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Search: Posts Made By: Logic_
Forum: Scripting Help 17/06/2018, 09:44 PM
Replies: 1
Views: 52
Posted By Logic_
Re: Match scripting help

You can do a few tricks to detect when there are 10 players in the server:

1. Create a timer

new gChaosTimer;

public OnGameModeInit() {
gChaosTimer = SetTimer("OnTenPlayers", 2000, true);...
Forum: Server Support 17/06/2018, 09:04 PM
Replies: 8
Views: 163
Posted By Logic_
Re: new samp exploit

It's you because you're being attacked as you're saying and reporting. There's nothing you or I can do to protect against it, this can only be done SA-MP dev. team.
Forum: Model Releases 17/06/2018, 08:33 PM
Replies: 4
Views: 216
Posted By Logic_
Re: Objects from Coastguard

looks dope. good work fam.
Forum: Server Support 17/06/2018, 08:31 PM
Replies: 8
Views: 163
Posted By Logic_
Re: new samp exploit

No - they were not able to solve the problem. It's a problem in the Rak Net code that's processed before all other server functions (i think).
Forum: Server Support 17/06/2018, 08:24 PM
Replies: 8
Views: 163
Posted By Logic_
Re: new samp exploit

Looks like the same problem as said by Battlezone.
Forum: Scripting Help 17/06/2018, 06:28 PM
Replies: 10
Views: 162
Posted By Logic_
Re: Strange float values

Why would you use an outdated version of MySQL plugin? This version doesn't even have threading and is just going to make your script worse by being non-threaded and MySQL.
Forum: Scripting Help 17/06/2018, 06:01 PM
Replies: 10
Views: 162
Posted By Logic_
Re: Strange float values

What version of MySQL plugin is this, son? Is it StrickenKid's?
Forum: Includes 17/06/2018, 05:59 PM
Replies: 61
[Include] Anti cheat pack
Views: 7,472
Posted By Logic_
Re: Anti cheat pack

There's literally no need for that. No anti cheats are 100% perfect and it's posted here - so it definitely means it works. And especially since it's RogueDrifter's post, it's tested :cool:
Forum: Scripting Help 17/06/2018, 12:04 PM
Replies: 2
Views: 60
Posted By Logic_
Re: unable to load latest streamer with 2017 vcredist

Streamer requires 2012 verison of the VC-Redist but I'd say that you install from the beginning till the latest, and both x86 and x64 versions.
Forum: General 17/06/2018, 01:52 AM
Replies: 31
Views: 805
Posted By Logic_
Re: Do you guys think samp will ever die?

Abso-fucking-lutely right.

--

Before anyone else makes another thread with the same drama - read the threads that were created before. And no, it has been answered multiple of times that SA-MP...
Forum: Scripting Help 17/06/2018, 01:31 AM
Replies: 3
why
Views: 104
Posted By Logic_
Re: why

Don't consider wasting your time for better of other people who don't want to change themselves or their code.

"You can lead a horse to water, but you can't make it drink" - Remember that.
Forum: Scripting Help 15/06/2018, 05:46 PM
Replies: 3
Views: 106
Posted By Logic_
Re: LOGIN REGISTER MAKES ME CRASH

It's a game crash - so mysql has nothing to do with it, but the dialog code has to do with it (or, code related to the OnPlayerConnect and register/ login dialog)
Forum: Scripting Help 13/06/2018, 11:34 AM
Replies: 5
Views: 144
Posted By Logic_
Re: switch() vs if/else if

Right - Y_Less has explained this before in 'minor coding queries' topic.
Forum: Scripting Help 12/06/2018, 12:27 PM
Replies: 7
Views: 141
Posted By Logic_
Re: OnPlayerTakeDamage

Not even needed. The crash shows the callback so he'll need to organize his callback and fix it. It's a GOD DAMN SIMPLE ERROR!
Forum: Scripting Help 12/06/2018, 11:50 AM
Replies: 15
Views: 321
Posted By Logic_
Re: Password hashing

Some servers show player their password in the chat box which is logged in your GTA folder - which is my I think it's better to show them in a dialog since they are not logged.

I personally don't...
Forum: Scripting Help 12/06/2018, 11:14 AM
Replies: 15
Views: 321
Posted By Logic_
Re: Password hashing

It's right - You will show them their password that they have entered as inputtext. And then hash it and put it in the database. And hashed password will be in the player data array.
Forum: Gamemode Scripts 12/06/2018, 12:48 AM
Replies: 10
Views: 1,110
Posted By Logic_
Re: Zombieland TDM / Survival (SQLite)

Indeed - I've yet to touch the OnPlayerKeyStateChange function and others.
Forum: Scripting Help 11/06/2018, 11:38 PM
Replies: 7
Views: 141
Posted By Logic_
Re: OnPlayerTakeDamage

It's a simple God-damn error. Refer to this: http://forum.sa-mp.com/showthread.php?t=654036 for more help and information.
Forum: Scripting Help 11/06/2018, 10:30 PM
Replies: 4
Views: 61
Posted By Logic_
Re: db_get_field_int Questions.

You can use static variables though.
Forum: Model Releases 11/06/2018, 10:22 PM
Replies: 2
Views: 454
Posted By Logic_
Re: Skulls

I was going to do that tbh... Well done.
Forum: Scripting Help 11/06/2018, 10:20 PM
Replies: 3
Views: 129
Posted By Logic_
Re: Helppp MySQL Create Table Problem

You need to use a string and then format and execute it.

Just a general question: Are you using the stock compiler?
Forum: Screenshots and Videos 11/06/2018, 09:58 PM
Replies: 12
Views: 573
Posted By Logic_
Re: Need help - SA Landscape / aesthetic / city images

I do this all the time when I'm playing SA-MP. And this is one of the most amazing topics. I'll post some soon.
Forum: Gamemode Scripts 11/06/2018, 09:12 PM
Replies: 10
Views: 1,110
Posted By Logic_
Re: Zombieland TDM / Survival (SQLite)

Thank you everyone for your comments.

Will release an update with quite lots of changes! Stay tuned.

EDIT: Released V1 Build 2.
Forum: Scripting Help 10/06/2018, 08:12 PM
Replies: 5
Views: 185
Posted By Logic_
Re: Offline Ban

There must be something wrong with your udb_Exists function. Just stop using it and move towards SQLite. Take this as an advice and adapt it.
Forum: Scripting Help 10/06/2018, 06:44 PM
Replies: 5
Views: 185
Posted By Logic_
Re: Offline Ban

Using INI saving systems is a very big mistake and it'd be good if you use SQLite. It's a lot faster, doesn't have these issues, globally used (not restricted to one language). And, is native-ly...
Showing results 1 to 25 of 500

 

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