|08/07/2012, 01:30 PM||#1|
Join Date: Jul 2010
Terrorists vs Soldiers [sscanf2, zcmd, y_ini]
Note: This project was not meant to be released in the first place, that's why some parts/features are unfinished or not implemented at all.
This is a quite simple teamdeathmatch script. Like the name already says: there are 2 groups, Terrorists and Soldiers. The goal of the Terrorists is to steal all 3 flags from the soldiers. Those flags can be spread all over the map. The Soldiers however have to try to stop them.
How to win...
Downsides / not implented features (yet):
Creating maps is quite simple. If your map uses a filterscript (for objects & vehicles) you will need 2 files:
Map_1.ini (scriptfiles/TvS/maps/Map_1.ini) Map_1.amx (filterscipts/Map_1.amx)
The Map_x.ini must look like this:
[map] Name = <MapName> Creator = <MapCreator> SpawnRedX = 0.0 SpawnRedY = 0.0 SpawnRedZ = 0.0 SpawnGreenX = 0.0 SpawnGreenY = 0.0 SpawnGreenZ = 0.0 Interior = 0 Time = 20 // ... The world time you want to have in your map Weather = 0 // ... The weather you want to have in your map Flag1X = 0.0 Flag1Y = 0.0 Flag1Z = 0.0 Flag2X = 0.0 Flag2Y = 0.0 Flag2Z = 0.0 Flag3X = 0.0 Flag3Y = 0.0 Flag3Z = 0.0 HasFS = true/false // ... Must be 'true' if you want to use a filterscript for this map (objects & vehicles)
The map IDs must be in a row (e.g.: 0,1,2,3,...). If you delete a map, you must update the IDs. That's not really a good solution, I know. I might change this in later versions. The map system always chooses the next map. If it does not exist, it will automatically set the map to ID 0.
More or less important stuff
Terrorists vs Soldiers Gamemode
|Thread||Thread Starter||Forum||Replies||Last Post|
|[GameMode] Replay Sript v0.1 [ZCMD, Y_ini, sscanf2]||wNNk||Gamemode Scripts||8||28/01/2012 02:33 PM|
|sscanf2, y_ini and sa-mp 0.3d||PlayHard||Scripting Help||1||29/12/2011 08:28 PM|
|sscanf2 and zcmd||letters||Help Archive||5||18/07/2011 06:38 AM|