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Search: Posts Made By: AbyssMorgan
Forum: SA-MP 0.3.DL 13/01/2018, 11:32 AM
Replies: 20
Views: 3,866
Posted By AbyssMorgan
Re: [SNIPPET] GetPlayerCustomSkin use

Why someone need use GetPlayerCustomSkin, hooks for (Get/Set)PlayerSkin is better idea...
Forum: Plugin Development 10/01/2018, 12:09 PM
Replies: 1,772
Views: 263,083
Posted By AbyssMorgan
Re: YSF - kurta999's version

Suggestion:

Reconnect(playerid,newplayerid);

Disconnect player from playerid
Connect player to newplayerid

Return 0 if newplayerid is busy
Forum: SA-MP 0.3.DL 08/01/2018, 09:44 AM
Replies: 25
Views: 2,192
Posted By AbyssMorgan
Re: Copyright. (Maps, models, etc.)

Official version: Rip models not allowed.
Unofficial version: You know.
Forum: Includes 05/01/2018, 07:02 AM
Replies: 164
[Include] 3DTryg Functions
Views: 37,873
Posted By AbyssMorgan
Re: 3DTryg Functions

Update v4.6.0 (IMPORTANT):

- Added FCNPC Functions (ColAndreas):

FCNPC::GoToPlayerOnGroundColVeh(npcid,playerid,type = FCNPC_MOVE_TYPE_AUTO,Float:speed =...
Forum: Includes 19/12/2017, 04:30 PM
Replies: 52
Views: 15,072
Posted By AbyssMorgan
Re: Vehicle Extended Functions

Update v3.2.0:

- Merged Vehicle blinks (v1.1) SYSTEM by Kubi. (http://forum.sa-mp.com/showthread.php?t=526230)

- Added functions:

EVF::IsTrailer(vehicleid);
EVF::IsCarBlinking(vehicleid);...
Forum: Filterscripts 18/12/2017, 12:41 PM
Replies: 43
[FilterScript] Hunting System
Views: 10,957
Posted By AbyssMorgan
Re: Hunting System

Update v1.4.0

- Fix random server crash/freeze
Forum: Includes 18/12/2017, 12:31 PM
Replies: 164
[Include] 3DTryg Functions
Views: 37,873
Posted By AbyssMorgan
Re: 3DTryg Functions

Update v4.5.3:

- Added ColAndreas Function:

ColAndreas::FindGroundZ(Float:x,Float:y,Float:z,&Float:gZ);


- Updated Functions:

FCNPC::SetFloorPos(npcid); //Update for...
Forum: SA-MP 0.3.DL 08/12/2017, 11:29 AM
Replies: 889
Views: 450,560
Posted By AbyssMorgan
Re: SA-MP 0.3.8 RC4-1

You don't need use GetPlayerCustomSkin only you need add hook for (Get/Set)PlayerSkin for fix problem, idk why this problem is not fixed on samp
Forum: SA-MP 0.3.DL 07/12/2017, 05:38 AM
Replies: 18
Views: 2,192
Posted By AbyssMorgan
Re: Protection of models

All mods is public.
All your mods is public.

Where you see any problem ?

How to stole skins/object:
- Find unknown texture file name for unknown name dff file (good luck)
Forum: Includes 06/12/2017, 06:29 AM
Replies: 164
[Include] 3DTryg Functions
Views: 37,873
Posted By AbyssMorgan
Re: 3DTryg Functions

GetPlayerPos(playerid, x_pos, y_pos, z_pos);
GetPlayerFacingAngle(playerid,angle);
GetPointInFront3D(x_pos, y_pos, z_pos, 0.0, (angle-180.0), 7.5, new_x_pos, new_y_pos, new_z_pos); ...
Forum: SA-MP 0.3.DL 05/12/2017, 06:36 PM
Replies: 889
Views: 450,560
Posted By AbyssMorgan
Re: SA-MP 0.3.8 RC4-1

How to disable validation ?
Forum: Includes 04/12/2017, 08:04 AM
Replies: 20
[Include] Rotations.inc
Views: 6,434
Posted By AbyssMorgan
Re: Rotations.inc

Wrong lib this is library for Rotations/Quaretnions/3D Offsets

You need 3DTryg.inc (http://8.ct8.pl/r/3DTryg) for coordinates / rotations / vectors / arc / areas / offset
...
Forum: Plugin Development 02/12/2017, 01:49 PM
Replies: 237
Views: 98,647
Posted By AbyssMorgan
Re: MapAndreas v1.2 Updated

http://8.ct8.pl/d/MapAndreas%201.2.1
Forum: SA-MP 0.3.DL 27/11/2017, 08:18 AM
Replies: 91
Views: 33,491
Posted By AbyssMorgan
Re: kdff gui (v0.1.1)

still the same problem.
Forum: SA-MP 0.3.DL 26/11/2017, 03:12 PM
Replies: 91
Views: 33,491
Posted By AbyssMorgan
Re: kdff gui (v0.1.1)

how to fix make col error 2 ?
Forum: Scripting Help 26/11/2017, 06:57 AM
Replies: 5
Views: 194
Posted By AbyssMorgan
Re: What is this color ? +REP

Color for 3DText: 0xRRGGBBAA
Red, Green, Blue, Alpha

Your color is transparent.

http://8.ct8.pl/color/?type=rgba&color=FF6347AA
Forum: SA-MP 0.3.DL 25/11/2017, 09:54 AM
Replies: 433
Views: 46,983
Posted By AbyssMorgan
Re: Suggestions for 0.3.8

This is game function not samp.
Forum: SA-MP 0.3.DL 23/11/2017, 03:53 PM
Replies: 433
Views: 46,983
Posted By AbyssMorgan
Re: Suggestions for 0.3.8

You can remove the same object more than once without any crash.
Forum: Plugin Development 22/11/2017, 11:45 AM
Replies: 1,772
Views: 263,083
Posted By AbyssMorgan
Forum: Model Releases 21/11/2017, 06:27 AM
Replies: 214
Views: 50,228
Posted By AbyssMorgan
Forum: Scripting Help 20/11/2017, 06:22 PM
Replies: 4
Views: 288
Posted By AbyssMorgan
Re: samp map editor

This algorithm working only for 2D orientation.

for(new i = 1, j = Streamer_GetUpperBound(STREAMER_TYPE_OBJECT); i <= j; i++){
if(IsValidDynamicObject(i)){
new...
Forum: SA-MP 0.3.DL 20/11/2017, 02:28 PM
Replies: 433
Views: 46,983
Posted By AbyssMorgan
Re: Suggestions for 0.3.8

What is wrong ?
Forum: SA-MP 0.3.DL 20/11/2017, 01:17 PM
Replies: 433
Views: 46,983
Posted By AbyssMorgan
Re: Suggestions for 0.3.8

YSF Plugin -> IsPlayerAFK
Forum: SA-MP 0.3.DL 20/11/2017, 12:25 PM
Replies: 889
Views: 450,560
Posted By AbyssMorgan
Re: SA-MP 0.3.8 RC2

AddPlayerClass not working correctly for samp skins, showed CJ, GTA SA map is bugged.
Forum: Screenshots and Videos 20/11/2017, 12:17 PM
Replies: 10
Views: 1,307
Posted By AbyssMorgan
Re: [0.3.8] J-ARK War Ship

Objects Fixed and ready, coming soon on https://samp-models.net
https://www.youtube.com/watch?v=KOTcoKmIF5E
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