SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Scripting Help

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11/10/2011, 01:51 PM   #1
SourceCode
Huge Clucker
 
SourceCode's Avatar
 
Join Date: Aug 2011
Posts: 366
Reputation: 11
Default Fatal Game crash, Not client or server crash

Code:
Watever(playerid)
{
  new var = GetPlayerSkin(playerid); 
   switch(var)
   {
     case 0:
     {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,0,18639,2,0.04,-0.05,-0.00,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,1409,1,-0.90,-0.00,-0.04,0.0,87.0,1.0,0.66,0.73,1.19);
     SetPlayerAttachedObject(playerid,2,18648,2,-0.11,0.10,-0.00,0.0,83.0,248.0,1.00,1.00,1.00);
	 }
     case 20:
     {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
	 SetPlayerAttachedObject(playerid,0,1588,2,-0.57,0.01,-0.06,0.0,83.0,0.0,0.62,0.61,0.80);
	 SetPlayerAttachedObject(playerid,1,18699,1,0.47,-0.08,-2.21,0.0,0.0,0.0,1.00,1.00,1.00);
	 SetPlayerAttachedObject(playerid,2,18641,1,0.31,0.01,-0.17,0.0,98.0,10.0,0.66,1.00,1.00);
	 SetPlayerAttachedObject(playerid,3,18641,2,-0.12,-0.01,0.17,0.0,73.0,10.0,1.00,1.00,1.00);
	 SetPlayerAttachedObject(playerid,4,18699,2,0.04,0.00,-1.34,0.0,0.0,0.0,1.00,1.00,1.00);
	 }
     case 93:
     {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,0,18693,1,-0.38,0.06,-1.54,0.0,0.0,0.0,1.00,1.00,1.00);
     SetPlayerAttachedObject(playerid,1,18693,1,-0.42,0.02,1.39,0.0,177.0,0.0,1.00,1.00,1.00);
	 }
	 case 192:
     {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
	 SetPlayerAttachedObject(playerid,0,18718,2,-0.03,0.00,-1.49,0.0,0.0,0.0,1.00,1.00,1.00);
	 SetPlayerAttachedObject(playerid,1,18718,2,-0.86,-0.07,1.30,0.0,870.0,549.0,1.00,1.00,1.00);
	 SetPlayerAttachedObject(playerid,2,18688,1,-0.36,-0.24,-1.66,0.0,0.0,0.0,1.00,1.00,1.00);
	 }
	 case 248:
     {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,0,1114,2,-0.23,0.01,-0.12,110.0,7.0,40.0,1.00,1.00,1.00);
     SetPlayerAttachedObject(playerid,1,1114,2,-0.18,-0.08,0.13,250.0,-1.0,31.0,1.00,1.00,1.00);
     SetPlayerAttachedObject(playerid,2,1114,1,-0.36,0.05,0.08,270.0,-10.0,-29.0,1.00,1.00,1.00);
     SetPlayerAttachedObject(playerid,3,1114,1,-0.36,0.06,-0.21,450.0,184.0,391.0,1.00,1.00,1.00);
	 }
	 case 299:
     {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
	 SetPlayerAttachedObject(playerid,0,18728,2,-1.59,0.00,-0.91,0.0,778.0,0.0,1.00,1.00,1.00);
	 SetPlayerAttachedObject(playerid,1,19141,2,0.03,0.02,0.01,0.0,0.0,0.0,2.46,1.20,1.00);
	 }
	 case 68:
     {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
	 SetPlayerAttachedObject(playerid,0,19163,2,0.03,0.03,0.00,-748.0,83.0,-147.0,1.29,1.30,1.50);
	 SetPlayerAttachedObject(playerid,1,19142,1,-0.01,0.03,0.00,0.0,0.0,0.0,1.38,1.13,1.00);
	 SetPlayerAttachedObject(playerid,2,18688,2,0.00,-0.17,-1.53,0.0,0.0,0.0,1.00,1.00,1.00);
	 SetPlayerAttachedObject(playerid,3,41,1,0.00,0.00,0.00,0.0,0.0,0.0,1.00,1.00,1.00);
	 }
	 case 241:
     {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
	 SetPlayerAttachedObject(playerid,0,19159,2,0.57,-0.00,0.05,0.0,82.0,-1.0,1.00,1.00,1.00);
	 SetPlayerAttachedObject(playerid,1,19091,2,-0.11,0.00,0.03,8.0,-9.0,0.0,1.00,1.00,1.00);
	 }
	 case 294:
	 {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
	 SetPlayerAttachedObject(playerid,0,18965,2,0.01,-0.02,-0.29,0.0,46.0,0.0,1.77,1.00,1.00);
	 SetPlayerAttachedObject(playerid,1,18965,2,-0.02,0.00,0.26,0.0,-28.0,5.0,1.95,1.04,1.00);
	 SetPlayerAttachedObject(playerid,2,19142,1,0.02,0.02,0.01,0.0,0.0,0.0,1.32,1.20,1.00);
	 SetPlayerAttachedObject(playerid,4,19163,2,0.04,0.03,0.00,0.0,88.0,179.0,1.58,1.32,1.75);
	 }
	 //-------------------------END OF ALIEN SKINS-------------------------//
	 case 23:
	 {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
	 SetPlayerAttachedObject(playerid,0,18641,7,0.18,0.03,-0.10,0.0,-82.0,6.0,1.49,1.52,1.53);
	 }
	 case 73:
	 {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
	 SetPlayerAttachedObject(playerid,0,19006,2,0.09,0.03,0.00,0.0,85.0,90.0,1.00,1.00,1.00);
	 SetPlayerAttachedObject(playerid,1,19142,1,0.04,0.05,-0.01,0.0,0.0,-2.0,1.04,1.11,1.01);
	 }
	 case 126:
	 {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
	 SetPlayerAttachedObject(playerid,0,18961,2,0.12,0.01,-0.00,0.0,86.0,100.0,1.07,1.07,0.89);
	 }
	 case 247:
	 {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
	 SetPlayerAttachedObject(playerid,0,18961,2,0.12,0.01,0.01,0.0,86.0,100.0,1.12,1.18,0.89);
	 SetPlayerAttachedObject(playerid,1,19026,2,0.10,0.00,0.00,0.0,89.0,94.0,1.63,1.16,1.00);
	 }
	 case 283:
	 {
     SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
     SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
	 SetPlayerAttachedObject(playerid,0,19027,1,0.48,0.06,0.00,0.0,94.0,83.0,1.00,1.00,1.00);
	 }

   }
    return 1;
}
When this function is executed under OnPlayerRequestClass or OnPlayerSpawn, The game crashes giving "encountered some problem blabla", This not my code or client problem
SourceCode is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Client Crash Crimson Client Support 2 31/07/2011 08:16 PM
Server Crash when a player exits the game erik019 Help Archive 6 14/07/2011 09:03 PM
Fatal crash KoczkaHUN Server Support 1 20/04/2011 08:11 PM
Odd Client Crash [VnR]Clan Server Support 0 20/01/2011 12:17 AM
Game crash on every server... [DFE] Client Support 5 28/07/2009 04:08 PM


All times are GMT. The time now is 01:36 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.