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#1 |
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Big Clucker
![]() ![]() Join Date: Jul 2010
Posts: 131
Reputation: 4
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LS to LV GaTe v2!
Code:
CreateObject(7033,1739.67004395,525.34667969,31.25669861,357.00000000,0.00000000,339.99938965); //object(vgnhsegate02) (1) CreateObject(966,1743.71875000,525.76367188,26.68271255,0.00000000,0.00000000,157.99890137); //object(bar_gatebar01) (1) CreateObject(966,1735.61279297,524.40777588,26.90775490,0.00000000,0.00000000,342.00000000); //object(bar_gatebar01) (2) CreateObject(9933,1774.85974121,668.99688721,143.62353516,0.00000000,0.00000000,0.00000000); //object(nitelites_sfe01) (1) CreateObject(9932,1738.67578125,521.61425781,82.18965912,0.00000000,0.00000000,0.00000000); //object(nitelites_sfe05) (1) CreateObject(968,1743.68554688,525.78027344,27.43271255,0.00000000,359.00000000,337.99987793); //object(barrierturn) (1) CreateObject(968,1735.61523438,524.41308594,27.65775490,0.00000000,0.00000000,341.99340820); //object(barrierturn) (2) CreateObject(996,1754.78942871,527.69213867,27.12651062,0.00000000,0.00000000,24.00000000); //object(lhouse_barrier1) (1) CreateObject(996,1749.65710449,513.50610352,27.98512268,0.00000000,0.00000000,301.00000000); //object(lhouse_barrier1) (2) CreateObject(996,1749.37475586,516.92413330,27.80179596,0.00000000,3.00000000,70.00000000); //object(lhouse_barrier1) (3) CreateObject(996,1749.99438477,518.68371582,27.69728661,0.00000000,3.00000000,70.00000000); //object(lhouse_barrier1) (4) CreateObject(996,1724.52758789,522.61883545,27.95068359,0.00000000,0.00000000,200.00000000); //object(lhouse_barrier1) (5) CreateObject(996,1729.58813477,536.84436035,27.08796120,0.00000000,0.00000000,124.00000000); //object(lhouse_barrier1) (6) CreateObject(996,1726.31628418,524.93280029,27.78824615,0.00000000,3.00000000,71.00000000); //object(lhouse_barrier1) (7) CreateObject(996,1727.28930664,527.26141357,27.65092087,0.00000000,3.00000000,71.00000000); //object(lhouse_barrier1) (8) CreateObject(1237,1736.60314941,524.10559082,26.88823509,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (1) CreateObject(1237,1727.89172363,526.84686279,26.91356850,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (2) CreateObject(1237,1750.96789551,522.85516357,26.70839500,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (3) CreateObject(1237,1742.70361328,526.12188721,26.67791939,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (4) Credits: Map: ANTH1 Source files to edit the Gate. Download |
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#2 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Jul 2010
Location: Hyderabad, India (i think)
Posts: 643
Reputation: 38
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too basic but nice for roleplay servers good job! 7/10
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#3 |
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Big Clucker
![]() ![]() Join Date: Jul 2010
Posts: 131
Reputation: 4
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#4 |
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Big Clucker
![]() ![]() Join Date: Feb 2011
Posts: 123
Reputation: 0
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ok, good a beginner! 6/10
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