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Search: Posts Made By: Crayder
Forum: Filterscripts 20/02/2018, 03:11 AM
Replies: 572
Views: 119,618
Posted By Crayder
Re: Texture Studio - Texture your maps

Texture Studio 1.9d

- Basic texture importing support. Works flawlessly for TS maps, may not for other maps. It applies textures to the last object created specifically and only if the variable...
Forum: Filterscripts 19/02/2018, 11:46 PM
Replies: 572
Views: 119,618
Posted By Crayder
Re: Texture Studio - Texture your maps

We could just add it to TS though, we could simply make it work with TS export code to begin with, then move on to supporting other material code.

EDIT: (Mission Started)
Forum: Filterscripts 17/02/2018, 09:54 PM
Replies: 572
Views: 119,618
Posted By Crayder
Re: Texture Studio - Texture your maps

Currently TS does not support importing textures, just the objects.
Forum: Maps 17/02/2018, 07:11 AM
Replies: 8
Views: 285
Posted By Crayder
Re: Players houses map

Umm. That's NOT a good thing...?
Forum: SA-MP 0.3.DL 16/02/2018, 08:44 PM
Replies: 4
Views: 389
Posted By Crayder
Re: Texture Studio - Basic Mapping Models

Yes! So this also includes textures. All of TS's custom textures would be stored in one TXD, which would be used by these objects so you could use any of them to access the textures.
Forum: Scripting Help 16/02/2018, 08:14 PM
Replies: 3
Views: 80
Posted By Crayder
Re: How to do this command (+REP)?

First off, you're over complicating everything... lol

#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))

new BreakCD[MAX_PLAYERS], bool:CanSuperBreak[MAX_PLAYERS];
...
Forum: Scripting Help 16/02/2018, 08:00 PM
Replies: 2
Views: 73
Posted By Crayder
Re: A question about OnPlayerUpdate

You should update the textdraws in OnPlayerDamage, OnPlayerDeath, and a ~150ms timer to account for any other occurrences. OnPlayerUpdate would be fine for a small thing like this, but things add up...
Forum: SA-MP 0.3.DL 16/02/2018, 05:00 PM
Replies: 4
Views: 389
Posted By Crayder
Lightbulb Texture Studio - Basic Mapping Models

I want to include a set of basic models in TS. This would include things such as properly sized walls, floors, spheres, planes, shapes, etc. Maybe even (for example, just an idea I came up with on...
Forum: Filterscripts 13/02/2018, 03:42 PM
Replies: 572
Views: 119,618
Posted By Crayder
Forum: Filterscripts 11/02/2018, 11:35 PM
Replies: 572
Views: 119,618
Posted By Crayder
Re: Texture Studio - Texture your maps

Perhaps you don't have the prerequisites you need? Install all of the Visual C++ redistributables since 2010 or 2012, not sure which the version of streamer in TS uses but it's always safe to install...
Forum: Filterscripts 11/02/2018, 05:59 AM
Replies: 572
Views: 119,618
Posted By Crayder
Re: Texture Studio - Texture your maps

Don't use 2.9.3, just use the one in the package.
Forum: Filterscripts 06/02/2018, 09:19 AM
Replies: 572
Views: 119,618
Posted By Crayder
Re: Texture Studio - Texture your maps

The server crashed? Are you sure it wasn't just you that crashed?

Flymode doesn't do anything that would crash the server so that wouldn't make sense, my guess is that you're talking about the...
Forum: Filterscripts 05/02/2018, 01:26 PM
Replies: 572
Views: 119,618
Posted By Crayder
Re: Texture Studio - Texture your maps

I used to map with people all the time, generally to teach people how to use TS to it's full potential, I even added commands specifically for multiple editors.
Forum: Filterscripts 25/01/2018, 05:10 AM
Replies: 572
Views: 119,618
Posted By Crayder
Re: Texture Studio - Texture your maps

When using /editobject you need to hit the save icon, NOT escape or clicking off of it, or the script will not know you're done editing.
Forum: Plugin Development 23/01/2018, 10:57 PM
Replies: 477
Views: 77,580
Posted By Crayder
Re: ColAndreas - Collision Detection

The only problem with that is we want an extremely simplified model of each vehicle... it'd be great for ContactTest!
Forum: General 22/01/2018, 03:49 AM
Replies: 11
Views: 1,010
Posted By Crayder
Re: random numbers

Well fella's, PAWN's random source code is all over GitHub. In fact I even converted it to PAWN (https://github.com/Crayder/Seeded-Random/blob/master/corerandom.inc). You could easily add another...
Forum: Maps 19/01/2018, 06:44 AM
Replies: 15
Views: 1,501
Posted By Crayder
Re: Mining Village - Speed Mapping

That would be amazing! If you need help with this, I can basically tell you everything about every feature. We could collaborate on an entire tutorial library.
Forum: Maps 18/01/2018, 10:30 AM
Replies: 15
Views: 1,501
Posted By Crayder
Re: Mining Village - Speed Mapping

This is great! And I agree with Pottus, I'd like to mention your videos on the TS thread if you don't mind.

Also, you should check out the latest TS features, there was a lot of instances in this...
Forum: SA-MP 0.3.DL 16/01/2018, 09:27 AM
Replies: 59
Views: 5,583
Posted By Crayder
Re: WE WANT 0.3.8 BACK!

Y'all are literally ranting about nothing. The 0.3.8 RC is practically just being renamed. It was never official! It was a release candidate. Stop complaining about nothing. xD
Forum: Filterscripts 08/01/2018, 02:15 AM
Replies: 572
Views: 119,618
Posted By Crayder
Re: Texture Studio - Texture your maps

There is no difference between the two version that would cause it to crash from what I can tell, and neither crash for me. Do you have any mods installed that could possibly cause this?
Forum: Filterscripts 07/01/2018, 09:53 AM
Replies: 572
Views: 119,618
Posted By Crayder
Re: Texture Studio - Texture your maps

Yeah from what I can tell he's running the exact version I have since he has the commands printing and that was my last commit. And all I can see is that he ran the /flymode command last. It doesn't...
Forum: Filterscripts 03/01/2018, 08:30 AM
Replies: 572
Views: 119,618
Posted By Crayder
Re: Texture Studio - Texture your maps

https://github.com/Pottus/Texture-Studio#texture-viewer
Forum: Includes 20/12/2017, 11:47 AM
Replies: 34
Views: 3,836
Posted By Crayder
Re: CreateWater.inc | Create Custom Waters and Swim in them!!

Not too shabby at all. Though I suggest, since you are already using y_hooks, you could use iterators instead of the way you are handling indexes and loops.

Nice job!
Forum: Plugin Development 10/12/2017, 06:56 PM
Replies: 33
Views: 5,314
Posted By Crayder
Re: TexAndreas - Community Project Development

Yes it would absolutely support custom models, as will ColAndreas. We just need to modify the wizard to make it include a custom object path option.
Forum: Screenshots and Videos 06/12/2017, 10:07 AM
Replies: 22
Views: 3,414
Posted By Crayder
Re: [Map] Football Stadium (not Soccer)

Now featured in Texture Studio. Update directly from the master branch (not the release tab) and do /loadmap to check it out!
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