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Search: Posts Made By: Freaksken
Forum: Scripting Help 18/07/2018, 05:52 PM
Replies: 4
Views: 46
Posted By Freaksken
Forum: Filterscripts 16/07/2018, 05:41 PM
Replies: 10
Views: 413
Posted By Freaksken
Re: Advance Double Speed-O-Meter [Version 2]

SA-MP does that automatically.
Forum: Plugin Development 16/07/2018, 05:39 PM
Replies: 3,612
Views: 537,821
Posted By Freaksken
Re: FCNPC - Fully Controllable NPC

Which includes, it looks like a faulty callback hook.
Forum: Plugin Development 16/07/2018, 04:05 PM
Replies: 3,612
Views: 537,821
Posted By Freaksken
Re: FCNPC - Fully Controllable NPC

We can't guess the cause ...

What FCNPC version do you use?
Did you change the FCNPC.inc file?
What other includes do you use in the script in which the problem occurs?
Forum: Screenshots and Videos 16/07/2018, 03:58 PM
Replies: 3
Views: 245
Posted By Freaksken
Forum: Screenshots and Videos 15/07/2018, 12:32 PM
Replies: 4
Views: 143
Posted By Freaksken
Re: Minigame "SNAKE"

Pretty nice!
Forum: Plugin Development 10/07/2018, 08:58 PM
Replies: 3,612
Views: 537,821
Posted By Freaksken
Re: FCNPC - Fully Controllable NPC

Few issues (https://github.com/ziggi/FCNPC/milestone/1) left, but probably needs lots of testing afterwards.


Just use SetPlayerAttachedObject.
Forum: Filterscripts 10/07/2018, 08:24 PM
Replies: 10
Views: 740
Posted By Freaksken
Re: Advance Double Speed-O-Meter by MNA

All global textdraws... I can guarantee you this will not work correctly for players with a high ID, or you won't be able to create any other textdraws in another system.
Seriously, read this...
Forum: Includes 07/07/2018, 01:49 PM
Replies: 35
[Include] y_tho
Views: 2,145
Posted By Freaksken
Re: y_tho

No dini, lame ...
Forum: Scripting Help 05/07/2018, 02:39 PM
Replies: 7
Views: 167
Posted By Freaksken
Re: Ai Bot

Yes, you can http://forum.sa-mp.com/showthread.php?t=605933.
Forum: General 04/07/2018, 05:58 PM
Replies: 24
Views: 764
Posted By Freaksken
Re: dini2 vs SQLite? (Speed)

Because benchmarks.
Forum: General 04/07/2018, 12:38 PM
Replies: 24
Views: 764
Posted By Freaksken
Re: dini2 vs SQLite? (Speed)

You shouldn't compare the 2, because they serve different purposes.
.ini stands for initialisation. In other words, only use it for that (like loading settings for a minigame on startup). For...
Forum: Tutorials 27/06/2018, 05:55 PM
Replies: 25
Views: 1,206
Posted By Freaksken
Re: How NOT To Store Your Users' Passwords

The thing that makes password managers good to use is that they provide long passwords. No matter what symbols are used, longer passwords are harder to brute force than shorter ones.
Forum: Plugin Development 27/06/2018, 04:18 PM
Replies: 3,612
Views: 537,821
Posted By Freaksken
Re: FCNPC - Fully Controllable NPC

You'll need to be a bit more specific with a clear explanatory video.
Forum: Screenshots and Videos 23/06/2018, 02:31 PM
Replies: 13
Views: 875
Posted By Freaksken
Re: Fortnite Building System Ideia

Damn, this is actually pretty good!
Forum: Bug Reports 18/06/2018, 12:00 AM
Replies: 17
Views: 1,034
Posted By Freaksken
Re: PSA: OnFilterScript* Events Not Thread Safe

This might explain this:
https://www.dropbox.com/s/0e3qs8oo3d6bhyf/Naamloos.png?raw=1
Forum: Filterscripts 17/06/2018, 11:43 PM
Replies: 8
Views: 1,171
Posted By Freaksken
Re: Realistic Transmission Speedometer

See this (http://forum.sa-mp.com/showthread.php?t=625685) for a tutorial regarding correct use of (player)textdraws.
Forum: Tutorials 18/05/2018, 05:23 PM
Replies: 15
Views: 4,890
Posted By Freaksken
Re: How to create a speedometer

What do you mean by resize? Just change the textdraw coordinates and/or the text size.
Forum: Plugin Development 18/05/2018, 12:36 PM
Replies: 3,612
Views: 537,821
Posted By Freaksken
Re: FCNPC - Fully Controllable NPC

You should probably add the include file as well.
Forum: Plugin Development 17/05/2018, 02:34 PM
Replies: 3,612
Views: 537,821
Posted By Freaksken
Re: FCNPC - Fully Controllable NPC

I'm not on a PC with Visual Studio at the moment. So send ZiGGi a PM.
Keep in mind that v2.0 is a work in progress, so it can still have bugs.


Installation instructions for the latest FCNCP...
Forum: Plugin Development 16/05/2018, 10:28 PM
Replies: 3,612
Views: 537,821
Posted By Freaksken
Re: FCNPC - Fully Controllable NPC

That's an FCNPC v2.0 feature.
Forum: Everything and Nothing 10/05/2018, 05:17 PM
Replies: 6
Views: 666
Posted By Freaksken
Re: Weird Question

You can do that yourself really easy. Have a look at a_samp.inc for an example.
Forum: Plugin Development 01/05/2018, 07:48 PM
Replies: 3,612
Views: 537,821
Posted By Freaksken
Re: FCNPC - Fully Controllable NPC

That being said, it will never be perfect, since GTA SA actually has bullet physics. So unless SA-MP adds some better NPC support (which is not likely to happen), an NPC shooting at another NPC will...
Forum: Plugin Development 01/05/2018, 07:35 PM
Replies: 3,612
Views: 537,821
Posted By Freaksken
Re: FCNPC - Fully Controllable NPC

See my latest reply on that GitHub issue. Short answer: we can't fix that without ColAndreas, so you'll have to wait until FCNPC 2.0 is released.
Forum: Plugin Development 01/05/2018, 03:09 PM
Replies: 3,612
Views: 537,821
Posted By Freaksken
Re: FCNPC - Fully Controllable NPC

Line 960 fixed.
I checked line 1231, but the supposedly missionid parameter was already mission.
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