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Old 11/04/2012, 02:36 PM   #1161
avivelkayam
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Default Re: 0.3e Suggestions

hello my name is aviv.
can you make a function when enabled / disabled the chatlog.txt
sorry my bad english
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Old 11/04/2012, 03:07 PM   #1162
frog163
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Default Re: 0.3e Suggestions

pawn Code:
native AttachPlayerObjectToPlayerObject(objectplayer, objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1);
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Old 11/04/2012, 09:18 PM   #1163
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Default Re : 0.3e Suggestions

suggestion

My suggestion is to ad a Head shot detection or something like that
do you think that's possible for new version ?
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Old 11/04/2012, 09:48 PM   #1164
Programie
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Default Re: 0.3e Suggestions

I don't know if that has been already suggested: Per player pickups (Like objects, TextDraws, ...)

Code:
CreatePlayerPickup(playerid, model, type, Float:X, Float:Y, Float:Z, Virtualworld)
DestroyPlayerPickup(playerid, pickupid)
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Old 12/04/2012, 04:00 AM   #1165
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Default Re: 0.3e Suggestions

Quote:
Originally Posted by Programie View Post
I don't know if that has been already suggested: Per player pickups (Like objects, TextDraws, ...)

Code:
CreatePlayerPickup(playerid, model, type, Float:X, Float:Y, Float:Z, Virtualworld)
DestroyPlayerPickup(playerid, pickupid)
Didn't know why Player Pickups was not added, suggested to this
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Old 12/04/2012, 07:24 AM   #1166
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Default Re: 0.3e Suggestions

Code:
SetPlayerWalkingStyle
SetPlayerRunningStyle
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Old 12/04/2012, 04:58 PM   #1167
MP2
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Default Re: 0.3e Suggestions

Would be nice if the hovercolor parameter was removed from SelectTextDraw, in favour of a new callback, OnPlayerHoverOverTextdraw or whatever, so we can set the colour ourselves and have actions (i.e. a sound) when a player hovers.
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mGates - Create AUTOMATIC gates with ONE FUNCTION (+ restrictions i.e. team members only)
IEE (Interior Enter/Exits) - Create enex markers with one function
Cuffs - Cuff offsets for ALL SKINS!
vfunc - Vehicle functions. GetVehicleColor and synced random colors.
gBug - Prevent the 'G' bug (players being able to enter moving vehicles by pressing G then running after them).
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Old 12/04/2012, 05:33 PM   #1168
[HLF]Southclaw
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Default Re: 0.3e Suggestions

Quote:
Originally Posted by MP2 View Post
Would be nice if the hovercolor parameter was removed from SelectTextDraw, in favour of a new callback, OnPlayerHoverOverTextdraw or whatever, so we can set the colour ourselves and have actions (i.e. a sound) when a player hovers.
That would be a good idea.
Someone else brought this up and I suggested a hover colour and overlay colour for the SelectTextDraw function
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Old 12/04/2012, 05:54 PM   #1169
MP2
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Default Re: 0.3e Suggestions

Well, that would actually be better than having to code it ourselves, yes.

- OnPlayerHoverOverTextDraw(playerid, Text:textid)
- SelectTextDraw(playerid)
- TextDrawSetSelectable(textid, toggle, hovercolour);
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mGates - Create AUTOMATIC gates with ONE FUNCTION (+ restrictions i.e. team members only)
IEE (Interior Enter/Exits) - Create enex markers with one function
Cuffs - Cuff offsets for ALL SKINS!
vfunc - Vehicle functions. GetVehicleColor and synced random colors.
gBug - Prevent the 'G' bug (players being able to enter moving vehicles by pressing G then running after them).
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Old 12/04/2012, 08:41 PM   #1170
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Default Re: 0.3e Suggestions



can add ?

AttachVehicleToObject(vehicleid, objectid);
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