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#1 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: Brazil
Posts: 1,192
Reputation: 125
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Firstly, I'm not searching by alternative solutions, just reporting a bug.
The tittle says all re-put the player in the same vehicle does vehicle lose engine acceleration sound for him. |
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#2 |
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Little Clucker
![]() Join Date: Dec 2010
Posts: 39
Reputation: 0
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Look into my signature. May won't work perfectly, but decreases the rate of failure.
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#3 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Hong Kong, China
Posts: 1,687
Reputation: 126
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I think what you need to do is to prevent the players from spawning and then entering the vehicle. If you want to allow that without bugs, you can use SetPlayerPos to remove them from their original vehicle, and then script a timer to put them to the new vehicle.
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#4 | |
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Gangsta
![]() ![]() ![]() ![]() Join Date: May 2007
Posts: 700
Reputation: 29
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Quote:
It would be like reporting SetPlayerInterior, then GetPlayerInterior on the next line returns old interior, not the interior you've just set. pawn Code:
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#5 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: Brazil
Posts: 1,192
Reputation: 125
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I need to do this, since we use another freeze mode for players in race, they aren't frozen with TogglePlayerControllable(), the players vehicles are turned off till the race start. Then, if some player decide to leave the vehicle have to be put back on it.
I said that I did not want tips/help because I already have an alternative to solve. |
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