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Old 23/06/2012, 06:30 PM   #201
Gryphus One
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Default Respuesta: Suggestions for future SA:MP updates

Well I don't know if this has been suggested before, probably it has: OnPlayerPause and OnPlayerUnpause callbacks, and an IsPlayerPaused function.
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si se hace las cosas bien, no es necesario que se tenga la opciˇn compilar.
compilar es guardar, pero solo que el pawno te dice los errores cometidos.
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Oh and yes, why should I be ashamed? Because of people that are behind their PCs like 24/7, with 120 kilograms up their ass in 15 years of age? Give me a break.
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like he seid my brother tried & he's head esploded hes in hospital i recommend u not to do it
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Old 23/06/2012, 06:48 PM   #202
[HLF]Southclaw
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Default Re: Suggestions for future SA:MP updates

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Originally Posted by BosteQ View Post
Meybe

Code:
SetVechicleDamage
You can set a damage to vechicle ( punctured tire, burning engine etc. )
Already can, look up UpdateVehicleDamageStatus!
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Old 23/06/2012, 07:14 PM   #203
davve95
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Default Re: Suggestions for future SA:MP updates

[HLF]Southclaw @

Oh ok I see!.. (That about grass etc)..
I don't care about the grapichs!.. But it would look better with that :P..

1. Would be good with a similar grass that u can place where you want and it don't makes laggs..

2. Cj can change clothes like in singelplayer.

3. NPC updates!.

4. Pretty un-useless but would look good: A picture in the client when u mark a server the
servers logo/image shows up..

5. Sync car colors!.

6. More textdraw fonts..

7. Change size on vehicle's wheels..
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Old 24/06/2012, 02:43 PM   #204
IstuntmanI
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Default Re: Suggestions for future SA:MP updates

An important suggestion: a higher vehicles limit, now it's 2000, should be: 65535, or 10000 - 20000. A server is more beautiful with many cars, on streets and at every teleport.
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Old 24/06/2012, 03:09 PM   #205
[RB]Akshay
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Default Re: Suggestions for future SA:MP updates

my suggestions
PlayVideoForPlayer(playerid,videourl)
Plays a video in a textdraw box.
New connecting system(i mean can samp team change the background of connecting..
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Old 24/06/2012, 03:11 PM   #206
[HLF]Southclaw
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Default Re: Suggestions for future SA:MP updates

Yeah that would be good, I know there are syncing issues with a lot of cars but I wrote a streamer to support thousands more cars and it doesn't really seam to put a strain on my server!

I don't know how the current system in SA:MP works but if I managed to make a decent streamer in Pawn then I'm sure improving the one in SA:MP would be fine too!
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More information
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A PvP survival game where everyone is pitched against each other.
Supplies are scarce and everyone is willing to kill for the same goals!
Safety in numbers is key to survival, but trust is hard to find.

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Old 24/06/2012, 03:15 PM   #207
Lordzy
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Default Re: Suggestions for future SA:MP updates

i suggest to increase the limit of filterscripts,gamemodes and plugins.
new blood textures.
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Old 24/06/2012, 03:23 PM   #208
IstuntmanI
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Default Re: Suggestions for future SA:MP updates

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i suggest to increase the limit of filterscripts,gamemodes and plugins.
new blood textures.
You can easy implement filterscripts to your gamemode, I don't know how gamemode's limit works so I don't discuss about it, and there's no limit for plugins.
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Old 24/06/2012, 03:27 PM   #209
Lordzy
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Default Re: Suggestions for future SA:MP updates

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Originally Posted by costel_nistor96 View Post
You can easy implement filterscripts to your gamemode, I don't know how gamemode's limit works so I don't discuss about it, and there's no limit for plugins.
Yea, your right we can implement fs to gamemode but there are many people who just have a server but don't know how to script.
Before 4 months i didn't even know whats pawno.
So that's why i suggested
And sorry about the plugins, i didnt know that it was not limited.
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Old 24/06/2012, 03:29 PM   #210
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Default Re: Suggestions for future SA:MP updates

Being able to reject key presses.
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