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Search: Posts Made By: adri1
Forum: SA-MP 0.3.DL 14/01/2018, 10:26 AM
Replies: 216
Views: 228,810
Posted By adri1
Re: SA-MP 0.3.8 version cancelled

I think "lack of interest" is just your excuse that you are not motived to still developing sa-mp

8k views (vice city rp by one of the biggest spanish rp community):...
Forum: SA-MP 0.3.DL 14/01/2018, 06:28 AM
Replies: 216
Views: 228,810
Posted By adri1
Re: SA-MP 0.3.8 version cancelled

You wrong (again)


Why are you so sure? There are many big communities that are working in private for this version.
And what about "Models" forum section...?


Yeah, for a 10 playerbase...
Forum: SA-MP 0.3.DL 13/01/2018, 10:47 PM
Replies: 19
Views: 2,580
Posted By adri1
Re: Important discussion

That have no sense unless Kalcor is a racist of number 8 :mrgreen:
Forum: SA-MP 0.3.DL 13/01/2018, 09:43 PM
Replies: 216
Views: 228,810
Posted By adri1
Forum: Everything and Nothing 07/01/2018, 12:41 PM
Replies: 41
Views: 2,212
Posted By adri1
Re: Favorite Classic GTA Song

https://www.youtube.com/watch?v=i4wnYRkPBh0 Ice Cube - Check Yo Self
https://www.youtube.com/watch?v=TYVjDcaiD20 Laura Branigan - Self Control
https://www.youtube.com/watch?v=-p633MECMg4 Michael...
Forum: Everything and Nothing 07/01/2018, 12:24 AM
Replies: 1
Views: 351
Posted By adri1
Re: Internet Tab fixed?

Yes, its working again since 0.3.7 R2 client update (http://forum.sa-mp.com/showthread.php?t=642085)
Forum: Scripting Help 06/01/2018, 10:10 AM
Replies: 12
Views: 251
Posted By adri1
Re: More efficient way of listitem.

http://wiki.sa-mp.com/wiki/Debugging
Forum: SA-MP 0.3.DL 05/01/2018, 03:36 PM
Replies: 4
Views: 576
Posted By adri1
Re: [BUG] Damaged objects

Yes, I noticed it too but I thought it was a GTA thing
Forum: SA-MP 0.3.DL 03/01/2018, 09:40 PM
Replies: 433
Views: 46,133
Posted By adri1
Re: Suggestions for 0.3.8

http://wiki.sa-mp.com/wiki/SetPlayerAmmo
Forum: Bug Reports 03/01/2018, 09:37 PM
Replies: 218
Views: 137,603
Posted By adri1
Re: Complete scripting bugs list (0.3 updated)

soundid 177 is crashing me
PlayerPlaySound(playerid, 177, 0.0, 0.0, 0.0);
Forum: SA-MP 0.3.DL 03/01/2018, 06:11 PM
Replies: 433
Views: 46,133
Posted By adri1
Re: Suggestions for 0.3.8

Disable default GTA SA music in interiors, It causes crashes when use PlayAudioStreamForPlayer
Forum: SA-MP 0.3.DL 02/01/2018, 03:07 PM
Replies: 433
Views: 46,133
Posted By adri1
Re: Suggestions for 0.3.8

I use it for put the object to the old position
Forum: SA-MP 0.3.DL 02/01/2018, 12:25 PM
Replies: 10
Views: 1,896
Posted By adri1
Re: Cortez Yacht

You should disable login time limit while downloading models
Forum: Everything and Nothing 01/01/2018, 10:05 AM
Replies: 163
Views: 15,753
Posted By adri1
Re: Happy new year

Unhappy new year people!!!!!! ����
Forum: Everything and Nothing 31/12/2017, 08:15 PM
Replies: 163
Views: 15,753
Posted By adri1
Re: Happy new year

It's still 2017
Forum: Discussion 30/12/2017, 08:12 PM
Replies: 758
Views: 144,389
Posted By adri1
Re: Today I learned - Share your newly found knowledge!

Today I learned that all +18yo people that play samp smoke weed
(at least 90% according to my calculations)
Forum: General 30/12/2017, 07:58 PM
Replies: 637
Views: 46,915
Posted By adri1
Re: How many years are you around samp?

My join date 10/10/10 :cool: (2010)
I started playing samp before that date but I don't remember when
Forum: SA-MP 0.3.DL 30/12/2017, 12:21 AM
Replies: 433
Views: 46,133
Posted By adri1
Re: Suggestions for 0.3.8

Add a remove buttom for EditObject
https://i.imgur.com/ysmaxzz.png

OnPlayerEditObject
0 - EDIT_RESPONSE_CANCEL // player cancelled (ESC)
1 - EDIT_RESPONSE_FINAL // player clicked on save...
Forum: SA-MP 0.3.DL 28/12/2017, 04:30 PM
Replies: 17
Views: 1,504
Posted By adri1
Re: Pickups outside normal map don't get created

I made an experimental include, its working, but object pickup rotation is not too smooth :(


/*
By adri1
*/

//cpickup
#if defined _inc_cpickup
#endinput
Forum: SA-MP 0.3.DL 28/12/2017, 01:10 PM
Replies: 17
Views: 1,504
Posted By adri1
Re: Pickups outside normal map don't get created

the only thing that occurs to me is an area and rotating object
CreateDynamicCylinder(Float:x, Float:y, Float:minz, Float:maxz, Float:size, worldid = -1, interiorid = -1, playerid = -1, priority =...
Forum: Server Support 28/12/2017, 11:54 AM
Replies: 11
Views: 669
Posted By adri1
Re: undefined symbol "GetVehicle2DZone"

Update your pawn compiler https://github.com/Zeex/pawn/releases
Forum: Screenshots and Videos 28/12/2017, 11:16 AM
Replies: 15
Views: 1,486
Posted By adri1
Re: Bullworth Roleplay

Nice, send me code
Forum: Server Support 28/12/2017, 11:11 AM
Replies: 11
Views: 669
Posted By adri1
Re: undefined symbol "GetVehicle2DZone"

Other case:

public OnPlayerUpdate(playerid)
{
last = GetTickCount();
return 1;
}
Forum: Server Support 28/12/2017, 10:25 AM
Replies: 11
Views: 669
Posted By adri1
Re: undefined symbol "GetVehicle2DZone"

Try some tool like this: http://forum.sa-mp.com/showthread.php?t=171429
Forum: Server Support 28/12/2017, 10:18 AM
Replies: 11
Views: 669
Posted By adri1
Re: undefined symbol "GetVehicle2DZone"

That has happened to me once, It was because I missed any bracket or something like:

public OnPlayerUpdate(playerid)
{
switch
Player[playerid] = GetTickCount();
return 1;
}
Showing results 1 to 25 of 446

 

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