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Forum: Scripting Help 02/11/2014, 01:43 AM
Replies: 7
Views: 1,199
Posted By Blunt
Forum: Scripting Help 02/11/2014, 12:44 AM
Replies: 7
Views: 1,199
Posted By Blunt
Re: Input line too long (after substitutions)

Anyone? I've even commented out the 'bugged' lines and it stills appears?
Forum: Scripting Help 01/11/2014, 08:27 PM
Replies: 7
Views: 1,199
Posted By Blunt
Re: Input line too long (after substitutions)

This is the error line, however I added something else to the script so the lines changed. The error still remains on the 'amount++;' line. And that bracket you said was an error, was supposed to be...
Forum: Scripting Help 01/11/2014, 02:59 PM
Replies: 7
Views: 1,199
Posted By Blunt
Input line too long (after substitutions)

I'm getting this weird bug with my script, I edited once and compiled it. It worked fine, then edited once again and it then gave me this error.

(34297) : error 075: input line too long (after...
Forum: Server Support 29/10/2014, 07:06 PM
Replies: 12,951
Views: 1,155,187
Posted By Blunt
Re: Looking for scripters/helpers? Post here!

Looking for someone who can provide a host, I have my own unique script. And can provide a forum, I just need a server host. Please contact me.
Forum: Server Support 23/10/2014, 12:31 AM
Replies: 6
Views: 6,961
Posted By Blunt
Re: Test Server IP

Actually www.whatismyip.com is an invalid way to give people your IP as it wont show, port forward and use www.ipchicken.com
Forum: Gamemode Scripts 18/10/2014, 02:30 PM
Replies: 39
[GameMode] Infection
Views: 7,113
Posted By Blunt
Re: Infection

It still plays the audio in-game.
Forum: Gamemode Scripts 16/10/2014, 09:27 PM
Replies: 39
[GameMode] Infection
Views: 7,113
Posted By Blunt
Re: Infection

Which files?
Forum: Gamemode Scripts 16/10/2014, 01:21 PM
Replies: 39
[GameMode] Infection
Views: 7,113
Posted By Blunt
Re: Infection

Update #0003
Audio streams added for when a player is 'Infected' & when the round is over.
Script optimized and now loads faster after created efficient space where lines are merged.
Audio...
Forum: Filterscripts 16/10/2014, 12:36 PM
Replies: 12
[FilterScript] Dynamic Dialogs: Weapons
Views: 2,160
Posted By Blunt
Re: Dynamic Dialogs: Weapons

Code changed from

if(GetPlayerMoney(playerid) == ak47)

to

if(GetPlayerMoney(playerid) <= ak47)


Pastebin link updated
Forum: Scripting Help 15/10/2014, 01:54 PM
Replies: 13
Views: 467
Posted By Blunt
Re: Comparing string :(

Create this stock


stock GetName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
return name;
}
Forum: Gamemode Scripts 15/10/2014, 12:16 PM
Replies: 39
[GameMode] Infection
Views: 7,113
Posted By Blunt
Re: Infection

Try download the latest sa-mp server files and update your folder with them. I'm not sure how to fix that but it's not the script its something in your scripting folder.
Forum: Filterscripts 14/10/2014, 07:00 PM
Replies: 12
[FilterScript] Dynamic Dialogs: Weapons
Views: 2,160
Posted By Blunt
Re: Dynamic Dialogs: Weapons

And it returns a message to your client saying that you haven't got enough money for the item, the code is correct.
Forum: Maps 14/10/2014, 05:45 PM
Replies: 8
Views: 1,696
Posted By Blunt
Re: Ghetto House interior!

Doesn't really look ghetto, looks more like an abandoned pd department sector or an army office.
Forum: Server Support 14/10/2014, 05:40 PM
Replies: 12,951
Views: 1,155,187
Posted By Blunt
Re: Looking for scripters/helpers? Post here!

Looking to being apart of a community, as a scripter or anything other so I can contribute some professional time and effort into it.

If you are looking for a scripter, admin, someone for...
Forum: Screenshots and Videos 14/10/2014, 05:37 PM
Replies: 22
Views: 2,335
Posted By Blunt
Re: Bathroom interactions

Looks ******* great, that washing machine is quality
Forum: Scripting Help 14/10/2014, 05:34 PM
Replies: 9
Views: 2,773
Posted By Blunt
Re: disable spawn button

You could create your own class selection, obviously after you TogglePlayerSpectating(playerid,true);, if you don't include that before your class selection the 'Spawn' button will still be visible.
Forum: Gamemode Scripts 14/10/2014, 05:08 PM
Replies: 39
[GameMode] Infection
Views: 7,113
Posted By Blunt
Re: Infection

Update #0002
• Every 4 minutes a random message is broadcasted, eg. "Weapon unlocks are available! The more kills you get the more weapons your able to gain, get killing!"
• Administrators are now...
Forum: Filterscripts 14/10/2014, 03:40 PM
Replies: 12
[FilterScript] Dynamic Dialogs: Weapons
Views: 2,160
Posted By Blunt
Dynamic Dialogs: Weapons

Dynamic Dialogs: Weapons
This system isn't exactly created specifically for any type of server,
its mainly created for educational purposes for other scripters to inherit a method of
dynamically...
Forum: Scripting Help 14/10/2014, 01:13 PM
Replies: 37
Views: 1,604
Posted By Blunt
Re: Login and Register system problem, doesn't save passwords.

My gamemode has the system implemented, I have no filterscripts running and this issue is still present.
Forum: Scripting Help 14/10/2014, 01:08 PM
Replies: 37
Views: 1,604
Posted By Blunt
Re: Login and Register system problem, doesn't save passwords.

Passwords save hashed, but I can still log in with any string I type into the log in box.

My codes are the exact same as the codes you provided and still having issues.
Forum: Filterscripts 14/10/2014, 10:27 AM
Replies: 5
Views: 1,207
Posted By Blunt
Re: "Melee Weapons" - v1.0 / Cancelled

The visualisations are nice, the script looks good. I couldn't think of the point of this filter script though
Forum: Scripting Help 14/10/2014, 09:19 AM
Replies: 37
Views: 1,604
Posted By Blunt
Re: Login and Register system problem, doesn't save passwords.

@Threshold Have you tested this code yourself?
Forum: Scripting Help 13/10/2014, 09:33 PM
Replies: 7
Views: 539
Posted By Blunt
Re: Chat Animation Bug

Somewhere in your script your animations are stopping, find out where it is and remove it.
Forum: Scripting Help 13/10/2014, 08:25 PM
Replies: 13
Views: 832
Posted By Blunt
Re: Password not saving

Anyone available to help me?
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