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Old 02/04/2012, 10:18 PM   #11
Keonte_Ragland
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Default Re: Autirefund script ( Rep+)

your cool
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Old 02/04/2012, 10:19 PM   #12
ViktorRageWall
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Default Re: Autirefund script ( Rep+)

haha
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Old 02/04/2012, 10:21 PM   #13
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Default Re: Autirefund script ( Rep+)

Your server can get blacklisted for using NGRP
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Old 17/04/2012, 02:20 AM   #14
Kyle_Soul
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Join Date: Aug 2011
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Default Re: Autirefund script ( Rep+)

pawn Code:
CMD:setstat(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 4)
    {

        new string[128], giveplayerid, statcode, amount;
        if(sscanf(params, "udd", giveplayerid, statcode, amount))
        {
            SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /setstat [playerid] [statcode] [amount]");
            SendClientMessageEx(playerid, COLOR_GRAD4, "|1 Level |2 ArmorUpgrade |3 UpgradePoints |4 Model |5 BankAccount |6 PhoneNumber |7 RespectPoints \
                |8 HouseKey |9 BizKey"
);
            SendClientMessageEx(playerid, COLOR_GRAD2, "|11 FMember |12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug |18 Sex \
                |19 Box |20 Arms |21 Materials |22 Pot |23 Crack"
);
            SendClientMessageEx(playerid, COLOR_GRAD2, "|24 Fishing |25 Job |26 Rank |27 Packages |28 Crates |29 Smuggler |30 CarKey \
                |31 Warnings |32 Screwdriver"
);
            SendClientMessageEx(playerid, COLOR_GRAD1, "|33 Age |34 Sex |35 NMute |36 AdMute |37 Faction |38 Restricted Weapon Time |39 Gang Warns |40 RMute");
            return 1;
        }

        if(IsPlayerConnected(giveplayerid))
        {
            switch (statcode)
            {
            case 1:
                {
                    PlayerInfo[giveplayerid][pLevel] = amount;
                    format(string, sizeof(string), "   %s's Level has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                    SetPlayerScore(giveplayerid, PlayerInfo[giveplayerid][pLevel]);
                }
            case 2:
                {
                    PlayerInfo[giveplayerid][pSHealth] = amount;
                    format(string, sizeof(string), "   %s's ArmorUpgrade has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 3:
                {
                    PlayerInfo[giveplayerid][gPupgrade] = amount;
                    format(string, sizeof(string), "   %s's Upgrade Points has been set %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 4:
                {
                    PlayerInfo[giveplayerid][pModel] = amount;
                    format(string, sizeof(string), "   %s's Model has been set %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 5:
                {
                    PlayerInfo[giveplayerid][pAccount] = amount;
                    format(string, sizeof(string), "   %s's Bank Account has been set to $%d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 6:
                {
                    ReplacePH(PlayerInfo[giveplayerid][pPnumber], amount);
                    PlayerInfo[giveplayerid][pPnumber] = amount;
                    format(string, sizeof(string), "   %s's Phone Number has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 7:
                {
                    PlayerInfo[giveplayerid][pExp] = amount;
                    format(string, sizeof(string), "   %s's Respect Points have been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 8:
                {
                    SendClientMessageEx(playerid,COLOR_RED,"House keys cannot be set directly."); return 1;
                }
            case 9:
                {
                    SendClientMessageEx(playerid,COLOR_RED,"Business keys cannot be set directly."); return 1;
                }
            case 11:
                {
                    PlayerInfo[giveplayerid][pFMember] = amount-1;
                    format(string, sizeof(string), "   %s's Family Membership has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 12:
                {
                    PlayerInfo[giveplayerid][pDetSkill] = amount;
                    format(string, sizeof(string), "   %s's Detective Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 13:
                {
                    PlayerInfo[giveplayerid][pLawSkill] = amount;
                    format(string, sizeof(string), "   %s's Lawyer Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 14:
                {
                    PlayerInfo[giveplayerid][pMechSkill] = amount;
                    format(string, sizeof(string), "   %s's Car Mechanic Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 15:
                {
                    PlayerInfo[giveplayerid][pNewsSkill] = amount;
                    format(string, sizeof(string), "   %s's News Reporter Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 17:
                {
                    PlayerInfo[giveplayerid][pDrugsSkill] = amount;
                    format(string, sizeof(string), "   %s's Drug Dealer Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 18:
                {
                    PlayerInfo[giveplayerid][pSexSkill] = amount;
                    format(string, sizeof(string), "   %s's Sex Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 19:
                {
                    PlayerInfo[giveplayerid][pBoxSkill] = amount;
                    format(string, sizeof(string), "   %s's Box Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 20:
                {
                    PlayerInfo[giveplayerid][pArmsSkill] = amount;
                    format(string, sizeof(string), "   %s's Arms Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 21:
                {
                    PlayerInfo[giveplayerid][pMats] = amount;
                    format(string, sizeof(string), "   %s's Materials have been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 22:
                {
                    PlayerInfo[giveplayerid][pPot] = amount;
                    format(string, sizeof(string), "   %s's Pot has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 23:
                {
                    PlayerInfo[giveplayerid][pCrack] = amount;
                    format(string, sizeof(string), "   %s's Crack has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 24:
                {
                    PlayerInfo[giveplayerid][pFishSkill] = amount;
                    format(string, sizeof(string), "   %s's Fishing Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 25:
                {
                    PlayerInfo[giveplayerid][pJob] = amount;
                    format(string, sizeof(string), "   %s's Job has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 26:
                {
                    PlayerInfo[giveplayerid][pRank] = amount;
                    format(string, sizeof(string), "   %s's Rank has been to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 27:
                {
                    SetPVarInt(playerid, "Packages", amount);
                    format(string, sizeof(string), "   %s's Materials Packages have been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 28:
                {
                    PlayerInfo[giveplayerid][pCrates] = amount;
                    format(string, sizeof(string), "   %s's Drug Crates have been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 29:
                {
                    PlayerInfo[giveplayerid][pSmugSkill] = amount;
                    format(string, sizeof(string), "   %s's Smuggler Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 30:
                {
                    PlayerInfo[giveplayerid][pPcarkey] = amount;
                    format(string, sizeof(string), "   %s's Car Key has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 31:
                {
                    PlayerInfo[giveplayerid][pWarns] = amount;
                    format(string, sizeof(string), "   %s's Warnings have been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 32:
                {
                    PlayerInfo[giveplayerid][pScrewdriver] = amount;
                    format(string, sizeof(string), "   %s's Screwdrivers have been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 33:
                {
                    PlayerInfo[giveplayerid][pAge] = amount;
                    format(string, sizeof(string), "   %s's Age has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 34:
                {
                    PlayerInfo[giveplayerid][pSex] = amount;
                    format(string, sizeof(string), "   %s's Sex has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 35:
                {
                    PlayerInfo[giveplayerid][pNMuteTotal] = amount;
                    format(string, sizeof(string), "   %s's Total Newbie Mutes has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 36:
                {
                    PlayerInfo[giveplayerid][pADMuteTotal] = amount;
                    format(string, sizeof(string), "   %s's Total Ad Mutes has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 37:
                {
                    PlayerInfo[giveplayerid][pMember] = amount;
                    format(string, sizeof(string), "   %s's Faction has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 38:
                {
                    if(PlayerInfo[giveplayerid][pConnectTime] >= 2) {
                        PlayerInfo[giveplayerid][pWRestricted] = amount;
                        format(string, sizeof(string), "   %s's Weapon Restricted Time has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                    }
                    else {
                        return SendClientMessageEx(playerid, COLOR_GREY, "You cannot set this on a player who has under 2 playing hours.");
                    }
                }
            case 39:
                {
                    PlayerInfo[giveplayerid][pGangWarn] = amount;
                    format(string, sizeof(string), "   %s's Gang Warns has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 40:
                {
                    PlayerInfo[giveplayerid][pRMutedTotal] = amount;
                    format(string, sizeof(string), "   %s's Report Mutes has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 41:
                {
                    PlayerInfo[giveplayerid][pLevel] = 8;
                    PlayerInfo[giveplayerid][pAccount] = 2000000;
                    PlayerInfo[giveplayerid][pMats] = 10000;
                    PlayerInfo[giveplayerid][pPot] = 20;
                    PlayerInfo[giveplayerid][pCrack] = 20;
                    PlayerInfo[giveplayerid][pDonateRank] = 3;
                    format(string, sizeof(string), "You got Refunded.", GetPlayerNameEx(giveplayerid), amount);
                }
                      default:
                {
                    format(string, sizeof(string), "   Invalid stat code.", amount);
                }
            }

Change it with your CMD:Setstat then you should get this cmd to refund [/setstat [playerid] 41 1] REFUND
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Old 17/04/2012, 02:24 AM   #15
sampmark05
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Join Date: Dec 2011
Location: Philippines
Posts: 173
Reputation: 13
Default Re: Autirefund script ( Rep+)

Quote:
Originally Posted by Kyle_Soul View Post
pawn Code:
CMD:setstat(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 4)
    {

        new string[128], giveplayerid, statcode, amount;
        if(sscanf(params, "udd", giveplayerid, statcode, amount))
        {
            SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /setstat [playerid] [statcode] [amount]");
            SendClientMessageEx(playerid, COLOR_GRAD4, "|1 Level |2 ArmorUpgrade |3 UpgradePoints |4 Model |5 BankAccount |6 PhoneNumber |7 RespectPoints \
                |8 HouseKey |9 BizKey"
);
            SendClientMessageEx(playerid, COLOR_GRAD2, "|11 FMember |12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug |18 Sex \
                |19 Box |20 Arms |21 Materials |22 Pot |23 Crack"
);
            SendClientMessageEx(playerid, COLOR_GRAD2, "|24 Fishing |25 Job |26 Rank |27 Packages |28 Crates |29 Smuggler |30 CarKey \
                |31 Warnings |32 Screwdriver"
);
            SendClientMessageEx(playerid, COLOR_GRAD1, "|33 Age |34 Sex |35 NMute |36 AdMute |37 Faction |38 Restricted Weapon Time |39 Gang Warns |40 RMute");
            return 1;
        }

        if(IsPlayerConnected(giveplayerid))
        {
            switch (statcode)
            {
            case 1:
                {
                    PlayerInfo[giveplayerid][pLevel] = amount;
                    format(string, sizeof(string), "   %s's Level has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                    SetPlayerScore(giveplayerid, PlayerInfo[giveplayerid][pLevel]);
                }
            case 2:
                {
                    PlayerInfo[giveplayerid][pSHealth] = amount;
                    format(string, sizeof(string), "   %s's ArmorUpgrade has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 3:
                {
                    PlayerInfo[giveplayerid][gPupgrade] = amount;
                    format(string, sizeof(string), "   %s's Upgrade Points has been set %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 4:
                {
                    PlayerInfo[giveplayerid][pModel] = amount;
                    format(string, sizeof(string), "   %s's Model has been set %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 5:
                {
                    PlayerInfo[giveplayerid][pAccount] = amount;
                    format(string, sizeof(string), "   %s's Bank Account has been set to $%d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 6:
                {
                    ReplacePH(PlayerInfo[giveplayerid][pPnumber], amount);
                    PlayerInfo[giveplayerid][pPnumber] = amount;
                    format(string, sizeof(string), "   %s's Phone Number has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 7:
                {
                    PlayerInfo[giveplayerid][pExp] = amount;
                    format(string, sizeof(string), "   %s's Respect Points have been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 8:
                {
                    SendClientMessageEx(playerid,COLOR_RED,"House keys cannot be set directly."); return 1;
                }
            case 9:
                {
                    SendClientMessageEx(playerid,COLOR_RED,"Business keys cannot be set directly."); return 1;
                }
            case 11:
                {
                    PlayerInfo[giveplayerid][pFMember] = amount-1;
                    format(string, sizeof(string), "   %s's Family Membership has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 12:
                {
                    PlayerInfo[giveplayerid][pDetSkill] = amount;
                    format(string, sizeof(string), "   %s's Detective Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 13:
                {
                    PlayerInfo[giveplayerid][pLawSkill] = amount;
                    format(string, sizeof(string), "   %s's Lawyer Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 14:
                {
                    PlayerInfo[giveplayerid][pMechSkill] = amount;
                    format(string, sizeof(string), "   %s's Car Mechanic Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 15:
                {
                    PlayerInfo[giveplayerid][pNewsSkill] = amount;
                    format(string, sizeof(string), "   %s's News Reporter Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 17:
                {
                    PlayerInfo[giveplayerid][pDrugsSkill] = amount;
                    format(string, sizeof(string), "   %s's Drug Dealer Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 18:
                {
                    PlayerInfo[giveplayerid][pSexSkill] = amount;
                    format(string, sizeof(string), "   %s's Sex Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 19:
                {
                    PlayerInfo[giveplayerid][pBoxSkill] = amount;
                    format(string, sizeof(string), "   %s's Box Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 20:
                {
                    PlayerInfo[giveplayerid][pArmsSkill] = amount;
                    format(string, sizeof(string), "   %s's Arms Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 21:
                {
                    PlayerInfo[giveplayerid][pMats] = amount;
                    format(string, sizeof(string), "   %s's Materials have been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 22:
                {
                    PlayerInfo[giveplayerid][pPot] = amount;
                    format(string, sizeof(string), "   %s's Pot has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 23:
                {
                    PlayerInfo[giveplayerid][pCrack] = amount;
                    format(string, sizeof(string), "   %s's Crack has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 24:
                {
                    PlayerInfo[giveplayerid][pFishSkill] = amount;
                    format(string, sizeof(string), "   %s's Fishing Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 25:
                {
                    PlayerInfo[giveplayerid][pJob] = amount;
                    format(string, sizeof(string), "   %s's Job has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 26:
                {
                    PlayerInfo[giveplayerid][pRank] = amount;
                    format(string, sizeof(string), "   %s's Rank has been to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 27:
                {
                    SetPVarInt(playerid, "Packages", amount);
                    format(string, sizeof(string), "   %s's Materials Packages have been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 28:
                {
                    PlayerInfo[giveplayerid][pCrates] = amount;
                    format(string, sizeof(string), "   %s's Drug Crates have been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 29:
                {
                    PlayerInfo[giveplayerid][pSmugSkill] = amount;
                    format(string, sizeof(string), "   %s's Smuggler Skill has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 30:
                {
                    PlayerInfo[giveplayerid][pPcarkey] = amount;
                    format(string, sizeof(string), "   %s's Car Key has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 31:
                {
                    PlayerInfo[giveplayerid][pWarns] = amount;
                    format(string, sizeof(string), "   %s's Warnings have been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 32:
                {
                    PlayerInfo[giveplayerid][pScrewdriver] = amount;
                    format(string, sizeof(string), "   %s's Screwdrivers have been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 33:
                {
                    PlayerInfo[giveplayerid][pAge] = amount;
                    format(string, sizeof(string), "   %s's Age has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 34:
                {
                    PlayerInfo[giveplayerid][pSex] = amount;
                    format(string, sizeof(string), "   %s's Sex has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 35:
                {
                    PlayerInfo[giveplayerid][pNMuteTotal] = amount;
                    format(string, sizeof(string), "   %s's Total Newbie Mutes has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 36:
                {
                    PlayerInfo[giveplayerid][pADMuteTotal] = amount;
                    format(string, sizeof(string), "   %s's Total Ad Mutes has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 37:
                {
                    PlayerInfo[giveplayerid][pMember] = amount;
                    format(string, sizeof(string), "   %s's Faction has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 38:
                {
                    if(PlayerInfo[giveplayerid][pConnectTime] >= 2) {
                        PlayerInfo[giveplayerid][pWRestricted] = amount;
                        format(string, sizeof(string), "   %s's Weapon Restricted Time has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                    }
                    else {
                        return SendClientMessageEx(playerid, COLOR_GREY, "You cannot set this on a player who has under 2 playing hours.");
                    }
                }
            case 39:
                {
                    PlayerInfo[giveplayerid][pGangWarn] = amount;
                    format(string, sizeof(string), "   %s's Gang Warns has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 40:
                {
                    PlayerInfo[giveplayerid][pRMutedTotal] = amount;
                    format(string, sizeof(string), "   %s's Report Mutes has been set to %d.", GetPlayerNameEx(giveplayerid), amount);
                }
            case 41:
                {
                    PlayerInfo[giveplayerid][pLevel] = 8;
                    PlayerInfo[giveplayerid][pAccount] = 2000000;
                    PlayerInfo[giveplayerid][pMats] = 10000;
                    PlayerInfo[giveplayerid][pPot] = 20;
                    PlayerInfo[giveplayerid][pCrack] = 20;
                    PlayerInfo[giveplayerid][pDonateRank] = 3;
                    format(string, sizeof(string), "You got Refunded.", GetPlayerNameEx(giveplayerid), amount);
                }
                      default:
                {
                    format(string, sizeof(string), "   Invalid stat code.", amount);
                }
            }

Change it with your CMD:Setstat then you should get this cmd to refund [/setstat [playerid] 41 1] REFUND

LOL that CMD is from NGRP script.
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Old 17/04/2012, 02:50 AM   #16
Kyle_Soul
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Default Re: Autirefund script ( Rep+)

Quote:
Originally Posted by sampmark05 View Post
LOL that CMD is from NGRP script.
Yeah because he is using NG-RP script
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Old 17/04/2012, 02:54 AM   #17
Snipa
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Default Re: Autirefund script ( Rep+)

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