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Search: Posts Made By: Abagail
Forum: Scripting Help 28/06/2018, 05:10 PM
Replies: 3
Views: 109
Posted By Abagail
Re: No Active Cache

The error is right on point, there is no cache active because it isn't forwarded to a callback. mysql_pquery uses threading, which means a separate callback should be used for handling results.
...
Forum: Scripting Help 29/04/2018, 02:52 PM
Replies: 2
Views: 76
Posted By Abagail
Re: Wont Drop Weapon

There are many things wrong with this:

You're looping through all weapon slots. Do you want to drop all of them?
You're defining new variables every loop, this is bad practice. Declare them...
Forum: Scripting Help 07/04/2018, 09:31 PM
Replies: 5
Views: 159
Posted By Abagail
Re: Password Wrong DINI

So you don't even bother applying basic security measure to outdated account files? You just leave it out there in plaintext?
Forum: Bug Reports 07/04/2018, 07:11 PM
Replies: 4
Views: 3,171
Posted By Abagail
Re: Move actors using animations

Actors aren't meant to walk, so position changes not pushed (i.e: SetActorPos) won't be synced, your client is the only one who sees the actor moving. The server has no idea they're using an...
Forum: Includes 02/04/2018, 02:14 AM
Replies: 39
Views: 2,292
Posted By Abagail
Re: [UNIQUE] and [DYNAMIC] DINI Database Management System

Using this right now. Looking to hire you ASAP. 10/10.
Forum: Scripting Help 31/03/2018, 06:25 AM
Replies: 6
Views: 300
Posted By Abagail
Re: San Fierro Trolley car

I don't know, you can try spawning a trolly model (use AddStaticVehicle) with the position near one of those rails. As I mentioned, trains are coded to spawn on the nearest track. See if that works,...
Forum: Scripting Help 31/03/2018, 01:49 AM
Replies: 6
Views: 300
Posted By Abagail
Re: San Fierro Trolley car

Trains on SA-MP 0.3 are dependent on tracks, and I don't think the mid-road rails are enabled, making this sadly impossible without client modification/something such as SAMP+ (it doesn't have this...
Forum: Scripting Help 30/03/2018, 06:23 AM
Replies: 5
Views: 174
Posted By Abagail
Re: /ipcheck problem [help me]

Problem is it checks if you're ABOVE that level, rather than below it. Also randomly spitting out code isn't helping somebody in a Scripting Help section, even if it worked. Go over why it doesn't...
Forum: Includes 28/03/2018, 12:59 AM
Replies: 12
Views: 1,560
Posted By Abagail
Re: OnPlayerClickPlayer (Extended)

Interesting concept. Really interesting.
Forum: Tools and Files 21/03/2018, 05:54 PM
Replies: 28
Views: 5,028
Posted By Abagail
Re: SAMPLauncherNET - A launcher for San Andreas Multiplayer

Seems cool, some things:

Not sure if it meets your goals/mission, but maybe optional chatlog saving? Multiple other clients have it, would also be a welcome addition.
Introduce an option to...
Forum: Scripting Help 17/03/2018, 05:38 PM
Replies: 1
Views: 93
Posted By Abagail
Re: Textdraws or blank pages ?

You can use sprites within a TextDraw to show a custom texture from 0.3.DL. See:
http://forum.sa-mp.com/showthread.php?p=3995635
Forum: Scripting Help 17/03/2018, 05:48 AM
Replies: 3
Views: 253
Posted By Abagail
Re: SA-MP Admin Tools Android 8.0

This isn't a support forum for that app and it isn't official nor is it endorsed by the SA-MP Team. You will need to post on its thread (if it has one) or contact the apps developer directly.
Forum: Scripting Help 17/03/2018, 05:45 AM
Replies: 2
Views: 87
Posted By Abagail
Re: Crash

For more detailed reporting, you can #include crashdetect while compiling and also compile with the -d3 flag. Regardless, your issue is this:
(65535, 2500)

65535 is the definition for...
Forum: Scripting Help 08/03/2018, 05:16 AM
Replies: 5
Views: 138
Posted By Abagail
Re: Cuffs problem

It is completely unrelated. You are missing yom_buttons.inc, you can try googling it. It's used within NG:RP and similar scripts.
Forum: Scripting Help 08/03/2018, 03:52 AM
Replies: 5
Views: 138
Posted By Abagail
Re: Cuffs problem

cuffs.inc is not compiled alone, it is not built for plug and play but for your script (although it works across scripts since it uses pvars). Include it and use the SetPlayerCuffed function in your...
Forum: Scripting Help 02/03/2018, 04:27 AM
Replies: 6
Views: 184
Posted By Abagail
Re: Is this possible?

Touching on this, what this actually does is directly call OnPlayerCommandText. This is then handled by the script accordingly from there, either inline or forwarded to something such as zmcd....
Forum: Scripting Help 23/02/2018, 09:35 PM
Replies: 2
Views: 99
Posted By Abagail
Re: Pickup does not appear when far away in the sea

Is a GTA/client limitation outside of normal map boundaries IIRC.

http://forum.sa-mp.com/showthread.php?t=646954
Forum: Server Support 18/02/2018, 02:44 AM
Replies: 7
Views: 424
Posted By Abagail
Re: Problem with my server's CPU Usage.

Who says ~50 CPU usage is a bad thing, and why are you concerned about it? I hate to be that guy, but you should not expect good performance with "free ultra-h server".
Forum: Includes 17/02/2018, 04:05 PM
Replies: 4
[Include] GetObjectOffset!
Views: 663
Posted By Abagail
Re: GetObjectOffset!

Thank you, I will update this sometime soon to support both methods.
Forum: Scripting Help 17/02/2018, 04:03 PM
Replies: 7
Views: 195
Posted By Abagail
Re: Code not loading

What is CreatePlayerLabel doing? You cannot see 3D text labels attached to yourself.
Forum: Scripting Help 15/02/2018, 09:40 PM
Replies: 2
Views: 144
Posted By Abagail
Re: Vehicles on server got mixed up with IDs

Well, what has changed since around the time this stopped working? Can you track code changes?
Forum: Scripting Help 15/02/2018, 06:53 PM
Replies: 2
Views: 149
Posted By Abagail
Re: Expression has no effect

Adding 3 like that won't do anything as a single statement, you can do:

PlayerInfo[killerid][pKills] += 3;


This adds 3 to the current value. You can also do some other operations this way.
Forum: Scripting Help 15/02/2018, 04:13 PM
Replies: 6
Views: 219
Posted By Abagail
Re: Do you know what anim is that?

It's "camcrch_cmon", under "CAMERA".
Forum: Scripting Help 13/02/2018, 05:56 PM
Replies: 9
Views: 159
Posted By Abagail
Re: What is Bether?

Just using filterscripts on their own won't cause noticeable performance loss, it depends on the code being run. If you want to be able to reload mapping/modify the mapping script in real-time, you...
Forum: Scripting Help 12/02/2018, 06:46 PM
Replies: 8
Views: 155
Posted By Abagail
Re: Is it existing?

GetPlayerIngamePlayers could be anything, the naming isn't specific at all. It could return: a string of names of connected players, connected player count, an array of player IDs connected. What are...
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