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Search: Posts Made By: Battlezone
Forum: Everything and Nothing 07/12/2017, 09:12 PM
Replies: 87
Views: 2,342
Posted By Battlezone
Forum: Tutorials 16/11/2017, 06:46 PM
Replies: 2
Views: 1,037
Posted By Battlezone
Re: Packets - Pawn.RakNet

This needs more appreciation and attention from the community, definitely one of those useful tutorials.
Forum: 0.3.8 RC Scripting 15/11/2017, 11:29 PM
Replies: 788
Views: 234,259
Posted By Battlezone
Re: SA-MP 0.3.8 RC2

Interesting job with the RC2
Forum: 0.3.8 RC Scripting 09/11/2017, 11:00 AM
Replies: 156
Views: 15,787
Posted By Battlezone
Re: Don't rip content from other games/mods

You want innovation, okay, can do. But spending countless hours modeling unique stuff then watching someone stealing that content and using it on their server won't be the best feeling.
I'd say this...
Forum: 0.3.8 RC Scripting 08/11/2017, 03:36 PM
Replies: 369
Views: 27,622
Posted By Battlezone
Re: Suggestions for 0.3.8

I remember reading someplace that you can trick a program into thinking its folder is actually in another location rather than the location it is in.

You create a symbolic link between the...
Forum: Client Support 06/11/2017, 06:10 PM
Replies: 10
Views: 1,292
Posted By Battlezone
Re: i love you kalcor

malware or shader caching maybe, disable shader caching in nvidia 3d panel (i doubt this is the problem as other games work fine)
you can also try decreasing draw distance in gta settings
Forum: 0.3.8 RC Scripting 04/11/2017, 09:50 PM
Replies: 35
Views: 2,262
Posted By Battlezone
Re: 0.3.8 Security Issue

Can you fucking stop spreading this? you're legit cancer dude, can't you simply report it to the support team? retard
Forum: 0.3.8 RC Scripting 04/11/2017, 08:35 PM
Replies: 788
Views: 234,259
Posted By Battlezone
Re: SA-MP 0.3.8 RC

This is a testing version, do you expect it to be fully ready for such things?
Such things will be taken care of if not already, I believe

Edit: An idea crossed my mind, maybe making a public...
Forum: 0.3.8 RC Scripting 04/11/2017, 08:05 PM
Replies: 788
Views: 234,259
Posted By Battlezone
Re: SA-MP 0.3.8 RC

Just a small thing that I hope gets added: custom sounds
I know there are risks of people abusing the amount of sounds and the files sizes, but adding it would enable servers to avoid repetitive...
Forum: 0.3.8 RC Scripting 04/11/2017, 01:15 PM
Replies: 788
Views: 234,259
Posted By Battlezone
Re: SA-MP 0.3.8 RC

This is a very sexy surprise <3 much thanks Kalcor
Forum: Everything and Nothing 23/10/2017, 06:07 PM
Replies: 73
Views: 3,019
Posted By Battlezone
Forum: Everything and Nothing 23/10/2017, 05:11 PM
Replies: 40
Views: 2,305
Posted By Battlezone
Re: Leaked Script but How?

That's not really justified, bad thinking.
Forum: Screenshots and Videos 21/10/2017, 06:08 PM
Replies: 0
Views: 114
Posted By Battlezone
October Clan Tournaments Stream (MW3)

https://mw3-samp.com/forum/applications/core/interface/imageproxy/imageproxy.php?img=%257B___base_url___%257D/applications/sslimageproxy/interface/image.php?url=http://oi68.tinypic.com/2aj9c0i.jpg&key...
Forum: Server Support 15/10/2017, 07:08 PM
Replies: 12,951
Views: 1,155,190
Posted By Battlezone
Re: Looking for scripters/helpers? Post here!

Our community (MW3) is looking for:


Someone with professional editing skills, specifically for making a promotional video to our server, it would cover most of the features in the server. You...
Forum: General 15/10/2017, 02:37 PM
Replies: 24
Views: 2,137
Posted By Battlezone
Re: Proposal to increase samp slots due to a server that has a daily 1,000 players

I think this thread should be locked, everyone knows there's no way slots would go beyond 1000
Forum: Server Support 13/10/2017, 03:45 PM
Replies: 12,951
Views: 1,155,190
Posted By Battlezone
Re: Looking for scripters/helpers? Post here!

Our community is looking for a one-task developer experienced in php/json/api stuff
We want to retrieve some stats from a website and get it to our server through api, but it needs some intermediary...
Forum: General 11/10/2017, 12:12 PM
Replies: 6
Views: 430
Posted By Battlezone
Re: Voice chat

The most fun part in CS:GO is the voice chat, I only learned cyka blyat and some russian shit from there, I also love being salty sometimes
Voice chat is a great addition indeed
Forum: Scripting Help 11/10/2017, 02:54 AM
Replies: 5
Views: 145
Posted By Battlezone
Forum: Scripting Help 10/10/2017, 11:00 PM
Replies: 5
Views: 145
Posted By Battlezone
Need to find the as exact as possible edges coordinates of this object

I need to find this square shaped map object edges coordinates (only x and y of each edge)
I have tried placing small objects (tear gas, couldn't find any smaller) on each edge using jernejl's...
Forum: Scripting Help 08/10/2017, 08:49 PM
Replies: 5
Views: 144
Posted By Battlezone
Re: Huge player shoots self spam filling our logs

I added that to an fs, I'm still waiting for the results
Forum: Scripting Help 08/10/2017, 07:18 PM
Replies: 5
Views: 144
Posted By Battlezone
Re: Huge player shoots self spam filling our logs

Ah, I was checking for invalid weapon ids only under OnPlayerWeaponshot, will add that and see the results, thanks
None of my players crashed though, so I think it might not be that
Forum: Scripting Help 08/10/2017, 06:57 PM
Replies: 5
Views: 144
Posted By Battlezone
Huge player shoots self spam filling our logs

[18:12:36] [warning] Invalid shot data for player(19). Player shoots self.
[18:12:36] [warning] Invalid shot data for player(19). Player shoots self.
[18:12:36] [warning] Invalid shot data for...
Forum: Scripting Help 03/10/2017, 09:39 PM
Replies: 8
Views: 387
Posted By Battlezone
Re: y_iterate hanging my compiler after latest YSI updates (Misiur)

Sorry but I did not make any backup of the freezing version. I've replaced Iter_Contains with custom functions that loop through iterators and break to check if they contain an item.
There was...
Forum: Scripting Help 03/10/2017, 06:40 PM
Replies: 8
Views: 387
Posted By Battlezone
Re: y_iterate hanging my compiler after latest YSI updates (Misiur)

Iter_Contains?

Yeah, it turned out that there is no such function in the include
Now the gamemode compiles correctly
But if so, what is its alternative in y_iterate?
Forum: Scripting Help 03/10/2017, 05:22 PM
Replies: 8
Views: 387
Posted By Battlezone
Re: y_iterate hanging my compiler after latest YSI updates (Misiur)

Will do, might take while as it is a very big gm
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