|
|
#271 |
|
Huge Clucker
![]() ![]() ![]() Join Date: Jul 2006
Location: Stafford, England
Posts: 249
Reputation: 152
|
It was done on the Novocaine development server, and the list of people who helped was...
[NoV]Austin [NoV]LaZ [NoV]Varrak [NoV]Vyrdrim [NoV]NustaZ [NoV]JahanG 2stubborn2die Although I would say at least 90% was done by myself and LaZ. Only have one screenshot showing us working on the sounds... ![]() ... and I believe this was taken before I found the matching lists. I parsed this information in PHP along with AudioEvents.txt to do 5000 of the descriptions. http://public.sannybuilder.com/GXT/GTASA.text Then I found Tomo's array, which fixed most inaccuracies. http://pastebin.com/4k35ypFB Then we used the GTA:SA SFX Directory, plus a command called /run <ID> to go one by one through the sounds quickly identifying the actor (you'd type a character name, and hit enter and the next sound id would appear ready to go), it would stop once it got to the end of a mission. http://pdescobar.home.comcast.net/~p...ir.html#SCRIPT |
|
|
|
|
|
#272 |
|
Little Clucker
![]() Join Date: Oct 2011
Posts: 35
Reputation: 46
|
|
|
|
|
|
|
#273 |
|
Gangsta
![]() ![]() ![]() ![]() Join Date: Jan 2010
Posts: 534
Reputation: 96
|
1 GTA unit = 1 meter in real.
|
|
|
|
|
|
#274 |
|
Gangsta
![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Israel
Posts: 656
Reputation: 52
|
Array of every pickup on the single player game, from Betamaster's post,
includes the positions only without the rest of the info: http://pastebin.com/Rr9A4wcX |
|
|
|
|
|
#275 |
|
Gangsta
![]() ![]() ![]() ![]() Join Date: May 2007
Posts: 700
Reputation: 29
|
Spectate Player
Code:
//The view is aimed directly at the player PlayerSpectatePlayer(playerid, targetplayerid, SPECTATE_MODE_NORMAL); //The view has to be set using SetPlayerCameraPos PlayerSpectatePlayer(playerid, targetplayerid, SPECTATE_MODE_FIXED); Code:
//The view is aimed directly at the vehicle PlayerSpectateVehicle(playerid, targetvehicleid, SPECTATE_MODE_NORMAL); //The view is aimed at the front of the vehicle from the side PlayerSpectateVehicle(playerid, targetvehicleid, SPECTATE_MODE_SIDE); //The view has to be set using SetPlayerCameraPos PlayerSpectateVehicle(playerid, targetvehilceid, SPECTATE_MODE_FIXED); //The view is positioned by the players head, looking through the front of the vehicle PlayerSpectatePlayer(playerid, targetplayerid, SPECTATE_MODE_NORMAL); SPECTATE_MODE_FIXED has a maximum view range of 200.0 If the player isn't viewable, the view will be defaulted to 0.0 0.0 0.0 Last edited by Rac3r; 05/02/2012 at 06:46 PM. Reason: Update |
|
|
|
|
|
#276 | |
|
Gangsta
![]() ![]() ![]() ![]() Join Date: Jul 2011
Posts: 635
Reputation: 103
|
Quote:
one is missing {1526.22, 751.0, 29.04} |
|
|
|
|
|
|
#277 |
|
Huge Clucker
![]() ![]() ![]() Join Date: Nov 2007
Posts: 277
Reputation: 51
|
found a PAWN native that doesn't seem to be documented anywhere. seems to work once defined. (only tested on windows)
pawn Code:
|
|
|
|
|
|
#278 |
|
Huge Clucker
![]() ![]() ![]() Join Date: Feb 2009
Posts: 337
Reputation: 8
|
Some information about vehicles models (GetVehicleModelInfo): http://pastebin.com/raw.php?i=Squ0qHyA
|
|
|
|
|
|
#279 |
|
Gangsta
![]() ![]() ![]() ![]() Join Date: Feb 2010
Location: Germany
Posts: 633
Reputation: 44
|
|
|
|
|
|
|
#280 |
|
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2008
Posts: 3,748
Reputation: 1335
|
List of all cars that can do a burnout:
pawn Code:
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| how to make a soldier aotumaticly be general when the general dies ? | AlbanianGuy | Scripting Help | 35 | 13/05/2012 03:35 PM |
| Help general | [ZX]_Whitewolf | Help Archive | 0 | 15/06/2010 11:04 PM |
| A Full Pawn Reference | Jonni8 | General | 4 | 20/05/2010 10:35 PM |
| Team Balancer -(Fixed but someone might want to read for reference) | [HLF]Southclaw | Help Archive | 4 | 26/01/2010 07:24 AM |
| [SOLVED!] Strings as reference parameters... | XPlatform | Plugin Development | 4 | 23/08/2009 10:40 PM |