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Old 27/07/2011, 05:13 PM   #1
Big Clucker
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Post LS to LV GaTe v2

LS to LV GaTe v2!

CreateObject(7033,1739.67004395,525.34667969,31.25669861,357.00000000,0.00000000,339.99938965); //object(vgnhsegate02) (1)
CreateObject(966,1743.71875000,525.76367188,26.68271255,0.00000000,0.00000000,157.99890137); //object(bar_gatebar01) (1)
CreateObject(966,1735.61279297,524.40777588,26.90775490,0.00000000,0.00000000,342.00000000); //object(bar_gatebar01) (2)
CreateObject(9933,1774.85974121,668.99688721,143.62353516,0.00000000,0.00000000,0.00000000); //object(nitelites_sfe01) (1)
CreateObject(9932,1738.67578125,521.61425781,82.18965912,0.00000000,0.00000000,0.00000000); //object(nitelites_sfe05) (1)
CreateObject(968,1743.68554688,525.78027344,27.43271255,0.00000000,359.00000000,337.99987793); //object(barrierturn) (1)
CreateObject(968,1735.61523438,524.41308594,27.65775490,0.00000000,0.00000000,341.99340820); //object(barrierturn) (2)
CreateObject(996,1754.78942871,527.69213867,27.12651062,0.00000000,0.00000000,24.00000000); //object(lhouse_barrier1) (1)
CreateObject(996,1749.65710449,513.50610352,27.98512268,0.00000000,0.00000000,301.00000000); //object(lhouse_barrier1) (2)
CreateObject(996,1749.37475586,516.92413330,27.80179596,0.00000000,3.00000000,70.00000000); //object(lhouse_barrier1) (3)
CreateObject(996,1749.99438477,518.68371582,27.69728661,0.00000000,3.00000000,70.00000000); //object(lhouse_barrier1) (4)
CreateObject(996,1724.52758789,522.61883545,27.95068359,0.00000000,0.00000000,200.00000000); //object(lhouse_barrier1) (5)
CreateObject(996,1729.58813477,536.84436035,27.08796120,0.00000000,0.00000000,124.00000000); //object(lhouse_barrier1) (6)
CreateObject(996,1726.31628418,524.93280029,27.78824615,0.00000000,3.00000000,71.00000000); //object(lhouse_barrier1) (7)
CreateObject(996,1727.28930664,527.26141357,27.65092087,0.00000000,3.00000000,71.00000000); //object(lhouse_barrier1) (8)
CreateObject(1237,1736.60314941,524.10559082,26.88823509,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (1)
CreateObject(1237,1727.89172363,526.84686279,26.91356850,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (2)
CreateObject(1237,1750.96789551,522.85516357,26.70839500,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (3)
CreateObject(1237,1742.70361328,526.12188721,26.67791939,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (4)


Map: ANTH1

Source files to edit the Gate.

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Old 27/07/2011, 06:24 PM   #2
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Default Re: LS to LV GaTe v2

too basic but nice for roleplay servers good job! 7/10
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Old 28/07/2011, 04:30 PM   #3
Big Clucker
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Thumbs up AW: LS to LV GaTe v2

Originally Posted by royal_king View Post
too basic but nice for roleplay servers good job! 7/10
Thx And i know it is too basic
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Old 29/07/2011, 05:55 PM   #4
Cosmo Bulthuis
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Default Re: LS to LV GaTe v2


Last edited by Cosmo Bulthuis; 11/11/2014 at 09:03 AM.
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