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Search: Posts Made By: [HLF]Southclaw
Forum: Discussion 09/04/2014, 09:58 AM
Replies: 83
Views: 37,837
Posted By [HLF]Southclaw
Re: The "Real" vehicle speed thread

Can you put that in [pawn] tags and explain your parameters a bit more? I am wondering what the ternary operation is for and what the multiplicand at the end is.
Forum: Discussion 17/09/2012, 09:46 AM
Replies: 83
Views: 37,837
Posted By [HLF]Southclaw
Re: The "Real" vehicle speed thread

Same here, I felt the original values were a bit high really, mine was 100 but I raised it to 150 just to make the cars look a bit faster (Infernus goes about 180kmh)
Forum: Discussion 17/09/2012, 07:52 AM
Replies: 83
Views: 37,837
Posted By [HLF]Southclaw
Re: The "Real" vehicle speed thread

BIKE = 190.0km/h


GTA Logic.
Forum: Discussion 06/08/2012, 09:22 PM
Replies: 83
Views: 37,837
Posted By [HLF]Southclaw
Re: The "Real" vehicle speed thread

200 seems about right then, my other one (before I saw this thread) was 50 * 3.6 (50 to get it to m/s, 3.6 to get that to Km/s) (just by estimation, no calculating) and that's 180.0 so 200 seems...
Forum: Discussion 06/08/2012, 06:56 PM
Replies: 83
Views: 37,837
Posted By [HLF]Southclaw
Re: The "Real" vehicle speed thread

I do wish planes would go a bit faster tbh, but mach 2 would take about 8 seconds to cross the entire map :p
Forum: Discussion 04/08/2012, 05:46 PM
Replies: 83
Views: 37,837
Posted By [HLF]Southclaw
Re: The "Real" vehicle speed thread

Ooh I was going to open a topic like this!

Just the other day I was testing this, I even scripted a never-ending-road to test it on!

First I found the number to convert it to meters per second,...
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