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Search: Posts Made By: RIDE2DAY
Forum: Includes 13/02/2018, 02:23 PM
Replies: 18
Views: 3,299
Posted By RIDE2DAY
Forum: Includes 12/02/2018, 10:33 PM
Replies: 12
Views: 1,666
Posted By RIDE2DAY
Re: IsClient03DL - Allow 0.3.DL-R1 connections to SA-MP 0.3.7 servers

Nice trick, good job. You could use a macro for the IsClient03DL function as you're using a global variable there. Otherwise, I'd use a static variable with some safety checks for the playerid...
Forum: Screenshots and Videos 11/02/2018, 03:26 PM
Replies: 8
Views: 293
Posted By RIDE2DAY
Re: What About this

I've made this one ( with TextDraws also, I didn't use custom textures or sprites.
Forum: Screenshots and Videos 07/02/2018, 11:35 PM
Replies: 18
Views: 624
Posted By RIDE2DAY
Re: [MAP]WANGS CARS- midnight club san andreas

Good job BarbaNegra, I didn't expect less coming from you. It represents MCSA's colors, thank you.
Forum: Includes 03/02/2018, 07:33 AM
Replies: 16
Views: 2,186
Posted By RIDE2DAY
Forum: Lanšamentos/Releases 01/02/2018, 05:33 AM
Replies: 9
Views: 742
Posted By RIDE2DAY
Re: Encontrando os IDs de RPCs, com IDA Pro.

Um muito bom tutorial. :rolleyes:
Forum: General 30/01/2018, 08:37 AM
Replies: 10
Views: 753
Posted By RIDE2DAY
Re: Spanish section

It has been disabled, most Spanish guys are now in my Discord server ( Feel free to join us and ask whatever you wish related to PAWN.

Spanish's section archive:...
Forum: Screenshots and Videos 29/01/2018, 04:43 PM
Replies: 12
Views: 1,349
Posted By RIDE2DAY
Re: Dance challenge in SA-MP

Nice old memories, would be awesome to dance against someone else, a multiplayer version of this challenge. Are you creating/destroying the TextDraw or is it something similar to TextDrawSetPos from...
Forum: Model Releases 28/01/2018, 02:21 AM
Replies: 12
Views: 1,995
Posted By RIDE2DAY
Mobile phone (similar to GTA IV)

Hello guys, I've made this mobile phone for my gamemode and it has been released long time ago actually but on another site, so I thought about sharing it here also. It's based on the mobile phone...
Forum: Scripting Help 21/01/2018, 03:37 AM
Replies: 2
Views: 93
Posted By RIDE2DAY
Re: getting a lot error on mysql_format

new Query[150];
new player_name[MAX_PLAYER_NAME];

mysql_format(gSQL,Query, sizeof(Query), "UPDATE...
Forum: Scripting Help 20/01/2018, 01:32 PM
Replies: 8
Views: 176
Posted By RIDE2DAY
Re: Little Help

stock ShowGraphicalUserInterface(playerid)
for(new i = 0; i < 32; i++)
PlayerTextDrawShow(playerid, GUI[playerid][i]);
Give a try to that and make sure the...
Forum: Scripting Help 20/01/2018, 01:14 PM
Replies: 7
Views: 286
Posted By RIDE2DAY
Re: [Help} a_mysql_yinline

Update your MySQL package to the last version:

y_inline functions have been outsourced, update it also just in case of:...
Forum: Screenshots and Videos 19/01/2018, 01:42 PM
Replies: 16
Views: 1,832
Posted By RIDE2DAY
Vice City map remastered (compared to Kalcor's original conversion)

Hello guys, I don't know if "remastered" is the correct term for it but I'd like to show you a polished version of the Vice City map which I've been helping two guys with. In the next video you're...
Forum: Includes 17/01/2018, 01:40 PM
Replies: 10
Views: 1,524
Posted By RIDE2DAY
Re: OnPlayerTurnUpsideDown

Some people gonna hate this include, but I love it! Good job.
Forum: General 16/01/2018, 02:24 PM
Replies: 35
Views: 6,379
Posted By RIDE2DAY
Re: GTA: UG SA-MP adaption

After the last news regarding the SA-MP versions, here you have another one! Personally I don't like installing huge mods but it sounds pretty good, I'm sure there is people interested out there.
Forum: Scripting Help 16/01/2018, 02:55 AM
Replies: 1
Views: 71
Posted By RIDE2DAY
Re: Help me out plz In client message

This should do the job:

format(str, 256, "{FFFF66}[VIP]{%06x}%s [%d]: %s", GetPlayerColor(playerid) >>> 8, pName1, playerid, text);
SendClientMessageToAll(-1, str);

Make sure you use...
Forum: Scripting Help 15/01/2018, 10:21 PM
Replies: 6
Views: 199
Posted By RIDE2DAY
Re: Loop for driven vehicles.

OnPlayerEnterVehicle ( is called when the player starts to move towards the vehicle as far as I know, that means you can detect it before he gets in.
Forum: SA-MP 0.3.DL 14/01/2018, 06:15 PM
Replies: 37
Views: 4,369
Posted By RIDE2DAY
SA-MP 0.3.8's manifesto - triggers, consequences and survival methods

SA-MP 0.3.8's manifesto
Triggers, consequences and survival methods

Generally I don't like creating threads like this and don't get me wrong, but why is almost everyone blowing...
Forum: SA-MP 0.3.DL 13/01/2018, 10:20 PM
Replies: 216
Views: 214,521
Posted By RIDE2DAY
Re: SA-MP 0.3.8 version cancelled

In my humble opinion the "lack of interest" comes from the development team, there are tons of suggestions and old bugs which haven't been taken in consideration.

This is good to know, I hope...
Forum: Scripting Help 13/01/2018, 01:49 PM
Replies: 2
Views: 88
Posted By RIDE2DAY
Re: Object

That's the LOD model, you must remove both. Next time remove with JernejL's map editor.

RemoveBuildingForPlayer(playerid, 3707, 2184.3516, -2681.7344, 20.4922, 0.25);...
Forum: Scripting Help 13/01/2018, 01:42 PM
Replies: 8
Views: 210
Posted By RIDE2DAY
Re: Parameters?

Did you write "-Z+"? Alright, if it doesn't work erase pawn.cfg and go this way:

#pragma compat 1

// Your gamemode code
Forum: Scripting Help 12/01/2018, 02:41 PM
Replies: 11
Views: 445
Posted By RIDE2DAY
Re: Input line too long (after substitutions)

Update your compiler to ZeeX's one.

Forum: Tutorials 12/01/2018, 12:02 PM
Replies: 4
Views: 1,661
Posted By RIDE2DAY
When to use the different MySQL queries

When to use the different MySQL queries


MySQL queries
Threaded and non-threaded queries
What function should I use to send a query?

Forum: Scripting Help 10/01/2018, 05:25 PM
Replies: 1
Views: 426
Posted By RIDE2DAY
Re: mysql_function_query new

You should update to the R40 version, you can follow my tutorial ( if you wish. Nowadays the MySQL plugin uses threaded queries, the functions are...
Forum: Scripting Help 10/01/2018, 11:14 AM
Replies: 2
Views: 142
Posted By RIDE2DAY
Re: What is better?

If the code you're going to execute isn't too heavy you might use a task and loop through the connected players with y_iterate:

task my_task[500]()
// General code here.

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