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Old 18/06/2012, 05:51 PM   #21
Michael@Belgium
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Default Re: GiveDamage and TakeDamage with TextDraw and Sound

This is actually ... quite awesome

Suggestion: Add in both textdraw also with what weapon you take/give damage.
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Old 18/06/2012, 06:42 PM   #22
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Default Re: GiveDamage and TakeDamage with TextDraw and Sound

This I was looking for..
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Old 18/06/2012, 10:39 PM   #23
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Default Re: GiveDamage and TakeDamage with TextDraw and Sound

Why 2 loops in OnGamemodeInit?

Just use one for both textdraws.

Btw nice.
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Old 11/12/2014, 05:56 PM   #24
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Default Re: GiveDamage and TakeDamage with TextDraw and Sound

it show only 46 what should i do that calculate dmg?
For example i shot one shot on enemy with deagle it show 46 dmg second i shot second shot with deagle it show 46 why it didn't Sum it to 92??
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Old 11/12/2014, 06:02 PM   #25
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Default Re: GiveDamage and TakeDamage with TextDraw and Sound

its textdraw show damage status when player hit? nice one btw!
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Old 13/12/2014, 03:16 PM   #26
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Default Re: GiveDamage and TakeDamage with TextDraw and Sound

Good Job, i repped!
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Old 13/12/2014, 03:30 PM   #27
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Default Re: GiveDamage and TakeDamage with TextDraw and Sound

ty for this bro i really need this for my COD server
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