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Forum: SA-MP 0.3.DL 12/12/2017, 02:47 PM
Replies: 889
Views: 423,516
Posted By Freshncool
Re: SA-MP 0.3.8 RC4-3

Does this mean we'll be able to have custom fonts for textdraws? E.g. a different fonts.txd for the client to use instead of the original one (for made textdraws)? Or am I interpreting this wrong.
...
Forum: Everything and Nothing 12/12/2017, 02:34 AM
Replies: 14
Views: 681
Posted By Freshncool
Forum: Filterscripts 11/12/2017, 08:55 PM
Replies: 57
Views: 7,373
Posted By Freshncool
Re: Anti multiaccounting/multiaccounters + Ingame viewing players database

:rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:
Forum: Scripting Help 11/12/2017, 05:49 PM
Replies: 24
Views: 776
Posted By Freshncool
Re: SetPlayerMoney ?

This is a meme.
Forum: Model Releases 16/11/2017, 11:54 PM
Replies: 210
Views: 42,225
Posted By Freshncool
Re: [rel/beta] vc2sa & lc2sa 4 samp 0.1 (0.3.8 RC2+)

Would there be any possibility of being able to pre load objects?

Currently, when you first enter new areas of LC or VC your game hitches whilst its reading the object data and creating it....
Forum: Scripting Help 07/11/2017, 09:13 PM
Replies: 7
Views: 356
Posted By Freshncool
Re: simple help +rep

+= is adding to the current value by x amount.
-= is removing the current value by x amount
*= is multiplying the current value by x amount.
Forum: Client Support 07/11/2017, 03:04 PM
Replies: 5
Views: 568
Posted By Freshncool
Re: SA:MP Crash on load (0x05EC7527)

How many objects are there? You might be going over the 1000 limit
Forum: SA-MP 0.3.DL 06/11/2017, 04:56 PM
Replies: 9
Views: 1,411
Posted By Freshncool
Re: Animated objects

Yes, there's a video from Vince what shows working police light objects from him:
https://youtu.be/VESoxuZcI0Q
Forum: Screenshots and Videos 06/11/2017, 02:52 PM
Replies: 13
Views: 1,850
Posted By Freshncool
Re: [0.3.8] Mariokart testing in SA-MP

https://cdn.discordapp.com/attachments/376371371795546112/376419265818918912/unknown.png
Forum: Screenshots and Videos 06/11/2017, 12:21 AM
Replies: 13
Views: 1,850
Posted By Freshncool
Re: [0.3.8] Mariokart testing in SA-MP

Currently, custom objects as pickups do not work being as a sanity check is still in CreatePickup client side thus replacing with the unknown model.
Forum: Screenshots and Videos 06/11/2017, 12:00 AM
Replies: 13
Views: 1,850
Posted By Freshncool
[0.3.8] Mariokart testing in SA-MP

https://www.youtube.com/watch?v=_ENcktNSnFE

This is a test script I created after I saw 0.3.8's RC I thought it'd be fun.

(Before you ask, why is there a tree? There's a bug/feature in SA-MP...
Forum: SA-MP 0.3.DL 05/11/2017, 06:25 PM
Replies: 0
Views: 512
Posted By Freshncool
[SNIPPET/CODE] Custom skins in class selection!

In case any of you guys want to use custom skins in class selection.
In order for this to work, one of the VALID skins that work with AddPlayerClass will be "redirected" to the custom skin.

How...
Forum: SA-MP 0.3.DL 05/11/2017, 12:26 PM
Replies: 9
Views: 1,811
Posted By Freshncool
Re: Monitoring downloaded objects 0.3.8

I could just delete the cache and SA-MP should download them again if I'm still in game right?
Forum: SA-MP 0.3.DL 05/11/2017, 11:27 AM
Replies: 15
Views: 2,454
Posted By Freshncool
Re: AddPlayerClass bug

The weird thing is though, I can normally use a /skin command in selection and it'd work perfectly, but for some reason it does not like SetPlayerSkin w custom in OnPlayerRequestClass
...
Forum: SA-MP 0.3.DL 05/11/2017, 11:06 AM
Replies: 15
Views: 2,454
Posted By Freshncool
Re: AddPlayerClass bug

Do you know why in class selection if you use SetPlayerSkin with a custom model, it goes to a default off duty cop from 0.3.7 (I'm assuming it shows the base model index)?
...
Forum: SA-MP 0.3.DL 05/11/2017, 10:51 AM
Replies: 15
Views: 2,454
Posted By Freshncool
Re: AddPlayerClass bug

Also, you could code a way to use custom skins in class selection. :)
Forum: SA-MP 0.3.DL 05/11/2017, 10:43 AM
Replies: 15
Views: 2,454
Posted By Freshncool
Re: AddPlayerClass bug

You probably can yes.
Forum: SA-MP 0.3.DL 05/11/2017, 10:41 AM
Replies: 9
Views: 1,811
Posted By Freshncool
Re: Monitoring downloaded objects 0.3.8

Do you think there'd be a possible way of receiving new custom objects when you close & re-open the server whilst still in game? I have to keep leaving and re-entering just for things to work and it...
Forum: Modeling Discussion 05/11/2017, 05:29 AM
Replies: 91
Views: 27,939
Posted By Freshncool
Re: kdff gui (v0.1.1)

Yeah it does violate if no balloon files.
Forum: SA-MP 0.3.DL 04/11/2017, 10:46 PM
Replies: 6
Views: 885
Posted By Freshncool
Re: 2 quick questions

1: You can, the .dff and .txd files are in cache and you can just open them up normally, though there'll be no files associated just a CRC hash.
Forum: Scripting Help 04/11/2017, 08:24 PM
Replies: 10
Views: 336
Posted By Freshncool
Re: Russian complier

Use Zeek's iirc maddinat0r released a performance update that is mostly on par with the russian compiler.
Forum: SA-MP 0.3.DL 04/11/2017, 04:53 PM
Replies: 889
Views: 423,516
Posted By Freshncool
Re: SA-MP 0.3.8 RC

The ID of an object you want to take IDE flags from.
Forum: Scripting Help 04/11/2017, 03:33 PM
Replies: 6
Views: 198
Posted By Freshncool
Re: SetPlayerHealth %f

SetPlayerHealth takes a float value, not a string.
Forum: Modeling Discussion 04/11/2017, 03:31 PM
Replies: 88
Views: 24,608
Posted By Freshncool
Re: Basics of exporting from blender to SA-MP

Do you know what'd cause the game not displaying the .dff or .txd for that matter?
I copied the AddSimpleModel example and added my own dff & txd with the dff having the sa-mp col, and it is...
Forum: Modeling Discussion 04/11/2017, 02:51 PM
Replies: 88
Views: 24,608
Posted By Freshncool
Re: Basics of exporting from blender to SA-MP

Thanks, that fixed it! It's a bit odd that we have to keep the balloon files though.
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