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Search: Posts Made By: Swarn
Forum: Scripting Help 17/02/2018, 05:43 PM
Replies: 17
Views: 552
Posted By Swarn
Re: Invisible problem.

Just tested 0.3.7-DL and the same problem. Looks like my script isn't compatible with 0.3.7-DL nor 0.3.8.
Forum: Scripting Help 17/02/2018, 05:28 PM
Replies: 17
Views: 552
Posted By Swarn
Re: Invisible problem.

Yes, everything is set to 0, interior and virtual world.

Switching back 0.3.7 fixes the issue. 0.3.8 causes it. Thanks Max
Forum: Scripting Help 17/02/2018, 04:42 PM
Replies: 17
Views: 552
Posted By Swarn
Re: Invisible problem.

https://www.youtube.com/watch?v=cbHTY63o6kk

Heres a video.

And I'll try 0.3.7 later.
Forum: Server Support 16/02/2018, 10:00 PM
Replies: 13,558
Views: 1,436,483
Posted By Swarn
Re: Looking for scripters/helpers? Post here!

Looking for someone who's very experienced in MYSQL.
Forum: Scripting Help 16/02/2018, 06:13 PM
Replies: 17
Views: 552
Posted By Swarn
Re: Invisible problem.

The player doesn't get desynced, no, I should of worded it better, my apologises. He gets desync tendencies. He acts out desynced. When you're desynced, every textdraw, pickup shows, but vehicles and...
Forum: Scripting Help 16/02/2018, 05:35 PM
Replies: 17
Views: 552
Posted By Swarn
Re: Invisible problem.

Debugged. World before enter is 0, world when entered is changed, then set back to 0 when /exit'd. I found that when you /enter, it sets your VW to the MYSQL business set VW, that causes the problem,...
Forum: Scripting Help 16/02/2018, 05:04 PM
Replies: 17
Views: 552
Posted By Swarn
Re: Invisible problem.

I did some finding, fixing, and I found out it causes the player to bug when entering -any- interior. The script sets their virtual world to the business' virtual world, that then causes the...
Forum: Scripting Help 16/02/2018, 04:12 PM
Replies: 17
Views: 552
Posted By Swarn
Re: Invisible problem.

I would post my code if I knew what was causing it.

The scripts runs on MYSQL, I got a feeling it's a MYSQL problem.

Teleporting to interiors, not even executing /enter command causes it.
...
Forum: Scripting Help 16/02/2018, 03:47 PM
Replies: 17
Views: 552
Posted By Swarn
Forum: Scripting Help 16/02/2018, 01:37 AM
Replies: 17
Views: 552
Posted By Swarn
Re: Invisible problem.

Changes both world and interior, then on exit, sets both back to 0. However, if you /enter and /exit quickly it avoids this problem, but if you leave a time gap, it'll occur on /exit.
Forum: Scripting Help 16/02/2018, 12:16 AM
Replies: 17
Views: 552
Posted By Swarn
Invisible problem.

The problem acts as the player is desynced but he is not. When the player enters an interior (any interior) they get put into a world where vehicles and players do not exist.
Forum: SA-MP 0.3.DL 12/02/2018, 05:39 PM
Replies: 2
Views: 472
Posted By Swarn
Re: [error] Failed to load model ID:

https://i.gyazo.com/29bb40103a9e96165874c7522fc69b8c.png
https://i.gyazo.com/5721d70d31854d9922e07bb69cc5301a.png
https://i.gyazo.com/7f7847a7dc49507d5fd921ec50270a88.png

Do you require any...
Forum: SA-MP 0.3.DL 12/02/2018, 03:56 PM
Replies: 2
Views: 472
Posted By Swarn
[error] Failed to load model ID:

My object fails to load and I don't know why. When I go to the createobject location, it's a yellow on black questionmark.
Forum: SA-MP 0.3.DL 09/02/2018, 07:08 PM
Replies: 3
Views: 354
Posted By Swarn
Re: kdff gui error.

I think it's because it's too big. That's what I assumed over thinking about it. I've ran as admin so it'll have to come down to being too big. Thanks for the reply though, much appreciated.
Forum: SA-MP 0.3.DL 09/02/2018, 05:23 PM
Replies: 3
Views: 354
Posted By Swarn
kdff gui error.

I've been working on a custom map in 3Ds Max 2010, and I was thinking it would count as one whole object, if I attached all together, so I did, exported the .dff and went to apply collision and was...
Forum: Includes 06/02/2018, 11:27 PM
Replies: 31
Views: 3,708
Posted By Swarn
Re: OnPlayerWeaponShot Bug Fix + Extended HitType

Intresting, thank you for this.
Forum: Scripting Help 22/01/2018, 02:50 PM
Replies: 7
Views: 285
Posted By Swarn
Re: Errors.

fixed.
Forum: Scripting Help 22/01/2018, 02:21 PM
Replies: 7
Views: 285
Posted By Swarn
Re: Errors.

Nothing is working. It's strange because it works perfectly in another script. I don't know if it's an include missing causing it.
Forum: Scripting Help 21/01/2018, 09:30 PM
Replies: 7
Views: 285
Posted By Swarn
Re: Errors.

stock AssignPlayerDrugs(playerid, str[])
{
new wtmp[MAX_DRUGS][64];
explode(wtmp,str,"|");
for(new z = 1; z < MAX_DRUGS; z++)
{
new wtmp2[2][64];
/*Has to be minus 1, don't touch*/...
Forum: Scripting Help 21/01/2018, 07:47 PM
Replies: 7
Views: 285
Posted By Swarn
Errors.

C:\Users\o\Desktop\BDRP TRD\gamemodes\TRD.pwn(295) : error 001: expected token: ")", but found "["
C:\Users\o\Desktop\BDRP TRD\gamemodes\TRD.pwn(295) : error 029: invalid expression, assumed zero...
Forum: Scripting Help 13/01/2018, 03:34 PM
Replies: 1
Views: 105
Posted By Swarn
If player near objectid, what objectid.

How to check if a player is near an object, and if he is, it gets the object id? How to do that? Right now I've got

GetObjectPos(item1, x, y, z);
GetObjectPos(item2, x, y, z);...
Forum: Scripting Help 16/10/2017, 08:19 AM
Replies: 5
Views: 205
Posted By Swarn
Forum: Scripting Help 16/10/2017, 08:16 AM
Replies: 5
Views: 205
Posted By Swarn
Re: OnPlayerWeaponShot vehicle ID 0 error.

Shooting the player in the vehicle
Forum: Scripting Help 16/10/2017, 07:54 AM
Replies: 5
Views: 205
Posted By Swarn
Forum: Scripting Help 15/10/2017, 06:56 PM
Replies: 5
Views: 205
Posted By Swarn
OnPlayerWeaponShot vehicle ID 0 error.

If a player, above ID 0, is in a vehicle, OnPlayerWeaponShot will be called. However, if a player is ID 0, and in a vehicle, it will not be called. Any ideas?
Showing results 1 to 25 of 111

 

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