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#1 |
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SA-MP Developer
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Posts: 574
Reputation: 1508
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![]() SA-MP 0.3e RC Note: SA-MP 0.3e is now released. This thread will be archived. SA-MP 0.3e is mainly a security update. Some new features and models are planned. More will be added during the RC period. - There are some minor security problems in the previous version which is resulting in servers being attacked with specially made tools. Resolving this issue requires both a client and server update. Client/server update SA-MP 0.3e RC8 - Fixes TextDraw clicking in windowed mode. Similar issues existed for attachment editing in windowed mode. - More information added to the crash handler in the Windows server. - The player's controllable state is reset on the server after respawn. Optional client update SA-MP 0.3e RC7-3 - Fixes problem with text-based materials not displaying text on certain background colours. Optional client update SA-MP 0.3e RC7-2 - There were some issues with object material changing (including text materials) where the material changes might effect all objects using the same model ID. Client/server update SA-MP 0.3e RC7 - Adds SetObjectMaterialText/SetPlayerObjectMaterialText for replacing an object's texture with text. - Fixes problem with players being randomly cuffed if they spawned for you while alt-tabbed. - Vehicle seat ID checks are less strict for planes and boats. - SetPlayerAttachedObject now has 2 additional default parameters for material colour. This will require you to recompile your scripts for 0.3e. - Material colours are now in ARGB format. - New models from cessil: Blank squares for creating signs, some replacement buildings and houses. Client/server update SA-MP 0.3e RC6 - Fixes game crash if your vehicle is deleted while you're using the look behind camera. - Removes Pay'n'Spray map icons. - Adds GetVehicleModelInfo() pawn native for getting various information about vehicle models such as size etc. - Local head movements are automatically disabled when using the attached object editor tool. - Adds SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game. - New objects from cessil: for sale sign, gasmask, grass, poker table. - Fixes a bug where an uncontrollable player might still appear to have animations (like jumping etc) to other players. Client/server update SA-MP 0.3e RC5 - There was a new bug introduced in 0.3e RC4 where sunk vehicles might get deleted by the client. - Fixed: TextDraw still using hover colour after selection was disabled. - Extra security is added to script callbacks including OnDialogResponse. - Fixed: Two-sided texture problem with the bucket model. - Adds per-player TextDraw system with up to 256 TextDraws per player. There are now global-scope TextDraws and player-scope. All TextDraw functions have player variants: pawn Code:
Client/server update SA-MP 0.3e RC4 - Should fix vehicle ID messup if a dead vehicle was deleted by the game. - Player slots for the RC are now uncapped (up to 500 players). - Fixed texture filtering issue on the new models. - Added noclip flymode camera example filterscript. - New models from cessil: 40 more walls, vehicle barrier, bucket, scarf. - The server can now enable the player's mouse cursor to click on a TextDraw: pawn Code:
Notes on SelectTextDraw(): - All clickable TextDraws must use TextDrawTextSize to define the clickable area. It is possible to create TextDraws without using this function. - You should enable the TextDraw box when doing the layout so you can see the region which is clickable. You can disable the box after. Client/server update SA-MP 0.3e RC3 - Fixed problem where player attached objects might appear floating, not attached to the player - if the game decided to stream the player out. - Attached objects will be removed when the player respawns or enters class selection, not when the player dies (during the death animation). - Added new objects from cessil: ~40 new walls including doorways and windows, handcuffs, police lights, speed bump, different coloured headphones. Screenshots of new handcuffs object: ![]() ![]() Client/server update SA-MP 0.3e RC2 - Fixed bug where the player might get teleported to 0,0,0 if they're surfing a vehicle that gets respawned/deleted. - New pawns: pawn Code:
Client/server update SA-MP 0.3e RC1 - Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied. - An issue setting the player colour of player IDs greater than 500 has been resolved. - An issue where a player might get kicked if the server used SpawnPlayer() has been fixed. - Fixed an issue with the server browser where it might crash if invalid data was returned by the server. Although SA-MP 0.3e is mainly a security update, there are a few new features: - Added some new models models made by cessil including tophat, cane, several different wall sections. - Scripted dialogs now have a caption bar. - The server can get the exact revision of the client using GetPlayerVersion(). pawn Code:
- A parameter has been added to SetPlayerCameraLookAt() so that the camera will move to the new position, rather than teleport. pawn Code:
- A new tool has been added to make it easier to find positions for player attached objects. This new tool can also be used on ordinary objects. Last edited by Kalcor; 07/05/2012 at 11:29 PM. |
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#2 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Aug 2010
Posts: 520
Reputation: 74
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Wow 0.3e already
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#3 |
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Big Clucker
![]() ![]() Join Date: Jun 2011
Location: Russia
Posts: 61
Reputation: 25
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wow, thanks
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#4 |
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Huge Clucker
![]() ![]() ![]() Join Date: Aug 2011
Location: Slovenia
Posts: 219
Reputation: 65
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wow samp is getting even better. keep it up!
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#5 |
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Little Clucker
![]() Join Date: Dec 2010
Posts: 4
Reputation: 0
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good news
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#6 |
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Big Clucker
![]() ![]() Join Date: Feb 2009
Posts: 50
Reputation: 0
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Nice work!
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#7 |
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Little Clucker
![]() Join Date: Aug 2011
Location: Russian Federetion,Chelyabinsk
Posts: 3
Reputation: 0
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Explended.Waiting
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#8 |
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Little Clucker
![]() Join Date: Sep 2011
Posts: 29
Reputation: 16
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Yes 0.3e)
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#9 |
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Guest
Posts: n/a
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Yeppie!
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#10 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Somerset, England
Posts: 2,030
Reputation: 16
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Great to see another version being released.
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