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Search: Posts Made By: Kalcor
Forum: 0.3.8 RC Scripting 13/12/2017, 08:24 PM
Replies: 82
Views: 15,168
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

In blender, you should do Object > Apply > Rotation & Scale once you are finished making changes.

It might be a problem with the export script which could be fixed. The first mesh is exported as...
Forum: 0.3.8 RC Scripting 13/12/2017, 05:02 PM
Replies: 82
Views: 15,168
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

You need to apply a texture before you can export.
Forum: 0.3.8 RC Scripting 12/12/2017, 08:32 PM
Replies: 5
Views: 365
Posted By Kalcor
Re: What is the message? [Server timer wrapped]

Just ignore it. It's there to check for any strangeness with camera interpolation (InterpolateCameraPos/AttachPlayerCameraToObject) when the server timer value grows too large. The message will be...
Forum: 0.3.8 RC Scripting 11/12/2017, 09:04 PM
Replies: 767
Views: 224,484
Posted By Kalcor
Re: SA-MP 0.3.8 RC4-2

It hasn't been tested properly. I'm the only person to test it.



Not sure. I guess a moderator thought the model was taken from another game or something. If I'm doing anything related to...
Forum: 0.3.8 RC Scripting 10/12/2017, 11:09 PM
Replies: 6
Views: 434
Posted By Kalcor
Re: Problems with the object

I would guess that you have aligned the texture using UV scaling (Texture > Mapping > Size) and the UV scale does not export. You'll have to fix the scaling by resetting the texture sizes to 1.0 and...
Forum: 0.3.8 RC Scripting 10/12/2017, 03:49 PM
Replies: 6
Views: 434
Posted By Kalcor
Re: Problems with the object

Move the object to the ground in blender.

Object > Apply > Rotation
Object > Apply > Scale

Then export again, redo the col.
Forum: 0.3.8 RC Scripting 10/12/2017, 02:09 PM
Replies: 4
Views: 305
Posted By Kalcor
Re: Could not validate 44009

You need to post the error code
Forum: 0.3.8 RC Scripting 10/12/2017, 09:54 AM
Replies: 767
Views: 224,484
Posted By Kalcor
Re: SA-MP 0.3.8 RC4-1

There's a /hudscalefix client command which undoes the changes. It doesn't save yet though.
Forum: 0.3.8 RC Scripting 10/12/2017, 08:49 AM
Replies: 4
Views: 399
Posted By Kalcor
Re: %100 Model, Texture Downloading Crash Problem

The crash info wasn't helpful. It only gave information about a crash inside the crash handler.

You'll need to provide more information, like what's working, what's not working etc. If you have...
Forum: 0.3.8 RC Scripting 10/12/2017, 08:36 AM
Replies: 4
Views: 305
Posted By Kalcor
Forum: 0.3.8 RC Scripting 06/12/2017, 12:50 PM
Replies: 76
Views: 15,505
Posted By Kalcor
Re: kdff gui (v0.1.1)

What are you using to create the dff? Error 7 is a general error, it can't find anywhere in the dff to attach the col.



SA-MP only supports a dff with a single geometry. There are very few...
Forum: 0.3.8 RC Scripting 06/12/2017, 05:25 AM
Replies: 2
Views: 294
Posted By Kalcor
Re: Mass importing to Blender or another way to make the .dff work?

I think the answer is no. You have to process them one by one. You could write a batch script/command line script to have kdff console spit out a bunch of .col files, but only the gui version has the...
Forum: 0.3.8 RC Scripting 05/12/2017, 08:27 AM
Replies: 767
Views: 224,484
Posted By Kalcor
Re: SA-MP 0.3.8 RC4-1

Virus scanners have generated 100's of false postives for SA-MP over the years and I've stopped caring. There is nothing I can do about it.

edit:

RC4-1 client installer...
Forum: 0.3.8 RC Scripting 05/12/2017, 06:51 AM
Replies: 767
Views: 224,484
Posted By Kalcor
Re: SA-MP 0.3.8 RC4-1

What do you mean by client? The installer or samp.exe?

This threat detection is a heuristic cloud protection rule that protects against new and emerging malware threats.

Heuristics are a...
Forum: 0.3.8 RC Scripting 05/12/2017, 06:36 AM
Replies: 767
Views: 224,484
Posted By Kalcor
Re: SA-MP 0.3.8 RC4-1

The better question is what are you sending your players that requires 6000 acks a second? You're flooding them with messages.
Forum: 0.3.8 RC Scripting 05/12/2017, 06:27 AM
Replies: 2
Views: 262
Posted By Kalcor
Re: How to repair [warning] Could not validate?

You had a +14 error which is the frame list section, and the error is most likely because you used a frame 'name' (maybe model name/object name) which is larger than the game's buffer (>=24).
Forum: 0.3.8 RC Scripting 04/12/2017, 02:19 PM
Replies: 5
Views: 761
Posted By Kalcor
Re: Tried RC4 with the new redirect stuff and this happened

You're meant to return 0 after calling RedirectDownload(). The RC4-1 server will fix it for you since it knows you called RedirectDownload().
Forum: 0.3.8 RC Scripting 03/12/2017, 04:27 PM
Replies: 7
Views: 702
Posted By Kalcor
Re: Issue with downloads and servers with Load Balancing IPs/Dynamic DNS

My thought was that most regular players would add the server to their favorites by hostname and the files would be stored under the hostname folder, not IP address. But honestly, I haven't tested it...
Forum: 0.3.8 RC Scripting 03/12/2017, 02:31 PM
Replies: 9
Views: 523
Posted By Kalcor
Re: Adding a new texture

You're in edit mode. Press Tab to go back to object mode then the Object menu will appear.
Forum: 0.3.8 RC Scripting 03/12/2017, 02:02 PM
Replies: 9
Views: 523
Posted By Kalcor
Re: Adding a new texture

When you're happy with scale and rotation changes to an object, you should use menu > Object > Apply > Rotation & Scale
Forum: 0.3.8 RC Scripting 03/12/2017, 11:27 AM
Replies: 9
Views: 523
Posted By Kalcor
Re: Adding a new texture

There's a mistake in my tutorial. The ponz blender export plugin doesn't seem to use the material name, but the file name of the image. So you should make sure the material 'name' in the txd is set...
Forum: 0.3.8 RC Scripting 03/12/2017, 09:01 AM
Replies: 9
Views: 523
Posted By Kalcor
Re: Adding a new texture

You open TXD Workshop, create a File > new image (32 bit). Import your png/bmp. Change the Image 'Name' to the filename minus the .png/.bmp. Set as compressed, then Ok > Save TXD.
Forum: 0.3.8 RC Scripting 03/12/2017, 07:56 AM
Replies: 4
Views: 259
Posted By Kalcor
Re: Blender to game problem

I'm not sure what the problem is. You can try Object > Apply > Scale in blender. Apart from that you could zip up the files and attach them to a post here.
Forum: 0.3.8 RC Scripting 03/12/2017, 07:45 AM
Replies: 4
Views: 259
Posted By Kalcor
Re: Blender to game problem

What's the size of it (radius) when you load it in kdff? The game has col limits of 256 units.
Forum: 0.3.8 RC Scripting 29/11/2017, 10:00 AM
Replies: 767
Views: 224,484
Posted By Kalcor
Re: SA-MP 0.3.8 RC3-4

There are client mods that alter the same memory addresses that SA-MP does
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