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Search: Posts Made By: Dragony92
Forum: SA-MP 0.3.DL 20/11/2017, 08:42 PM
Replies: 1
Views: 696
Posted By Dragony92
Re: Model bad file (model uploaded)

https://www.gtamodding.com/wiki/Collision_File#Data_Compression_and_Limits
"Meshes are limited to dimensions of +/- 255.99 units on each axis."
https://i.imgur.com/Aonv7mW.png
Forum: Model Releases 20/11/2017, 01:34 PM
Replies: 215
Views: 50,711
Posted By Dragony92
Forum: Tools and Files 17/11/2017, 10:06 PM
Replies: 132
[Tool/Web/Other] Zeex's PAWN Compiler Patches
Views: 47,040
Posted By Dragony92
Forum: SA-MP 0.3.DL 16/11/2017, 10:57 AM
Replies: 7
Views: 719
Posted By Dragony92
Re: Question mark instead of object (with pictures)

Can you upload your files so we can test?
Forum: Model Releases 16/11/2017, 10:05 AM
Replies: 215
Views: 50,711
Posted By Dragony92
Re: [rel/beta] vc2sa & lc2sa 4 samp 0.1 (0.3.8 RC2+)

Files are not downloading if you are alt-tabbed. I think that you can copy files to local folder.
"C:\Users\_USERNAME_\Documents\GTA San Andreas User Files\SAMP\cache\local"
Forum: SA-MP 0.3.DL 16/11/2017, 05:21 AM
Replies: 23
Views: 3,644
Posted By Dragony92
Re: OnPlayerFinishedDownloading

Download should work if you are alt-tabbed, noone would like to watch 15min download. Compression and bulk download is needed.
Forum: SA-MP 0.3.DL 16/11/2017, 04:52 AM
Replies: 7
Views: 719
Posted By Dragony92
Re: Question mark instead of object (with pictures)

Ok, you just need to select that col file.
https://i.imgur.com/GmOz5X2.png
Forum: SA-MP 0.3.DL 15/11/2017, 02:00 PM
Replies: 7
Views: 719
Posted By Dragony92
Re: Question mark instead of object (with pictures)

http://forum.sa-mp.com/showpost.php?p=3954720&postcount=51
Forum: Screenshots and Videos 15/11/2017, 03:35 AM
Replies: 76
Views: 16,511
Posted By Dragony92
Re: [0.3.8] Liberty City in SA-MP

Use plugin instead.
There was thread on forum about this plugin, but it's gone.

https://github.com/grasmanek94/Sa-MP-QUATERNION-STUFF-AND-MATRIX/blob/master/QuaternionStuff/QuaternionStuff.inc
...
Forum: SA-MP 0.3.DL 15/11/2017, 03:20 AM
Replies: 3
Views: 876
Posted By Dragony92
Re: .txd

Create .txd file with TXD Workshop, use same texture filename as you used in Blender.
Forum: SA-MP 0.3.DL 14/11/2017, 06:12 PM
Replies: 15
Views: 849
Posted By Dragony92
Re: Some objects disappearing at some angle (game also crash sometimes)

That's collision size problem (it's smaller than object).
Forum: Screenshots and Videos 14/11/2017, 01:03 AM
Replies: 76
Views: 16,511
Posted By Dragony92
Re: [0.3.8] Liberty City in SA-MP

Number of gang zones is limited and you can only draw squares.
We are also unable to move ESC/Map on coordinates higher than +/-3000.
I'm using them, but better solution should be implemented....
Forum: SA-MP 0.3.DL 12/11/2017, 06:11 AM
Replies: 1
Views: 427
Posted By Dragony92
Re: AddPlayerClass bugged

Search before posting?

http://forum.sa-mp.com/showthread.php?p=3950788#post3950788
Forum: SA-MP 0.3.DL 12/11/2017, 06:09 AM
Replies: 9
Views: 1,574
Posted By Dragony92
Re: Animated objects

Yes, for animated objects you need ifp definition, collision is static, also their number is limited, you can only add 2 more anim. objects.

If someone is interested in texture animation or...
Forum: SA-MP 0.3.DL 09/11/2017, 09:06 PM
Replies: 5
Views: 551
Posted By Dragony92
Re: I keep getting this Crash log!

You have too many big objects loaded at once.
Forum: SA-MP 0.3.DL 06/11/2017, 10:33 PM
Replies: 433
Views: 47,094
Posted By Dragony92
Re: Suggestions for 0.3.8

https://d30y9cdsu7xlg0.cloudfront.net/png/79618-200.png

He is talking about typing icon above head while player console is opened.
Forum: SA-MP 0.3.DL 06/11/2017, 10:28 PM
Replies: 5
Views: 551
Posted By Dragony92
Re: I keep getting this Crash log!

Have you added collision for objects?
Forum: SA-MP 0.3.DL 06/11/2017, 10:06 AM
Replies: 3
Views: 474
Posted By Dragony92
Re: Custom models suggestions

http://forum.sa-mp.com/showthread.php?p=3950269#post3950269
Forum: SA-MP 0.3.DL 06/11/2017, 08:42 AM
Replies: 18
Views: 2,020
Posted By Dragony92
Re: Possibility of an entirely unique map?

https://www.gtamodding.com/wiki/Collision_File#Data_Compression_and_Limits

"Meshes are limited to dimensions of +/- 255.99 units on each axis. But this should be no problem, since objects bigger...
Forum: SA-MP 0.3.DL 04/11/2017, 08:38 PM
Replies: 433
Views: 47,094
Posted By Dragony92
Re: Suggestions for 0.3.8

There should be option for bulk compressed download. It will speedup the process and save bandwidth.
Forum: Screenshots and Videos 17/10/2016, 07:37 PM
Replies: 0
Views: 286
Posted By Dragony92
Russian Roulette

-Every 10 seconds you are getting deagle ammo.
-Every 30 seconds you have a chance to get special weapon, rifle 60%, shotgun 30% and 10% for nothing.
-With rifle you can teleport to higher floors,...
Forum: Scripting Help 20/09/2016, 04:49 PM
Replies: 8
Views: 310
Posted By Dragony92
Re: Timer isn't working

You are doing it in wrong way, first you are starting timers under OnGameModeInit for every connected player (if(IsPlayerConnected(id))), at that point noone is connected.
SetTimer("Unfreeze",...
Forum: Scripting Help 20/09/2016, 04:44 PM
Replies: 6
Views: 345
Posted By Dragony92
Re: Problem with CreateDynamic3DTextLabel on car

new string[248];
format(string, sizeof(string), ""COL_GREEN"[VOZILO NA PRODAJU]\nIme vozila: "COL_WHITE"%s \n"COL_GREEN"Stanje: "COL_WHITE"Novo \n"COL_GREEN"Cijena:"COL_WHITE"%d",...
Forum: Scripting Help 14/09/2016, 07:35 PM
Replies: 14
Views: 301
Posted By Dragony92
Re: Whats the problem coming???Why can't I run this

That block of code should go under https://wiki.sa-mp.com/wiki/OnPlayerCommandText
Forum: Scripting Help 14/09/2016, 07:31 PM
Replies: 8
Views: 223
Posted By Dragony92
Re: Filterscript not working

Use Crashdetect plugin, and compile your gamemode with -d3 params for detailed debug information. It will show you warnings/errors which are blocking command from being executed....
Showing results 1 to 25 of 500

 

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