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Search: Posts Made By: Spmn
Forum: Discussion 26/07/2018, 11:35 PM
Replies: 778
Views: 149,741
Posted By Spmn
Forum: SA-MP 0.3.DL 20/07/2018, 10:02 PM
Replies: 2
Views: 339
Posted By Spmn
Re: PutPlayerInVehicle Problem

http://forum.sa-mp.com/showthread.php?t=645254
http://forum.sa-mp.com/showthread.php?t=645438
Forum: General 29/06/2018, 06:48 PM
Replies: 4
Views: 479
Posted By Spmn
Re: QUERY

Not possible* unless the server you play on allows players to increase/decrease the nametags draw distance using a command or any other interface.

*possible = no hax
Forum: Scripting Help 26/06/2018, 12:46 PM
Replies: 31
Views: 814
Posted By Spmn
Re: String lenght is too high

However, dialogs can only show 4096 characters at most.
Forum: Includes 18/06/2018, 08:01 PM
Replies: 7
Views: 1,021
Posted By Spmn
Re: SweeperPP | Turn On Sweper Car Brushes!

You should hook DestroyVehicle too.
Forum: Bug Reports 18/06/2018, 09:45 AM
Replies: 17
Views: 1,327
Posted By Spmn
Forum: Plugin Development 02/06/2018, 04:27 PM
Replies: 38
Views: 9,853
Posted By Spmn
Re: SATTP - SA:MP Embedded Web server

I'm sure that the bug lies in the original code since the plugin gets loaded and then crashes while initializing the webserver.
Also, the linux build loads without errors, so my guess is that these...
Forum: Plugin Development 02/06/2018, 01:28 PM
Replies: 38
Views: 9,853
Posted By Spmn
Re: SATTP - SA:MP Embedded Web server

Here is a version of this plugin with sampgdk dependency removed: https://mega.nz/#!uIZRxICL!mBb-QkqYy-WyB6o5axWFmEQ9u68ZgdT-oncSBnFd6cE

Sorry, but I couldn't be bothered to host a github repo.
Forum: Server Support 31/05/2018, 06:26 PM
Replies: 6
Views: 639
Posted By Spmn
Re: Server doesn't appear on Internet tab

It might take a while until a new server gets registered on the masterlist. Wait 24h at least.
Forum: Plugin Development 31/05/2018, 03:43 PM
Replies: 202
[Plugin] Pawn.RakNet
Views: 64,419
Posted By Spmn
Re: Pawn.RakNet

Text length can't be uint8. Most likely it's uint16.
Forum: Bug Reports 16/05/2018, 04:53 PM
Replies: 4
Views: 1,201
Posted By Spmn
Re: GetActorPos is not working or updating!

The real bug is that actors aren't properly frozen on clients' screens and therefore they can be pushed away from their original position until they are restreamed or SetActorPos is used.
Forum: Plugin Development 29/04/2018, 09:29 PM
Replies: 1,772
Views: 266,688
Posted By Spmn
Re: YSF - kurta999's version

SetServerRuleFlags("version", CON_VARFLAG_RULE);
SetServerRule("version", "0.4");
Forum: Plugin Development 29/04/2018, 11:52 AM
Replies: 1,772
Views: 266,688
Posted By Spmn
Re: YSF - kurta999's version

Remove readonly flag from "version" rule and then you should be able to change it.
Forum: Server Support 28/04/2018, 03:15 PM
Replies: 22
Views: 5,089
Posted By Spmn
Re: SA:MP Exploit?/Freeze problem/Flood?/Ghost Bug

That bug was most likely addressed back in 0.3z in the sa-mp raknet code. (see messageholelimit and ackslimit cvars; iirc there's a post by kalcor explaining them)
However, the said exploit makes...
Forum: Scripting Help 17/04/2018, 08:57 AM
Replies: 8
Views: 263
Posted By Spmn
Re: I need your opinion

When I connect to a server, I expect it to be very straightforward and intuitive/easy to interact with. That textdraw click is pointless in this context and adds 1 unnecessary step to the login...
Forum: Plugin Development 14/04/2018, 12:09 PM
Replies: 202
[Plugin] Pawn.RakNet
Views: 64,419
Posted By Spmn
Re: Pawn.RakNet

Reverse SA-MP server or look into other projects(or leaks) that already did that.
Forum: Discussion 10/03/2018, 07:32 PM
Replies: 11
Views: 2,396
Posted By Spmn
Re: About string size cell numbers.

CPU will be fine tho.
Forum: Plugin Development 26/02/2018, 06:47 PM
Replies: 202
[Plugin] Pawn.RakNet
Views: 64,419
Posted By Spmn
Re: Pawn.RakNet

`uselos` type is `byte`, so you have to parse it as `PR_UINT8`.

LE: I don't get why don't you simply hook `Create(Player)3DTextLabel` function instead of going so lowlevel.
Forum: Plugin Development 17/02/2018, 02:20 PM
Replies: 202
[Plugin] Pawn.RakNet
Views: 64,419
Posted By Spmn
Re: Pawn.RakNet

SetPlayerDisableKeysSync(playerid, (KEY_FIRE & KEY_SPRINT & KEY_CROUCH));
I'm pretty sure you wanted to type OR instead of AND
Forum: Includes 26/01/2018, 10:29 PM
Replies: 25
Views: 4,564
Posted By Spmn
Re: actor_plus Useful functions/callbacks for actors

https://github.com/Dayrion/actor_plus/blob/master/actor_plus.inc#L24
this will trigger an error while compiling with default pawncc since #warning is a zeex compiler directive
Forum: Discussion 23/01/2018, 08:21 PM
Replies: 778
Views: 149,741
Posted By Spmn
Re: Today I learned - Share your newly found knowledge!

You should never append to (or even edit) string literals. You will go out of bounds and most likely rewrite other literals.
Forum: Server Support 09/12/2017, 07:48 PM
Replies: 7
Views: 1,238
Posted By Spmn
Re: Problem Internet Tab /Sacnr Monitor

SACNR list isn't maintained by SA-MP team. Post on their forums: https://forum.sacnr.com/forums/46-SACNR-Monitor
Forum: Server Support 19/11/2017, 11:38 AM
Replies: 7
Views: 538
Posted By Spmn
Re: SQL Injection.

You're mixing SA-MP PAWN and C.
SA-MP format() introduces %q specifier which escapes strings using sqlite engine.
Also, there is mysql_format() where you can actually use %e as pointed before.
...
Forum: SA-MP 0.3.DL 05/11/2017, 03:30 PM
Replies: 433
Views: 48,083
Posted By Spmn
Re: Suggestions for 0.3.8

Don't be immature, it's just a suggestion.

Cache folder can grow up in size very quickly, especially if I join multiple servers with artwork=1. Some users (me included) would like to keep system...
Forum: SA-MP 0.3.DL 05/11/2017, 02:36 PM
Replies: 433
Views: 48,083
Posted By Spmn
Re: Suggestions for 0.3.8

Selectable cache (and? screens) folder.
I wouldn't like my system partition polluted with random and potentially big mod files from dodgy servers.
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