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Search: Posts Made By: IllidanS4
Forum: SA-MP 0.3.DL 12/12/2017, 10:13 AM
Replies: 17
Views: 2,641
Posted By IllidanS4
Re: SA:MP 0.3.8 neon tubes object generator

Well obviously, loading 2^24 (or 256^3) objects is impossible and unnecessary, as there are only 2000 objects at most (for now) and even with streamers, nobody would request such a large amount of...
Forum: SA-MP 0.3.DL 10/12/2017, 05:05 PM
Replies: 17
Views: 2,641
Posted By IllidanS4
Re: SA:MP 0.3.8 neon tubes object generator

I do, actually. I would like to expose a command to the players that creates a light of any color they wish. Well, I suppose I will need to limit the color space in a significant way.
Forum: SA-MP 0.3.DL 09/12/2017, 11:12 PM
Replies: 17
Views: 2,641
Posted By IllidanS4
Re: SA:MP 0.3.8 neon tubes object generator

I have done a similar thing, but with the point lights and other coronas... like the moon:

https://cdn.discordapp.com/attachments/328641042364628992/378230656901185536/sa-mp-601.png
Forum: Screenshots and Videos 09/12/2017, 06:01 PM
Replies: 33
Views: 3,598
Posted By IllidanS4
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball)

Yeah, why not. San Andreas has quite accurate physics, so if there was a way to make the client do the work, it would not decrease the performance of the server. Something like...
Forum: Filterscripts 09/12/2017, 05:01 PM
Replies: 72
[FilterScript] Version kick.
Views: 5,058
Posted By IllidanS4
Re: Version kick.

This post looks like a website from the 90s.
Forum: Screenshots and Videos 09/12/2017, 04:56 PM
Replies: 33
Views: 3,598
Posted By IllidanS4
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball)

And now something mindblowing - why not have synchronised client-sided physics?
Forum: SA-MP 0.3.DL 06/12/2017, 07:20 PM
Replies: 18
Views: 1,587
Posted By IllidanS4
Re: Credits and copyright.

Well, the files could always be signed some way.

But I propose we begin solving this once the problem arises.
Forum: SA-MP 0.3.DL 06/12/2017, 03:24 PM
Replies: 433
Views: 46,917
Posted By IllidanS4
Re: Surfing synchronization

Synchronisation is ok, but the detection could be improved.
Forum: General 06/12/2017, 12:18 PM
Replies: 14
Views: 1,898
Posted By IllidanS4
Re: VC/LC Map Question

There are virtually no map boundaries in SA. Use YSF if you want to increase the sync bounds.
Forum: SA-MP 0.3.DL 05/12/2017, 10:48 PM
Replies: 25
Views: 4,547
Posted By IllidanS4
Forum: SA-MP 0.3.DL 05/12/2017, 08:09 PM
Replies: 889
Views: 449,997
Posted By IllidanS4
Re: SA-MP 0.3.8 RC4-1

The problem is that you are so used to seeing the game wrong that you cannot get accustomed to how it should properly look.

Frankly, I am disgusted by all these screenshots where characters have...
Forum: SA-MP 0.3.DL 05/12/2017, 05:38 PM
Replies: 889
Views: 449,997
Posted By IllidanS4
Re: SA-MP 0.3.8 RC4-1

You can't expect anything else with a widescreen resolution. GTA isn't made for that.
Forum: Everything and Nothing 05/12/2017, 07:48 AM
Replies: 59
Views: 4,212
Posted By IllidanS4
Re: Say Hi to the New Beta Tester

Hi there! What is eLg?
Forum: Plugin Development 05/12/2017, 07:45 AM
Replies: 5,749
[Plugin] Streamer Plugin
Views: 2,782,679
Posted By IllidanS4
Re: Streamer Plugin

That was resolved to be a known behaviour. Associated issue here (https://github.com/samp-incognito/samp-streamer-plugin/issues/254).
Forum: SA-MP 0.3.DL 05/12/2017, 12:18 AM
Replies: 25
Views: 4,547
Posted By IllidanS4
Re: Disabling bomb shops in 0.3.8

Fascinating. Why does this work?
Forum: Screenshots and Videos 04/12/2017, 01:35 PM
Replies: 37
Views: 3,988
Posted By IllidanS4
San Andreas Small bushes and trees are BACK

https://img.youtube.com/vi/9Cq8Ug24wrI/hqdefault.jpg (https://www.youtube.com/watch?v=9Cq8Ug24wrI)
(click on the image)
Forum: SA-MP 0.3.DL 04/12/2017, 09:09 AM
Replies: 9
Views: 1,671
Posted By IllidanS4
Re: How to convert Vice City dff to San Andreas dff

Does ZModeller have batch support?
Forum: Plugin Development 30/11/2017, 04:02 PM
Replies: 5,749
[Plugin] Streamer Plugin
Views: 2,782,679
Posted By IllidanS4
Re: Streamer Plugin

If you unload a filterscript that created dynamic objects, the objects get deleted. Why is it so, and how to stop this behaviour?
Forum: Plugin Development 26/11/2017, 03:29 PM
Replies: 152
Views: 48,694
Posted By IllidanS4
Re: SKY - Slice's fork of kurta999's fork of YSF

No reason updating memory-editing plugins for beta rapidly-updating versions.
Forum: Plugin Development 25/11/2017, 10:26 AM
Replies: 3,606
Views: 536,571
Posted By IllidanS4
Re: FCNPC - Fully Controllable NPC

0.3.8 is not even out.
Forum: SA-MP 0.3.DL 23/11/2017, 02:37 PM
Replies: 433
Views: 46,917
Posted By IllidanS4
Re: Suggestions for 0.3.8

Not sure if this has been already mentioned, but please fix SetObjectMaterial so that the materialindex can be larger than 16, and also increase the maximum number of material replacements (it is...
Forum: SA-MP 0.3.DL 18/11/2017, 02:59 PM
Replies: 433
Views: 46,917
Posted By IllidanS4
Re: Suggestions for 0.3.8

That makes no sense. Either you want to remove a building for a world, or a player.
Forum: SA-MP 0.3.DL 17/11/2017, 10:09 PM
Replies: 889
Views: 449,997
Posted By IllidanS4
Re: SA-MP 0.3.8 RC2

The only "official" reason I can think of it the fact that the game scales only the model and not the collision of the object. Of course that is pointless because the game already doesn't care,...
Forum: SA-MP 0.3.DL 17/11/2017, 02:59 PM
Replies: 94
Views: 31,921
Posted By IllidanS4
Re: Basics of exporting from blender to SA-MP

Ah, that must have been in the other thread related to the actual cutscene skins.

The link. (http://files.cinema-mode.webnode.cz/200000477-4f7ed50f18/custom.img)
Forum: SA-MP 0.3.DL 17/11/2017, 02:41 PM
Replies: 94
Views: 31,921
Posted By IllidanS4
Re: Basics of exporting from blender to SA-MP

What are you looking for? I have already sent the link for these models, 100% working in SA-MP.
Showing results 1 to 25 of 263

 

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