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Old 14/07/2012, 05:11 AM   #1
Arthenry
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Default Meu primeiro fs bugou affs

Bom eu fiz um fs simples aqui e bugou, não funciona, carrega normalmente e nada, nao funciona os comandos que tem no fs e nem apareçe os objeto que tem no fs, vejam o meu fs abaixo:

pawn Code:
#include <a_samp>
#include <streamer>
#include <a_objects>

new PortaoSWAT;

#if defined FILTERSCRIPT
#else
#endif

public OnGameModeInit()
{
//~~~~~~~~~~~~ Objetos da base S.W.A.T, MEU PRIMEIRO PROJETO PF NÃO LEVEM A MAL!
CreateObject(3749,-73.90000153,-352.79998779,6.19999981,0.00000000,0.00000000,90.00000000); //object(clubgate01_lax) (2)
CreateObject(987,-75.69999695,-395.10000610,5.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (20)
CreateObject(987,-63.79999924,-395.20001221,5.40000010,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (21)
CreateObject(987,-53.00000000,-395.39999390,5.40000010,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (22)
CreateObject(987,-41.40000153,-395.39999390,5.40000010,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (23)
CreateObject(987,-30.60000038,-395.39999390,5.40000010,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (24)
CreateObject(987,-18.79999924,-395.39999390,5.40000010,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (25)
CreateObject(987,-75.69999695,-363.00000000,5.90000010,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (27)
CreateObject(987,-75.59999847,-374.60000610,3.90000010,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (28)
CreateObject(987,-75.80000305,-384.50000000,5.90000010,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (29)
CreateObject(987,-75.59999847,-331.29998779,5.09999990,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (30)
CreateObject(987,-76.00000000,-298.89999390,5.90000010,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (31)
CreateObject(987,-75.69999695,-310.50000000,5.80000019,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (33)
CreateObject(987,-75.69999695,-374.70001221,5.80000019,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (34)
CreateObject(987,-75.69999695,-321.50000000,4.30000019,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (35)
CreateObject(987,-75.69999695,-321.29998779,5.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (36)
CreateObject(987,-9.50000000,-395.39999390,5.40000010,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (37)
CreateObject(987,-0.40000001,-395.39999390,5.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (38)
CreateObject(987,5.69999981,-395.39999390,5.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (39)
CreateObject(987,17.60000038,-395.70001221,5.59999990,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (40)
CreateObject(987,17.50000000,-386.10000610,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (41)
CreateObject(987,17.39999962,-377.00000000,6.69999981,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (42)
CreateObject(987,17.50000000,-367.70001221,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (43)
CreateObject(987,17.50000000,-356.89999390,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (44)
CreateObject(987,17.50000000,-347.39999390,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (45)
CreateObject(987,17.39999962,-337.10000610,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (46)
CreateObject(987,17.29999924,-327.79998779,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (47)
CreateObject(987,17.29999924,-318.70001221,5.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (48)
CreateObject(987,17.29999924,-308.70001221,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (49)
CreateObject(987,17.29999924,-299.60000610,5.59999990,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (50)
CreateObject(987,17.39999962,-288.60000610,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (51)
CreateObject(987,17.50000000,-280.79998779,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (52)
CreateObject(987,17.60000038,-270.89999390,5.90000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (53)
CreateObject(987,17.70000076,-261.79998779,5.90000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (54)
CreateObject(987,17.79999924,-250.60000610,5.90000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (55)
CreateObject(987,17.79999924,-239.39999390,5.90000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (56)
CreateObject(987,17.89999962,-230.50000000,6.00000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (57)
CreateObject(987,17.89999962,-219.00000000,6.09999990,0.00000000,0.00000000,175.00000000); //object(elecfence_bar) (58)
CreateObject(987,7.30000019,-218.00000000,5.90000010,0.00000000,0.00000000,174.99572754); //object(elecfence_bar) (60)
CreateObject(987,-4.09999990,-216.80000305,5.80000019,0.00000000,0.00000000,174.99572754); //object(elecfence_bar) (61)
CreateObject(987,-14.89999962,-215.69999695,5.80000019,0.00000000,0.00000000,174.99572754); //object(elecfence_bar) (63)
CreateObject(987,-25.10000038,-214.89999390,5.69999981,0.00000000,0.00000000,173.00000000); //object(elecfence_bar) (64)
CreateObject(987,-36.00000000,-213.30000305,5.59999990,0.00000000,0.00000000,174.99572754); //object(elecfence_bar) (65)
CreateObject(987,-47.29999924,-212.10000610,5.40000010,0.00000000,0.00000000,172.99621582); //object(elecfence_bar) (67)
CreateObject(971,-61.09999847,-214.60000610,7.09999990,0.00000000,0.00000000,90.00000000); //object(subwaygate) (1)
CreateObject(987,-49.40000153,-211.50000000,5.90000010,0.00000000,0.00000000,172.99621582); //object(elecfence_bar) (68)

PortaoSWAT = CreateObject(980, -74.400001525879, -352.89999389648, 3.2000000476837, 0.0000, 0.0000, 90.0000);

return 1;
}



public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/abrirswat", true) == 0)
    {
        MoveObject(PortaoSWAT,-74.400001525879, -352.89999389648, 8.1999998092651, 3.0);
        SendClientMessage(playerid, 0x9E3EFFAA, " | INFO | Abrindo portão da base [S.W.A.T]...");
        return 1;
    }
    if(strcmp(cmdtext, "/fecharswat", true) == 0)
    {
        MoveObject(PortaoSWAT,-74.400001525879, -352.89999389648, 3.2000000476837, 3.0);
        SendClientMessage(playerid, 0x9E3EFFAA, " | INFO | Fechando portão da base [S.W.A.T]...");
        return 1;
    }

    return 0;
}
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Old 14/07/2012, 05:34 AM   #2
Arthenry
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Default Re: Meu primeiro fs bugou affs

Ja tentei de tudo mais não consigo, pf alguem me ajudaaaaaa?
pelo menos me ajudem eu criei o fs sozinho e keria uma ajuda pf!
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Old 14/07/2012, 05:42 AM   #3
zbt
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Default Re: Meu primeiro fs bugou affs

Testei aqui e funcionou corretamente.
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Old 14/07/2012, 05:44 AM   #4
Ades
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Default Re: Meu primeiro fs bugou affs

Nunca pensei que alguem podia fazer tanta merda de uma vez so .


pawn Code:
#include <a_samp>
#include <zcmd>

new PortaoSWAT;

public OnFilterScriptInit()
{
    CreateObject(3749,-73.90000153,-352.79998779,6.19999981,0.00000000,0.00000000,90.00000000); //object(clubgate01_lax) (2)
    CreateObject(987,-75.69999695,-395.10000610,5.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (20)
    CreateObject(987,-63.79999924,-395.20001221,5.40000010,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (21)
    CreateObject(987,-53.00000000,-395.39999390,5.40000010,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (22)
    CreateObject(987,-41.40000153,-395.39999390,5.40000010,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (23)
    CreateObject(987,-30.60000038,-395.39999390,5.40000010,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (24)
    CreateObject(987,-18.79999924,-395.39999390,5.40000010,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (25)
    CreateObject(987,-75.69999695,-363.00000000,5.90000010,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (27)
    CreateObject(987,-75.59999847,-374.60000610,3.90000010,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (28)
    CreateObject(987,-75.80000305,-384.50000000,5.90000010,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (29)
    CreateObject(987,-75.59999847,-331.29998779,5.09999990,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (30)
    CreateObject(987,-76.00000000,-298.89999390,5.90000010,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (31)
    CreateObject(987,-75.69999695,-310.50000000,5.80000019,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (33)
    CreateObject(987,-75.69999695,-374.70001221,5.80000019,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (34)
    CreateObject(987,-75.69999695,-321.50000000,4.30000019,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (35)
    CreateObject(987,-75.69999695,-321.29998779,5.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (36)
    CreateObject(987,-9.50000000,-395.39999390,5.40000010,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (37)
    CreateObject(987,-0.40000001,-395.39999390,5.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (38)
    CreateObject(987,5.69999981,-395.39999390,5.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (39)
    CreateObject(987,17.60000038,-395.70001221,5.59999990,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (40)
    CreateObject(987,17.50000000,-386.10000610,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (41)
    CreateObject(987,17.39999962,-377.00000000,6.69999981,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (42)
    CreateObject(987,17.50000000,-367.70001221,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (43)
    CreateObject(987,17.50000000,-356.89999390,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (44)
    CreateObject(987,17.50000000,-347.39999390,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (45)
    CreateObject(987,17.39999962,-337.10000610,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (46)
    CreateObject(987,17.29999924,-327.79998779,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (47)
    CreateObject(987,17.29999924,-318.70001221,5.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (48)
    CreateObject(987,17.29999924,-308.70001221,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (49)
    CreateObject(987,17.29999924,-299.60000610,5.59999990,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (50)
    CreateObject(987,17.39999962,-288.60000610,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (51)
    CreateObject(987,17.50000000,-280.79998779,5.40000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (52)
    CreateObject(987,17.60000038,-270.89999390,5.90000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (53)
    CreateObject(987,17.70000076,-261.79998779,5.90000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (54)
    CreateObject(987,17.79999924,-250.60000610,5.90000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (55)
    CreateObject(987,17.79999924,-239.39999390,5.90000010,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (56)
    CreateObject(987,17.89999962,-230.50000000,6.00000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (57)
    CreateObject(987,17.89999962,-219.00000000,6.09999990,0.00000000,0.00000000,175.00000000); //object(elecfence_bar) (58)
    CreateObject(987,7.30000019,-218.00000000,5.90000010,0.00000000,0.00000000,174.99572754); //object(elecfence_bar) (60)
    CreateObject(987,-4.09999990,-216.80000305,5.80000019,0.00000000,0.00000000,174.99572754); //object(elecfence_bar) (61)
    CreateObject(987,-14.89999962,-215.69999695,5.80000019,0.00000000,0.00000000,174.99572754); //object(elecfence_bar) (63)
    CreateObject(987,-25.10000038,-214.89999390,5.69999981,0.00000000,0.00000000,173.00000000); //object(elecfence_bar) (64)
    CreateObject(987,-36.00000000,-213.30000305,5.59999990,0.00000000,0.00000000,174.99572754); //object(elecfence_bar) (65)
    CreateObject(987,-47.29999924,-212.10000610,5.40000010,0.00000000,0.00000000,172.99621582); //object(elecfence_bar) (67)
    CreateObject(971,-61.09999847,-214.60000610,7.09999990,0.00000000,0.00000000,90.00000000); //object(subwaygate) (1)
    CreateObject(987,-49.40000153,-211.50000000,5.90000010,0.00000000,0.00000000,172.99621582); //object(elecfence_bar) (68)
    PortaoSWAT = CreateObject(980, -74.400001525879, -352.89999389648, 3.2000000476837, 0.0000, 0.0000, 90.0000);
    return 1;
}

CMD:abrirswat(playerid)
{
    MoveObject(PortaoSWAT,-74.400001525879, -352.89999389648, 8.1999998092651, 3.0);
    SendClientMessage(playerid, 0x9E3EFFAA, " | INFO | Abrindo portão da base [S.W.A.T]...");
    return 1;
}
CMD:fecharswat(playerid)
{
    MoveObject(PortaoSWAT,-74.400001525879, -352.89999389648, 3.2000000476837, 3.0);
    SendClientMessage(playerid, 0x9E3EFFAA, " | INFO | Fechando portão da base [S.W.A.T]...");
    return 1;
}
__________________

"Os sábios são os que buscam sabedoria . Os tolos pensam que a encontraram ."
"Usar GameMode editado , somente tem um resultado , GameMode toltamente bugado ."



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Old 14/07/2012, 05:44 AM   #5
Arthenry
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Default Re: Meu primeiro fs bugou affs

vELHO Meu primeiro fs ta ?
Pegou certinho vlw!

pensei em postar aki pra todos verem meu primeiro projeto, será q vale a pena?
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Old 14/07/2012, 05:49 AM   #6
Ades
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Default Re: Meu primeiro fs bugou affs

Poste como Map , pois isto não FS , a olhos de algum ate pode ser '-'

@EDIT

Não sou de pedir rep mas da ai pra eu completar meus 50 *-*
__________________

"Os sábios são os que buscam sabedoria . Os tolos pensam que a encontraram ."
"Usar GameMode editado , somente tem um resultado , GameMode toltamente bugado ."



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Old 14/07/2012, 06:02 AM   #7
Arthenry
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Default Re: Meu primeiro fs bugou affs

+ rep
ou pq qnd eu abro o portão ele abre todo torto sei la meio doido?
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Old 14/07/2012, 06:11 AM   #8
Arthenry
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Default Re: Meu primeiro fs bugou affs

olha como fika:
e eu puis certinho nao errei nada:

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Old 14/07/2012, 06:14 AM   #9
Ades
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Default Re: Meu primeiro fs bugou affs

Quote:
Originally Posted by Arthenry View Post
+ rep
ou pq qnd eu abro o portão ele abre todo torto sei la meio doido?
Você deve ter feito algo de errado , veja um tutorial , vo dormir

Boa madruga , saindo o/
__________________

"Os sábios são os que buscam sabedoria . Os tolos pensam que a encontraram ."
"Usar GameMode editado , somente tem um resultado , GameMode toltamente bugado ."



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Old 14/07/2012, 06:17 AM   #10
Arthenry
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Default Re: Meu primeiro fs bugou affs

vlw, vou refazer!
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