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 Showing results 1 to 6 of 6 Search took 0.00 seconds. Search: Posts Made By: [HLF]Southclaw
 Forum: Discussion 09/04/2014, 09:58 AM Replies: 83 Views: 37,837 Posted By [HLF]Southclaw Re: The "Real" vehicle speed thread Can you put that in [pawn] tags and explain your parameters a bit more? I am wondering what the ternary operation is for and what the multiplicand at the end is.
 Forum: Discussion 17/09/2012, 09:46 AM Replies: 83 Views: 37,837 Posted By [HLF]Southclaw Re: The "Real" vehicle speed thread Same here, I felt the original values were a bit high really, mine was 100 but I raised it to 150 just to make the cars look a bit faster (Infernus goes about 180kmh)
 Forum: Discussion 17/09/2012, 07:52 AM Replies: 83 Views: 37,837 Posted By [HLF]Southclaw Re: The "Real" vehicle speed thread BIKE = 190.0km/h GTA Logic.
 Forum: Discussion 06/08/2012, 09:22 PM Replies: 83 Views: 37,837 Posted By [HLF]Southclaw Re: The "Real" vehicle speed thread 200 seems about right then, my other one (before I saw this thread) was 50 * 3.6 (50 to get it to m/s, 3.6 to get that to Km/s) (just by estimation, no calculating) and that's 180.0 so 200 seems...
 Forum: Discussion 06/08/2012, 06:56 PM Replies: 83 Views: 37,837 Posted By [HLF]Southclaw Re: The "Real" vehicle speed thread I do wish planes would go a bit faster tbh, but mach 2 would take about 8 seconds to cross the entire map :p
 Forum: Discussion 04/08/2012, 05:46 PM Replies: 83 Views: 37,837 Posted By [HLF]Southclaw Re: The "Real" vehicle speed thread Ooh I was going to open a topic like this! Just the other day I was testing this, I even scripted a never-ending-road to test it on! First I found the number to convert it to meters per second,...
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