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Old 15/05/2012, 05:00 AM   #1
Don_Gambino
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Default My First map,Boxing map

Some Screenshoot:






Pawn.Code
Quote:
CreateObject(987,304.03103638,-1811.03747559,3.42299938,0.00000000,0.00000000,252 .00000000); //object(elecfence_bar) (2)
CreateObject(987,303.42010498,-1801.19433594,3.44564819,0.00000000,0.00000000,270 .00000000); //object(elecfence_bar) (4)
CreateObject(987,291.52825928,-1800.67761230,3.44061756,0.00000000,0.00000000,0.0 0000000); //object(elecfence_bar) (5)
CreateObject(1491,291.40075684,-1800.69445801,3.43949127,0.00000000,0.00000000,178 .00000000); //object(gen_doorint01) (2)
CreateObject(1491,288.38281250,-1800.67382812,3.41141891,0.00000000,0.00000000,0.0 0000000); //object(gen_doorint01) (3)
CreateObject(987,276.35382080,-1799.88183594,3.41473770,0.00000000,0.00000000,180 .00000000); //object(elecfence_bar) (6)
CreateObject(987,288.36114502,-1800.57714844,3.41088438,0.00000000,0.00000000,177 .99633789); //object(elecfence_bar) (7)
CreateObject(14782,301.82757568,-1814.47399902,4.36986208,0.00000000,0.00000000,268 .00000000); //object(int3int_boxing30) (1)
CreateObject(14782,301.88647461,-1808.24926758,4.44619036,0.00000000,2.00000000,270 .00000000); //object(int3int_boxing30) (2)
CreateObject(14791,290.39685059,-1810.14416504,5.45725536,0.00000000,0.00000000,0.0 0000000); //object(a_vgsgymboxa) (1)
CreateObject(987,288.45254517,-1822.46960449,3.07755089,0.00000000,0.00000000,2.0 0000000); //object(elecfence_bar) (
CreateObject(987,265.19128418,-1799.44042969,3.42685699,0.00000000,0.00000000,270 .00000000); //object(elecfence_bar) (9)
CreateObject(987,265.05053711,-1811.20422363,3.32238960,0.00000000,0.00000000,268 .00000000); //object(elecfence_bar) (10)
CreateObject(987,288.26110840,-1822.45739746,3.07693720,0.00000000,0.00000000,183 .9959716; //object(elecfence_bar) (11)
CreateObject(987,264.90649414,-1822.91333008,2.98465347,0.00000000,0.00000000,0.0 0000000); //object(elecfence_bar) (12)
CreateObject(9314,298.44161987,-1799.65283203,5.20921993,0.00000000,0.00000000,270 .00000000); //object(advert01_sfn) (1)
CreateObject(8676,302.60546875,-1792.51159668,8.41084099,0.00000000,0.00000000,0.0 0000000); //object(wdngchplsgn2_lvs) (1)
CreateObject(14782,266.42477417,-1812.10656738,4.31477737,0.00000000,0.00000000,87. 99993896); //object(int3int_boxing30) (3)
CreateObject(14782,266.82128906,-1804.48754883,4.45817041,0.00000000,358.00000000,8 4.00000000); //object(int3int_boxing30) (4)
CreateObject(14791,277.20983887,-1809.96972656,5.42382097,0.00000000,0.00000000,0.0 0000000); //object(a_vgsgymboxa) (2)
CreateObject(14791,277.24804688,-1809.56542969,6.34272480,0.00000000,0.00000000,0.0 0000000); //object(a_vgsgymboxa) (3)
CreateObject(2627,276.98764038,-1822.10034180,3.02666807,0.00000000,0.00000000,184 .00000000); //object(gym_treadmill) (1)
CreateObject(2631,290.13336182,-1799.16870117,3.46884227,0.00000000,0.00000000,0.0 0000000); //object(gym_mat1) (1)
CreateObject(2627,280.57263184,-1821.77709961,3.05008221,0.00000000,0.00000000,182 .00000000); //object(gym_treadmill) (2)
CreateObject(2630,289.53085327,-1820.85363770,3.12544823,0.00000000,0.00000000,0.0 0000000); //object(gym_bike) (1)
CreateObject(2628,285.15753174,-1821.39611816,3.07917118,0.00000000,2.00000000,184 .00000000); //object(gym_bench2) (1)
CreateObject(2773,287.85595703,-1798.86218262,3.91756129,0.00000000,0.00000000,0.0 0000000); //object(cj_airprt_bar) (1)
CreateObject(2773,287.80825806,-1796.49267578,3.90901780,0.00000000,0.00000000,0.0 0000000); //object(cj_airprt_bar) (2)
CreateObject(2773,287.82189941,-1794.29833984,3.90164208,0.00000000,0.00000000,0.0 0000000); //object(cj_airprt_bar) (3)
CreateObject(2773,292.34045410,-1798.60229492,3.95828652,0.00000000,0.00000000,0.0 0000000); //object(cj_airprt_bar) (4)
CreateObject(2773,292.35247803,-1796.52783203,3.95130658,0.00000000,0.00000000,0.0 0000000); //object(cj_airprt_bar) (5)
CreateObject(2773,292.39093018,-1794.42419434,3.94447112,0.00000000,0.00000000,0.0 0000000); //object(cj_airprt_bar) (6)
CreateObject(2002,302.01318359,-1804.35351562,3.43870544,0.00000000,0.00000000,273 .99993896); //object(water_coolnu) (1)
CreateObject(2002,266.69107056,-1808.23522949,3.41076756,0.00000000,0.00000000,87. 99993896); //object(water_coolnu) (2)
CreateObject(3471,293.14407349,-1797.20068359,4.71826410,0.00000000,0.00000000,89. 99993896); //object(vgschinalion1) (1)
CreateObject(3471,293.15725708,-1794.56860352,4.70938778,0.00000000,0.00000000,92. 00000000); //object(vgschinalion1) (2)
CreateObject(3471,286.59707642,-1797.15454102,4.66744614,0.00000000,0.00000000,90. 00000000); //object(vgschinalion1) (3)
CreateObject(3471,286.70648193,-1794.64318848,4.65872622,0.00000000,358.00000000,9 0.00000000); //object(vgschinalion1) (4)
CreateObject(3461,300.15402222,-1821.32727051,4.72464561,0.00000000,0.00000000,0.0 0000000); //object(tikitorch01_lvs) (3)
CreateObject(3524,287.15933228,-1799.45349121,6.28122997,0.00000000,0.00000000,172 .00000000); //object(skullpillar01_lvs) (1)
CreateObject(3461,303.02783203,-1801.64538574,5.01966858,0.00000000,0.00000000,0.0 0000000); //object(tikitorch01_lvs) (1)
CreateObject(3524,293.22503662,-1799.12719727,6.33553171,0.00000000,0.00000000,188 .00000000); //object(skullpillar01_lvs) (2)
CreateObject(3461,265.61523438,-1821.68212891,4.59636402,0.00000000,0.00000000,0.0 0000000); //object(tikitorch01_lvs) (2)
CreateObject(2748,271.78204346,-1800.78613281,4.02115536,0.00000000,0.00000000,0.0 0000000); //object(cj_donut_chair2) (1)
CreateObject(3657,275.13793945,-1801.00500488,3.93827415,0.00000000,0.00000000,0.0 0000000); //object(airseata_las) (1)
CreateObject(2808,278.45062256,-1801.17260742,4.06304264,0.00000000,0.00000000,178 .00000000); //object(cj_pizza_chair4) (1)
CreateObject(2808,295.55584717,-1801.59350586,4.09122372,0.00000000,0.00000000,179 .99993896); //object(cj_pizza_chair4) (2)
CreateObject(3657,298.99749756,-1801.28710938,3.96365666,0.00000000,0.00000000,0.0 0000000); //object(airseata_las) (2)
CreateObject(18102,287.58285522,-1812.20776367,17.38680267,0.00000000,0.00000000,0. 00000000); //object(light_box1) (1)
CreateObject(9833,279.53005981,-1794.69238281,6.59566116,0.00000000,0.00000000,0.0 0000000); //object(fountain_sfw) (1)

/*
Objects converted: 50
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish the US national debt has risen by about $48,544.74!
*/
I hope you add it John

Rate it and comments Xd

Final Updated

Last edited by Don_Gambino; 15/05/2012 at 10:50 AM.
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Old 15/05/2012, 10:07 AM   #2
Don_Gambino
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Default Re: My First map,Boxing map

Updated
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Old 15/05/2012, 10:15 AM   #3
_Jake_
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Default Re: My First map,Boxing map

Add some chairs for the people who watch the boxing

8/10
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Need help regarding to script? Email me by pressing this. You could find me playing at SA-MP's Project-LA, as a Senior Moderator, Ronald Lacson. I am now accepting unique/new ideas for my upcoming remake JakAdmin, Hit me up via PM or post on my JakAdmin's topic (below)

[FS] JakAdmin 3.2.1 (0.3z)

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Old 15/05/2012, 10:18 AM   #4
Don_Gambino
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Default Re: My First map,Boxing map

Quote:
Originally Posted by Romel View Post
Add some chairs for the people who watch the boxing

8/10
Will updated add some stuff xD thanks For Rating will added Benches
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Old 15/05/2012, 10:20 AM   #5
Tuntun
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Default Re: My First map,Boxing map

Nice Map add some Light's and some tress
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Mapping for money.

Anyways Join now:

109.73.173.42:7343 -Roleplay
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Old 15/05/2012, 10:30 AM   #6
Don_Gambino
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Default Re: My First map,Boxing map

I will update it right now add more stuff xD
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Old 15/05/2012, 10:51 AM   #7
Don_Gambino
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Default Re: My First map,Boxing map

Final Updated !
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