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Old 18/06/2012, 05:51 PM   #21
Michael@Belgium
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Default Re: GiveDamage and TakeDamage with TextDraw and Sound

This is actually ... quite awesome

Suggestion: Add in both textdraw also with what weapon you take/give damage.
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Old 18/06/2012, 06:42 PM   #22
Sanady
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Default Re: GiveDamage and TakeDamage with TextDraw and Sound

This I was looking for..
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Old 18/06/2012, 10:39 PM   #23
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Default Re: GiveDamage and TakeDamage with TextDraw and Sound

Why 2 loops in OnGamemodeInit?

Just use one for both textdraws.

Btw nice.
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