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Old 03/04/2012, 11:14 PM   #231
Kar
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Default Re: Bug List (CLIENT) (Updated frequently)

pickup type 14 isn't shown at certain parts of bayside...
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Old 04/04/2012, 08:55 PM   #232
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Default Re: Bug List (CLIENT) (Updated frequently)

<@dugi> http://forum.sa-mp.com/showthread.php?t=151670 number 2 should be fixed now

0.3e RC6+!
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Old 05/04/2012, 04:37 PM   #233
Karlip
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Default Re: Bug List (CLIENT) (Updated frequently)

Things in that list will be tested on final release of 0.3e.

Thanks everyone for the replies and updates..
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Old 20/05/2012, 11:51 AM   #234
RAEN
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Default Re: Bug List (CLIENT) (Updated frequently)

"EditAttachedObject / SelectObject" doesn't working, if this function called from OnDialogResponse.
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Old 23/05/2012, 12:30 PM   #235
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Default Re: Bug List (CLIENT) (Updated frequently)

Quote:
Originally Posted by RAEN View Post
"EditAttachedObject / SelectObject" doesn't working, if this function called from OnDialogResponse.
Works fine for everyone, seems to be your script fault.

Also, i've archived 4 bugs that were fixed in 0.3e.
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Old 10/07/2012, 08:52 PM   #236
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Default Re: Bug List (CLIENT) (Updated frequently)

if we click F4 key many times callback OnPlayerRequestClass or OnPlayerSpawn will be called more then once
general, my suggestion is to remove it

sorry if it was
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Old 11/07/2012, 12:20 AM   #237
Kar
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Default Re: Bug List (CLIENT) (Updated frequently)

Quote:
Originally Posted by Terminator3 View Post
if we click F4 key many times callback OnPlayerRequestClass or OnPlayerSpawn will be called more then once
general, my suggestion is to remove it

sorry if it was
Yes you have to set a var and return 0; under the callbacks so it won't be called multiple times. I know what you mean, I had this bug before.
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Old 11/07/2012, 09:49 AM   #238
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Default Re: Bug List (CLIENT) (Updated frequently)

Quote:
Originally Posted by Kar View Post
Yes you have to set a var and return 0; under the callbacks so it won't be called multiple times. I know what you mean, I had this bug before.
Did not help but the problem is somewhere else
I have in OnPlayerRequestClass
pawn Code:
SetPVarInt(playerid, "notspawned", 1);
    SetSpawnInfo(playerid, NO_TEAM, random(300), -1627.1456, 257.9072, 6.3780, 0.0, 0, 0, 0, 0, 0, 0);
    SpawnPlayer(playerid);
and in OnPlayerSpawn
pawn Code:
if(GetPVarInt(playerid, "notspawned"))
    {
        TogglePlayerSpectating(playerid, 1);
    }

when i give (command for example)
pawn Code:
DeletePVar(playerid, "notspawned");
TogglePlayerSpectating(playerid, 0);
works fine, but if I spawn after that and clik F4 more then once when I should go to OnPlayerSpawn (after last code) it sends me to OnPlayerRequestClass
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Old 11/07/2012, 09:56 AM   #239
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Default Re: Bug List (CLIENT) (Updated frequently)

...
pawn Code:
public OnPlayerRequestSpawn(playerid)
{
    if(GetPVarInt(playerid, "Requesting_Spawn") == 1)
    {
        if(GetPVarInt(playerid, "Requesting_Spawn_Time") >= gettime())
        {
            return 0;
        }
    }
    SetPVarInt(playerid, "Requesting_Spawn", 1);
    SetPVarInt(playerid, "Requesting_Spawn_Time", gettime() + 3);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SetPVarInt(playerid, "Requesting_Spawn", 0);
    return 1;
}

Try that.
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Old 11/07/2012, 10:15 AM   #240
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Default Re: Bug List (CLIENT) (Updated frequently)

You don't understand, after function
pawn Code:
TogglePlayerSpectating(playerid, 0);
I should be sent to OnPlayerSpawn but it's sends me to OnPlayerRequestClass

If I click F4 once all works fine
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