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Forum: SA-MP 0.3.DL 25/01/2018, 10:12 PM
Replies: 188
Views: 2,301,451
Posted By Kalcor
SA-MP 0.3.DL R1 Release

http://forum.sa-mp.com/images/samp/logo_forum.gif

SA-MP 0.3.DL

SA-MP 0.3.DL is a seperate version of SA-MP featuring server-side custom models. Right now, custom objects and custom player skins...
Forum: SA-MP 0.3.DL 14/01/2018, 10:53 AM
Replies: 216
Views: 230,272
Posted By Kalcor
Re: SA-MP 0.3.8 version cancelled

You call me unmotivated then you point to something I made. That Vice City map conversion was made by me.

Obviously they don't make them too bright where you come from. You've been affiliated with...
Forum: SA-MP 0.3.DL 14/01/2018, 02:52 AM
Replies: 216
Views: 230,272
Posted By Kalcor
Re: SA-MP 0.3.8 version cancelled

If this thread gets out of hand, I'll lock it.

I have released every SA-MP version since 0.1 (2006), including versions with 1000's of models. You could go back even further to VC-MP in 2005 or...
Forum: SA-MP 0.3.DL 13/01/2018, 09:12 PM
Replies: 216
Views: 230,272
Posted By Kalcor
SA-MP 0.3.8 version cancelled

SA-MP 0.3.8 has been cancelled and won't be released as the main SA-MP branch. There is lack of interest in the downloading feature by most of the existing SA-MP servers.

Since some servers still...
Forum: SA-MP 0.3.DL 04/01/2018, 04:51 AM
Replies: 11
Views: 1,716
Posted By Kalcor
Re: Ped unsync

If only some people see this, it's probably some gta:sa mod causing it. If everyone on the server sees it, it's most likely something to do with a walking style modification in the script.
Forum: SA-MP 0.3.DL 28/12/2017, 06:06 AM
Replies: 91
Views: 33,507
Posted By Kalcor
Re: kdff gui (v0.2b)

kdff gui can display both day and night vertex colours. Why don't you show screenshots from there? It's very difficult to tell anything from your in game screenshots.
Forum: SA-MP 0.3.DL 13/12/2017, 07:24 PM
Replies: 94
Views: 32,076
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

In blender, you should do Object > Apply > Rotation & Scale once you are finished making changes.

It might be a problem with the export script which could be fixed. The first mesh is exported as...
Forum: SA-MP 0.3.DL 13/12/2017, 04:02 PM
Replies: 94
Views: 32,076
Posted By Kalcor
Re: Basics of exporting from blender to SA-MP

You need to apply a texture before you can export.
Forum: SA-MP 0.3.DL 12/12/2017, 07:32 PM
Replies: 5
Views: 1,737
Posted By Kalcor
Re: What is the message? [Server timer wrapped]

Just ignore it. It's there to check for any strangeness with camera interpolation (InterpolateCameraPos/AttachPlayerCameraToObject) when the server timer value grows too large. The message will be...
Forum: SA-MP 0.3.DL 11/12/2017, 08:04 PM
Replies: 889
Views: 450,726
Posted By Kalcor
Re: SA-MP 0.3.8 RC4-2

It hasn't been tested properly. I'm the only person to test it.



Not sure. I guess a moderator thought the model was taken from another game or something. If I'm doing anything related to...
Forum: SA-MP 0.3.DL 10/12/2017, 10:09 PM
Replies: 6
Views: 1,182
Posted By Kalcor
Re: Problems with the object

I would guess that you have aligned the texture using UV scaling (Texture > Mapping > Size) and the UV scale does not export. You'll have to fix the scaling by resetting the texture sizes to 1.0 and...
Forum: SA-MP 0.3.DL 10/12/2017, 02:49 PM
Replies: 6
Views: 1,182
Posted By Kalcor
Re: Problems with the object

Move the object to the ground in blender.

Object > Apply > Rotation
Object > Apply > Scale

Then export again, redo the col.
Forum: SA-MP 0.3.DL 10/12/2017, 01:09 PM
Replies: 4
Views: 638
Posted By Kalcor
Re: Could not validate 44009

You need to post the error code
Forum: SA-MP 0.3.DL 10/12/2017, 08:54 AM
Replies: 889
Views: 450,726
Posted By Kalcor
Re: SA-MP 0.3.8 RC4-1

There's a /hudscalefix client command which undoes the changes. It doesn't save yet though.
Forum: SA-MP 0.3.DL 10/12/2017, 07:49 AM
Replies: 5
Views: 1,143
Posted By Kalcor
Re: %100 Model, Texture Downloading Crash Problem

The crash info wasn't helpful. It only gave information about a crash inside the crash handler.

You'll need to provide more information, like what's working, what's not working etc. If you have...
Forum: SA-MP 0.3.DL 10/12/2017, 07:36 AM
Replies: 4
Views: 638
Posted By Kalcor
Forum: SA-MP 0.3.DL 06/12/2017, 11:50 AM
Replies: 91
Views: 33,507
Posted By Kalcor
Re: kdff gui (v0.1.1)

What are you using to create the dff? Error 7 is a general error, it can't find anywhere in the dff to attach the col.



SA-MP only supports a dff with a single geometry. There are very few...
Forum: SA-MP 0.3.DL 06/12/2017, 04:25 AM
Replies: 2
Views: 738
Posted By Kalcor
Re: Mass importing to Blender or another way to make the .dff work?

I think the answer is no. You have to process them one by one. You could write a batch script/command line script to have kdff console spit out a bunch of .col files, but only the gui version has the...
Forum: SA-MP 0.3.DL 05/12/2017, 07:27 AM
Replies: 889
Views: 450,726
Posted By Kalcor
Re: SA-MP 0.3.8 RC4-1

Virus scanners have generated 100's of false postives for SA-MP over the years and I've stopped caring. There is nothing I can do about it.

edit:

RC4-1 client installer...
Forum: SA-MP 0.3.DL 05/12/2017, 05:51 AM
Replies: 889
Views: 450,726
Posted By Kalcor
Re: SA-MP 0.3.8 RC4-1

What do you mean by client? The installer or samp.exe?

This threat detection is a heuristic cloud protection rule that protects against new and emerging malware threats.

Heuristics are a...
Forum: SA-MP 0.3.DL 05/12/2017, 05:36 AM
Replies: 889
Views: 450,726
Posted By Kalcor
Re: SA-MP 0.3.8 RC4-1

The better question is what are you sending your players that requires 6000 acks a second? You're flooding them with messages.
Forum: SA-MP 0.3.DL 05/12/2017, 05:27 AM
Replies: 2
Views: 660
Posted By Kalcor
Re: How to repair [warning] Could not validate?

You had a +14 error which is the frame list section, and the error is most likely because you used a frame 'name' (maybe model name/object name) which is larger than the game's buffer (>=24).
Forum: SA-MP 0.3.DL 04/12/2017, 01:19 PM
Replies: 5
Views: 2,429
Posted By Kalcor
Re: Tried RC4 with the new redirect stuff and this happened

You're meant to return 0 after calling RedirectDownload(). The RC4-1 server will fix it for you since it knows you called RedirectDownload().
Forum: SA-MP 0.3.DL 03/12/2017, 03:27 PM
Replies: 7
Views: 1,053
Posted By Kalcor
Re: Issue with downloads and servers with Load Balancing IPs/Dynamic DNS

My thought was that most regular players would add the server to their favorites by hostname and the files would be stored under the hostname folder, not IP address. But honestly, I haven't tested it...
Forum: SA-MP 0.3.DL 03/12/2017, 01:31 PM
Replies: 9
Views: 1,654
Posted By Kalcor
Re: Adding a new texture

You're in edit mode. Press Tab to go back to object mode then the Object menu will appear.
Showing results 1 to 25 of 500

 

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