/04/2016, 12:11 AM
Replies: 25
Views: 2,894
Posted By Infamous
Forum: General 24/04/2016, 01:08 AM
Replies: 3,043
Views: 401,147
Posted By Infamous
Re: Suggestions for future SA:MP updates

I am fully aware that my radar is not the circle that we are all used to however I was wise enough to check on both types before posting here and the issue persists. I am suggesting a zoom function...
Forum: General 23/04/2016, 01:29 PM
Replies: 3,043
Views: 401,147
Posted By Infamous
Re: Suggestions for future SA:MP updates

Would be nice if we from a servers point of view could zoom in on the players mini-map.


Below is an example of a mapped interior which looks tiny;
http://i.imgur.com/u3TajSl.png
Forum: Scripting Help 31/03/2016, 02:54 AM
Replies: 4
Views: 268
Posted By Infamous
Re: Sound ID for bullet fire.

I don't think those sounds are available to us as of now, on one of my older scripts I used this sound if it helps at all;

1135
Forum: Screenshots and Videos 30/03/2016, 01:00 PM
Replies: 11
Views: 860
Posted By Infamous
Re: GTA United Roleplay's March showcase.

Not a fan of rp but your projects always impress, good work mate.
Forum: Discussion 29/03/2016, 10:43 PM
Replies: 5
Views: 603
Posted By Infamous
Re: Menu Systems

Well it does shift a bit with really low resolutions but seeing as it's readable and functional still, I haven't applied a fix just yet. The only thing that bothers me is the colouring seems a bit...
Forum: Discussion 29/03/2016, 11:09 AM
Replies: 5
Views: 603
Posted By Infamous
Re: Menu Systems

Here is the current menu we are using on our mini-games server;

http://i.imgur.com/tEFgeoR.png

Still a work in progress but it makes voting on different maps/modes very easy
Forum: Scripting Help 24/03/2016, 09:24 AM
Replies: 4
Views: 168
Posted By Infamous
Re: Kick

I don't see why you would ever need to kill the timer just before your kick is processed. If you had some cause to not kick them after a command was typed you would just need to exit the command...
Forum: Everything and Nothing 13/03/2016, 06:34 AM
Replies: 50
Views: 5,154
Posted By Infamous
Re: Emmet_ Gone Forever

Another one bites the dust.. take care pal.
Forum: Scripting Help 28/02/2016, 07:12 AM
Replies: 2
Views: 212
Posted By Infamous
Re: help with KEY_UP?

Add a var under onplayerupdate that utilizes a timer of how ever many seconds you think best so the code is only fired once every so many seconds?
Forum: Client Support 28/12/2015, 08:05 PM
Replies: 121
Views: 25,404
Posted By Infamous
Re: SA-MP 0.3.7 Client - Internet list

I hope this issue gets a fix soon.
Forum: Screenshots and Videos 09/12/2015, 01:36 PM
Replies: 6
Views: 1,027
Posted By Infamous
Re: Mansion exterior [for RP server]

It looks really good, you havn't gone overboard like many other mappers and the attention to detail is very nice.
Forum: General 29/11/2015, 08:48 AM
Replies: 3,043
Views: 401,147
Posted By Infamous
Re: Suggestions for future SA:MP updates

Basically you just weren't 'glued' to the object/vehicle so you had no real way of staying on said object/vehicle when it was moving. (Try placing a vehicle on another moving vehicle and you will see...
Forum: General 27/11/2015, 09:59 AM
Replies: 3,043
Views: 401,147
Posted By Infamous
Re: Suggestions for future SA:MP updates

It would just act as it did before object/vehicle surfing was added, the reason I want this is to prevent players sticking to moving objects. I'm sure having the option to disable vehicle surfing...
Forum: General 27/11/2015, 08:29 AM
Replies: 3,043
Views: 401,147
Posted By Infamous
Re: Suggestions for future SA:MP updates

DisablePlayerSurfing(playerid, type, disable);
Forum: General 12/11/2015, 11:23 PM
Replies: 3,043
Views: 401,147
Posted By Infamous
Re: Suggestions for future SA:MP updates

Add key detection for zooming in and out, would be nice for making custom sightings.
Forum: General 03/11/2015, 02:34 PM
Replies: 3,043
Views: 401,147
Posted By Infamous
Re: Suggestions for future SA:MP updates

Remove the players ability to force class selection by pressing F4. If we want them to go to class selection we can give them a simple command to do so.
Forum: General 30/05/2015, 11:57 PM
Replies: 3,043
Views: 401,147
Posted By Infamous
Re: Suggestions for future SA:MP updates

A restore function for RemoveBuildingForPlayer.

Also if RemoveBuildingForPlayer was restricted to remove default GTA objects only that would be handy.
Forum: Screenshots and Videos 23/05/2015, 12:13 PM
Replies: 6
Views: 721
Posted By Infamous
Re: My AZ car cable

Looks good although cable cars don't typically travel at an angle.
Forum: General 20/05/2015, 06:50 AM
Replies: 3,043
Views: 401,147
Posted By Infamous
Re: Suggestions for future SA:MP updates

First person camera option as creating it with PAWN is near impossible to get decent results.
Forum: General 17/05/2015, 09:14 AM
Replies: 3,043
Views: 401,147
Posted By Infamous
Re: Suggestions for future SA:MP updates

Remove the army skins camo hat so that we can use other objects (helmets etc) and add the camo texture to one of the hat objects. (I don't think there is a camo texture that matches the army skin...
Forum: Scripting Help 12/05/2015, 07:34 AM
Replies: 4
Views: 276
Posted By Infamous
Re: Mysql Saving issue

I'm not great with MySQL but seeing as you're online and waiting i'll give it a go. Try this;


new str[700];
mysql_format(mysql, str, sizeof(str), "UPDATE `users` SET Name = '%s', IP = '%s',...
Forum: General 08/05/2015, 05:02 AM
Replies: 3,043
Views: 401,147
Posted By Infamous
Re: Suggestions for future SA:MP updates

Re-Add player objective markers.
Forum: Maps 01/05/2015, 05:38 AM
Replies: 2
Views: 1,131
Posted By Infamous
Re: Yet another fire house [Los Santos] v1.0

Looks good, you should slightly adjust the floor though to stop the glitchy effect.

I also think you should add some signage on the exterior.
Forum: News and Updates 01/05/2015, 05:08 AM
Replies: 372
Views: 109,948
Posted By Infamous
Re: SA-MP 0.3.7 is released!

Thanks for this, great work SA-MP team!
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