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Forum: Plugin Development 23/01/2017, 08:36 PM
Replies: 16
Views: 3,229
Posted By dotSILENT
Re: [DISCUSSION] Server & client sided SAMP extension?

DeitY, having access to the player's game through a client-sided plugin (dll/asi) gives you almost unlimited possibilities (and also some risks)
It just requires implementing a scripting engine and...
Forum: Plugin Development 21/01/2017, 07:18 PM
Replies: 16
Views: 3,229
Posted By dotSILENT
Re: [DISCUSSION] Server & client sided SAMP extension?

Whats not possible? Implementing a client sided scripting language? Downloadable resources? That's actually probably the easiest part. It would make lots of things that are impossible (or...
Forum: Plugin Development 21/01/2017, 02:06 PM
Replies: 16
Views: 3,229
Posted By dotSILENT
Re: [DISCUSSION] Server & client sided SAMP extension?

Implementing some simple client scripting language with basic functions shouldn't take that long, and that would be the main goal of the plugin besides fixing bugs and providing more functionalities....
Forum: Plugin Development 20/01/2017, 11:52 PM
Replies: 16
Views: 3,229
Posted By dotSILENT
Lightbulb [DISCUSSION] Server & client sided SAMP extension?

Hi,

For some longer time, I've been thinking about something: a client & server sided extension/plugin which would aim to fix some minor & bigger SAMP and GTA bugs, provide more control &...
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