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Search: Posts Made By: _DoLpHiN_
Forum: Plugin Development 26/07/2015, 01:40 PM
Replies: 379
Views: 55,783
Posted By _DoLpHiN_
Re: SampSharp - Write gamemodes in .NET

Hi, I was looking through your source code, but not found use TextAttribute, i think you created it for using in /pm text, or something like this.


DetectedCommand.cs
if (type == typeof (int))...
Forum: Plugin Development 27/02/2015, 11:19 AM
Replies: 379
Views: 55,783
Posted By _DoLpHiN_
Re: SampSharp - Write gamemodes in .NET

Yes, it's a looks better.

How correctly get next connected player, or first player if next player does not exists? I think maybe use like this:

Player player = Player.All.FirstOrDefault(x =>...
Forum: Plugin Development 27/02/2015, 09:48 AM
Replies: 379
Views: 55,783
Posted By _DoLpHiN_
Post Re: SampSharp - Write gamemodes in .NET

Thanks. Can i use commands in Player.cs? Like that:

Player.cs

[Command("hi")]
public void hi()
{
SendClientMessageToAll(SampSharp.GameMode.SAMP.Color.Red, "Player {0} say hi!",...
Forum: Plugin Development 25/02/2015, 08:37 PM
Replies: 379
Views: 55,783
Posted By _DoLpHiN_
Re: SampSharp - Write gamemodes in .NET

Hi. Good work.
I want to create a pickup that can be pick up in the vehicle, and respawn it after a specified period of time.
Standard pickups are not suitable, as they can not be "in air", they...
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