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Old 15/06/2012, 04:39 PM   #201
Gryphus One
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Default Respuesta: Re: Respuesta: Suggestions for future SA:MP updates

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Originally Posted by [HLF]Southclaw View Post
All that's needed is code to check why you disconnected, if the reason was kick then just disallow a connection to that IP.
Why disallow connections in that case? it's a kick, not a ban, so it's meant to let you play there again.
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Old 15/06/2012, 04:57 PM   #202
[HLF]Southclaw
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Default Re: Respuesta: Re: Respuesta: Suggestions for future SA:MP updates

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Why disallow connections in that case? it's a kick, not a ban, so it's meant to let you play there again.
Kicks and bans, if you get kicked then chances are you deserve having to quit and rejoin! Obviously there are times when this is not the case but I think most of the time getting kicked isn't something you want someone to instantaneously rejoin from!

Or even add a counter that only allows you to rejoin a server you were kicked from a certain number of times or something, I don't know I'm just writing down ideas as I have them!
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Old 23/06/2012, 06:14 PM   #203
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Default Re: Suggestions for future SA:MP updates

Meybe

Code:
SetVechicleDamage
You can set a damage to vechicle ( punctured tire, burning engine etc. )
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Old 23/06/2012, 06:22 PM   #204
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Default Re: Suggestions for future SA:MP updates

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Meybe

Code:
SetVechicleDamage
You can set a damage to vechicle ( punctured tire, burning engine etc. )
This already exists, and has since probably the start of SA:MP >.>
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gBug - Prevent the 'G' bug (players being able to enter moving vehicles by pressing G then running after them).
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Old 23/06/2012, 06:30 PM   #205
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Default Respuesta: Suggestions for future SA:MP updates

Well I don't know if this has been suggested before, probably it has: OnPlayerPause and OnPlayerUnpause callbacks, and an IsPlayerPaused function.
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Old 23/06/2012, 06:48 PM   #206
[HLF]Southclaw
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Default Re: Suggestions for future SA:MP updates

Quote:
Originally Posted by BosteQ View Post
Meybe

Code:
SetVechicleDamage
You can set a damage to vechicle ( punctured tire, burning engine etc. )
Already can, look up UpdateVehicleDamageStatus!
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Old 23/06/2012, 07:14 PM   #207
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Default Re: Suggestions for future SA:MP updates

[HLF]Southclaw @

Oh ok I see!.. (That about grass etc)..
I don't care about the grapichs!.. But it would look better with that :P..

1. Would be good with a similar grass that u can place where you want and it don't makes laggs..

2. Cj can change clothes like in singelplayer.

3. NPC updates!.

4. Pretty un-useless but would look good: A picture in the client when u mark a server the
servers logo/image shows up..

5. Sync car colors!.

6. More textdraw fonts..

7. Change size on vehicle's wheels..
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Old 24/06/2012, 02:43 PM   #208
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Default Re: Suggestions for future SA:MP updates

An important suggestion: a higher vehicles limit, now it's 2000, should be: 65535, or 10000 - 20000. A server is more beautiful with many cars, on streets and at every teleport.
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Old 24/06/2012, 03:09 PM   #209
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Default Re: Suggestions for future SA:MP updates

my suggestions
PlayVideoForPlayer(playerid,videourl)
Plays a video in a textdraw box.
New connecting system(i mean can samp team change the background of connecting..
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Old 24/06/2012, 03:11 PM   #210
[HLF]Southclaw
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Default Re: Suggestions for future SA:MP updates

Yeah that would be good, I know there are syncing issues with a lot of cars but I wrote a streamer to support thousands more cars and it doesn't really seam to put a strain on my server!

I don't know how the current system in SA:MP works but if I managed to make a decent streamer in Pawn then I'm sure improving the one in SA:MP would be fine too!
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