Thread: credits
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Old 13/04/2012, 06:28 AM   #4
Markô
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Default Re: credits

Quote:
Originally Posted by [bot]fatninja View Post
thnx, am i to enter that in my gamemode?
pawn Code:
CMD:credits(playerid,params[])
{
    ShowPlayerDialog(playerid, DIALOGID3, DIALOG_STYLE_MSGBOX, "credits" "your credits", "ok", "Cancel");
    return 1;
}

Put this code in your gamemode along with other commands and not under any public callback.Also define your dialog with a dialog id at the top of your script along with other defines.

pawn Code:
#define DIALOGID3 101 // 101 is the unique dialog id defined for a dialog named DIALOGID3
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